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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Hooray!
  2. If I were to make an informal list of face features that one right rig... (starting with the most important) -mouth open/close (this is all Muppets have and they do quite a bit with it) -eyeballs pointable -eyelids movable/blinkable (to do something besides the straight ahead stare) -eyebrows poseable (there's probably more expression potential in the eyebrows than there is in the mouth) -mouth shapeable (this is what everyone thinks they need for dialog, but I think people obsess about it too much) After that there is a long list of lesser elements like tongues, teeth, cheekbone scrunches, nose flares...
  3. Is that Lightbulb King?
  4. I'm surprised the 5-point rings could be made into a patch. It shouldn't be able to do that with one spline.
  5. Looking at it a bit more... it seemed to me that the 5-pointers shouldn't be having so many problems. i don't remember having that much creasing to them even on highly curved ones. When i delete all the groups in the model they get much smoother. So there's probably some sort of conflict in a group. I'm not sure where but it's a clue.
  6. There are quite a few patches facing inward, but even after I flip those the 5-pointers are getting stressed out.
  7. I took a quick look at Tinman. i guess it will need a few more spline so the five-pointers aren't part of such tight turns. They look OK in shaded mode but in final mode the five-pointers are broken up.
  8. What is the license file called... exactly? Mine always say master0.lic
  9. I really like the economy of that. You could slide the funnel/hat forward for downward eyebrows and slide it back for upward eyebrows And then rig the actual brows so you can scrunch them along with that motion. You'd have a dialog ready face.
  10. That's a great face, Rodney!
  11. That sounds like something you'll have to re-ask Hash about, but... You did do this all on the Windows side of your Mac, right? The topic says Mac, but your profile says Windows.
  12. That's why it would be good ot have an A:M representative in that group so that a path to accomodating it wold exist in the specification. I don't know much abotu what is involved in that or how likely this standard is to become important. Lots of standards get proposed and most go nowhere.
  13. Ideally there would be a programmer person from Hash involved in the working group that is devising that standard.
  14. Those bounce great.
  15. Those look good! You're the Newton King! I guess you can have up to 2000 Newton objects? Try the "Multiple Copies" or "Multiple models on Path" wizards.
  16. The duplicate wizard! I'll note that the dupe wizard won't work for things that need to have a decal copied also.
  17. It looks like there is some sort of a ledge in the white of the eye just to the left of the pupils. What is doing that?
  18. I have been there... where they say it's all not their fault.
  19. Try "Help>Reset Settings" if all else fails.
  20. Those look great! What gets played? Do you give them one Quicktime file that gets played like a big desktop across 9 projectors or do you give them a file for each projector and they get synched on playback?
  21. What were they noticing and how could you change it when it took so long to render?
  22. How does that solve the problem?
  23. The reverse of the medal will have a spot to personalize the winner's name and place. Thumbnails of possible designs... Any preferences?
  24. That sounds like a daunting task, to convert an all-text story into an all visual one. I look forward to seeing your work!
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