sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

robcat2075

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  • Name
    Robert Holmén
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    Moderator
  • Location
    Dallas, Texas

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  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
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    Knowledgeable
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  1. robcat thanks for the response. I go thru this every time using the forum. I'm looking at your response and NOWHERE do I see a button that says "respond" so I'm writing this directly to your link.

    As for the Action transparency issue. I was doing exactly what you were suggesting. Created groups, assigned material to those groups and then made keyframes in Action animating the levels of transp. (making lights blink on and off) EXACTLY as you described and when I bring it into the chor. - NO animated transp. Upon re-opening the Action file the transp. animation channels are all GONE. I would send the prj file but it's massive with 5 characters and a shitload of props and images used throughout.

    I'll try to repeat the problem with a simplified project file and send it along to the forum.

    thanks

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