sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

robcat2075

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robcat2075 last won the day on November 14

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Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
    NO

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  1. Ward Kimball thinking about the Mouse...
  2. We will not have Live Answer Time on Sat Nov 23. See You Next Week! Film star Boris Karloff was born on this day in 1887.
  3. No, I don't think that was a waste of time. That is a well-crafted face with a lively expression. That's not easy to do. Am i seeing some SSS on the skin? I presume styling the hair was time-consuming, as hair does not just fall into place like that.
  4. Update: Occasionally, the None-None version above will render like this, which is a pretty good look. But it doesn't always do that... i'm not sure why.
  5. The MuhHair and Kajiya-Kay plugin shaders work to make Particle Hair look better by re-shaping the Diffuse and Specular response of their surfaces. Kajiya-Kay is the easier one since it has no parameters of its own, it's just ON or not. However, unlike MuhHair, that lets you fine-tune the placement of highlights on the hair, Kajiya-Kay requires you to carefully place your specular light source... as you would in real life lighting. Here is hair with no extra shader and Specular Intensity 0 in the surface properties. Same hair, but with Specular Intensity greater than 0. The renderer seems to regard the hair as one simple mass and paints the specular highlight on top of that. Same hair but with Kajiya-Kay. A more individual-strand appearance to the specular highlights. Note that for ANY material using a plugin shader, you must Set Plugin Shaders ON in your Render Options. And for this particular PRJ you must set Options>Rendering>Use Settings from> The Camera. KajiyaKayTest007.prj
  6. Do you have a shader on the hair? You could get appealing highlights with the Mu-hair or Kajiya-Kay (easier) shaders
  7. Some weird shapes i made with the Duplicator Wizard. I had never experimented with the "Tumble" parameters before. DuplicatorShapes004.prj
  8. Animation Mentor has posted the recording of their November 13 webinar. Animating Natural Walk Cycles. That sounds like a great topic!
  9. Hooray! Good work, Steve! Arcs, anticipations, strong poses, clear staging, weight... everything we strive for in well-done character animation. Onward and upward!
  10. We're going to get you animating even if it kills you.
  11. Yeah, animate it back and forth a bit and add a creak and it would be most disturbing! 😮
  12. I think he is long gone, but I recall we tried making one of these a while back at Live Answer Time.
  13. A:M's font wizard should work with both Truetype (.ttf) and Opentype (.otf) fonts. The rare "raster" fonts won't work. If you're asking about installing a new font... It only needs to be installed in regular Windows fashion. Suppose you have downloaded some .ttf files. Go to the folder you downloaded them to, on the font and do Install for all users.
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