sprockets Super Mega Fox and Draggula Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant!
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. That's quite impressive! Good work and good animation!
  2. Tore... tell me what I'm getting wrong here: clip3869ToresChorLengthQuestion.mov
  3. Tore, in that other software it looks like you are referring to what in A:M is the "Play Range" rather than A:M's Chor "length." I'm not clear on what it is you want to set the "Chor" length for? Tell me what you need that for and i can know what you want better.
  4. Chor Length is typically set to be as long as the last key frame in any object in the chor. Can you present a test case that shows Chor length being lost? Shouldn't shortening the general length of the choreography from say 100 to 50 frames automatically shorten all that choreography's object's actions to maximum 50 frames? No, I don't believe it should. Object Actions have a time span that is independent of the chor length. There would be serious bad side effects if changing the Chor length (which is mostly a nominal value, it doesn't prevent you from rendering any more or less of a chor than the stated length) automatically scaled or chopped Object Action.
  5. Models don't have length setting but their Actions do.
  6. WhatsTheNews... I'll note that a temporary work-around for the sort-order thing is to go to the PWS, go to the chor, and drag "Shortcut to Ground" to the top of the Chor so it is first in the list rather than last.
  7. OK, I don't think it will be long before it goes live. Maybe a few weeks.
  8. There is a tiny drop-down menu at the top right corner of the Reports screen. I guess when you try to switch to v19 on that, there is no "v19" for you? I wasn't gloating, I was just happy to report on this new milestone for A:M. Issue 6631 "Depth Sorting..." is indeed now a v19 issue and is marked as solved and a quick check in the v19 I have indicates it is so.
  9. I'm alpha-testing v19 for the first time today and... i found my first bug!
  10. Sorry to hear about your mother in law, John. Best wishes for you and your family.
  11. Merry Christmas everyone! Here it is... This year's Christmas Greeting: Down on the House top
  12. Nice to see you're still around, Paul!
  13. With all-triangular faces is is impossible to have the ideal intersections of splines where one spline crosses over one other spline and no other splines cross or dead end in that intersection. To shade patches properly from one patch to another, all corners of the patches need to be in that X-intersection form.
  14. You can toggle showing backfaces with SHIFT+6
  15. that's cute. It reminds me a bit of the short Hash did long ago of a dog that was constructed of cut out shapes. "Fluffy"? I didn't know you were allowed to cut the paper in Origami. I never was.
  16. I've been pondering a way to do the ring of objects with Fuchur's other suggestion, the Multiple Models on a Path plugin. The hitch is that Paths must be hand drawn splines in the chor and it is difficult to make a perfect circle that way. The work-around is: -make any arbitrary path in the Chor. -In the Modeler, make a model that has a true circular ring in it. -Save the PRJ -In a text editor, copy the ... stuff... section from the ring model in the objects folder to replace the same section in the Path object in the Chor. -Resave the edited PRJ (under a new name) and load it into A:M The old path is replaced by the new circle path and you can use the plugin on that.
  17. I recall there is an alpha channel option the toggles "pre-multiplied". Making that one way or the other may be involved.
  18. I'm not sure about this. Possibly "alpha channel" is turned on. You may need to post a sample PRJ and render settings saved to a preset to investigate this further.
  19. Is the moving texture planned or unplanned?
  20. >Post Effects>Import Post Effects then navigate to the Post Effects folder in your A:M folder and choose an effect Drag it from the Post Effects folder to the camera in your chor.
  21. You can choose which one gets used during a render with the "Use settings from" dialog in the Render tab. If you choose "The Camera" you can/must make your settings in the Camera properties and they will be saved with your Chor and be restored even if you should use different settings in another project later. "This Dialog" is a way to override any Camera render settings you may have made, perhaps just to test something temporarily in the view window. There is some coverage of this in the Quickstart video on Rendering
  22. The darker red is an improvement. Easy thing to try... perhaps eliminating the outer ring around the propellers would make them more identifiable.
  23. I thought a dark blue might work well with the snowflakes. Or maybe there's a way to do an Aurora Borealis backdrop?
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