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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. That is very disappointing. I'm glad we had her for a while, I enjoyed seeing her work.
  2. Very amusing! I moved this to WIP. Is that what you wanted?
  3. I was also wondering about her.
  4. Can you make them mirror?
  5. I have always known the word to be "codec" (COmpression DECompression) so I believe "codecs" would be appropriate. I'll note that you can render to Quicktime if you open your PRJ in 32-bit A:M which you can also install and run under your license. (Copy the master0.lic file from the 64-bit folder to the 32-bit folder.) You could also load your 64-bit rendered animation into the Images folder of 32-bit A:M and do a "SAve Animation As" and choose one of the better Quicktime codecs. Personally i prefer to use Quicktime Pro or all my recompressing needs because it also does audio compression. QT Pro is $29.99
  6. I tried watching "The Wizard of Speed and Time" once. It's available for free now, but an hour and a half is a lot of frames to step through on the "Steenbeck"
  7. So what to do with my unbalanced fan? I couldn't superglue the broken blade back on (does superglue actually glue anything?) so I clipped off pieces of the blades on the opposite side until it spun reasonably smoothly again. That should hold me until a replacement arrives.
  8. Have you tried Help>Reset Settings?
  9. Slight dust accumulation beneath my CPU fan. I only noticed this because the fan spit out a blade and was rattling the whole case and I had to examine it closely.
  10. Take a look at some of the game assets forum member Madfox has made with A:M for the venerable video game "Quake" In this post... post #12
  11. Autonomous drone ghosts!
  12. Welcome back to A:M! If you import a polygon object into a model window rather than import it into the PWS as a "prop" it will get "converted" into splines which can be textured or decaled like any other model. Note that these conversions from polygon to spline are usually grim, especially if the polygons are of the all-triangle sort. Try it with a small one.
  13. You appear to have posed KeeKat appropriately! I'll note that if you post JPGs rather than TGAs they will show up directly in the forum. You can choose JPG as the file format in the render dialog.
  14. There are ways to try Windows 10 and get back your old OS if you don't like it. If you decide within 30 days Windows 10 will ostensibly do the roll back for you. Alternatively, you can do a disk image of your OS drive before you upgrade and use it to revert later. I only recently discovered that Windows 7 can make a disk image for that purpose. how to roll back windows 10 to windows 7
  15. Some FakeAO would add some nuance to the shadows those objects are casting. Less flattish.
  16. I always felt like they overextended its abilities. I remember when it was just "Future Splash 1.0" and you keyframed vector animation with it.
  17. What is better than X11 Release 23? X11 Release 24! "X11" was the software that ran Nortel's Big Switch. This is a program open I did at Nortel in 1999 with A:M v7 This was before the "font wizard". A:M could create the outline of a font but you still had to extrude the sides, close off the front and back and create your own bevels if you wanted them. IDL_R24_OpenH.mov
  18. After you apply a decal in A:M, "Normal" is one of many choices you can set the "Type" to...
  19. Something in an old project doesn't work right in NetRender so I'm running three A:Ms to do it instead...
  20. A:M can use normal maps. I don't know enough about Blender to answer the "from Blender" part.
  21. There is something to that. When I open the v7 project the lights are stuck at 0,0,0 and don't move but if I re-save and reopen it they do move as they are supposed to. However, the Path itself doesn't get fixed; it must be some other anomaly. I'm finding out that lights behave quite differently now than in v7 and yet the v6 project I was monkeying with earlier didn't have many light problems.
  22. Here's a bit of weirdness on a project resurrected from A:M v7 This project had a path for a camera to travel on but in v18 it had a slightly different shape that was noticeable by the the different camera motion in a final render vs. the v7 render I still have. Upon investigating, i find that the CPs of the path have a couple dozen superfluous sets of bias properties in them. Deleting all of them restored the Path to its proper shape, which is good since i didn't want to send in a bug report about a v7 project.
  23. "Had to" switch to Blender? That's like saying you "had to" order the sheep's head soup when there was edible food elsewhere on the menu. I think if you're going to give away the secret features that make A:M so good you should at least give them the $79 subscription. Quite a few things are new since v13. My favorites are quicker rendering, selection filters and fast screenspace AO (in addition to regular AO).
  24. Nooo .... I think that's backwards. "None of the animals could believe their eyes" should be near the animals and "the ostrich was flying " should be near the plane. And i really liked it better when we could see the ostrich facing forward. This flows from left to right and top to bottom...
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