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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Those look good! You're the Newton King! I guess you can have up to 2000 Newton objects? Try the "Multiple Copies" or "Multiple models on Path" wizards.
  2. The duplicate wizard! I'll note that the dupe wizard won't work for things that need to have a decal copied also.
  3. It looks like there is some sort of a ledge in the white of the eye just to the left of the pupils. What is doing that?
  4. I have been there... where they say it's all not their fault.
  5. Try "Help>Reset Settings" if all else fails.
  6. Those look great! What gets played? Do you give them one Quicktime file that gets played like a big desktop across 9 projectors or do you give them a file for each projector and they get synched on playback?
  7. What were they noticing and how could you change it when it took so long to render?
  8. How does that solve the problem?
  9. The reverse of the medal will have a spot to personalize the winner's name and place. Thumbnails of possible designs... Any preferences?
  10. That sounds like a daunting task, to convert an all-text story into an all visual one. I look forward to seeing your work!
  11. At the show, was that displayed with multiple projectors?
  12. Is that the Flying Spaghetti Goddess?
  13. I also just noticed an orange nail near the front that decides to flip itself at about 0:32
  14. That would be the "bubbling" I mentioned. Yes, it is undesirable. The lighting is the default setup but I turned off the "Key" light and the "Fill" light and used Ambient Occlusion (AO)
  15. The above were originally in another thread but I am moving them here so that more people may see them...
  16. more nails! The first one has the "damping" set to 0.1 and there is quite a bit of bubbling in the nails even after they should have come to rest. The second one has damping set to 1 and there is less bubbling but it might also be because the nails didn't build up such a deep layer. Notice that the motion only happens when nails are on top of other nails. Single nails on the ground stay put after they stop moving. The third one is amusing for the one nail that gets somehow launched high into the air. LessDampingMoreDampingBigLeap.mov mp4 version: LessDampingMoreDampingBigLeap.mp4
  17. As 'matcap' is a term trademarked by another company (Pixologic) I'm not sure what the rules of usage/distribution are but perhaps that might be why Hash Inc wouldn't distribute the plugins. That's interesting. Would a name change fix that?
  18. YOu need to have the matcap shader in your shaders folder. Try checking your v16 or v17 folders for it.
  19. I changed the point of the nail from a small ring to just one CP and that sails through the simulation much faster even though there's many more nails here... ColoredNails.mov mp4 version: ColoredNails.mp4
  20. Go to the tutorials link in my signature and look at the "Modeling" section. There are several tutorials that may be useful to you, especially the first two.
  21. A lathe outline should only be on one side of the axis. It will get swept 360° around the axis to make the other side when you lathe it.
  22. I dropped a box of nails the other day and wondered if I could do something like that in A:M. I kind of like how these cloth objects seem to be more aware of their true shape than the Newton ones do. They do indeed bend. I'm finding that the stiffer cloth is set to be , the harder it is for the simulation to finish successfully.
  23. Nails made of simCloth... naildrop03b.mov mp4 version: naildrop03b.mp4
  24. A 32-bit number can distinguish between 4 billion+ values instead of 256. In computers that is typically +- 2,147,483,647 Floating point means it can use that precision in different scales. It can draw a billion levels of depth between 1cm and 2cm or it can draw a billion levels between 1 billion cm and 2 billion cm and do it all in the same image if it needs to. A 32-bit floating point number is big enough to represent a pentillion light years in centimeters and small enough to represent the width of the smallest atomic particle at the same time, too. The upshot of all that precision is that you never have to scale a 256-depth depthmap represent a certain distance from near to far. 0 is zero but what is 256 in real-world units? 10 feet? 50 feet? a mile?
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