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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. Nice model and rendering. To bad the environment map is to small. I really like the reflections from it
  2. Nice character designs. I like the Sphinx and the Pharaoh very much
  3. She looks great. Awesome hair! I also like her eyes
  4. Nice cartoony style
  5. Quick test tube1.zip
  6. Ah, yeah. create an action, animate the light within eg 16 frames. put the action on the model in the chor and set the cycle lenght to 1 frame. I'll do a test and see
  7. Hmm, that didn't work.. I have forgotten how u did this trick
  8. Like a fluorescent tube? How about animate the light from one end to the other end within a frame and render with multipass?
  9. Thanks! I hope so. I hope to be able to make some environment for the, and do a few animation tests. But first I have to complete a few other projects
  10. I have kind of gotten addicted to making models from Thomas & Friends, So before I go back working on the Nidaros Cathedral I just had to make yet another contribution to his friends
  11. Inspiring work as always Rodger
  12. Very professional looking render!
  13. This is simply jaw dropping
  14. If you are going to use decals, you can simply add two images in the same decal image folder. Since it's just drag and drop the second image into the images folder that was created when applying the first they will line up perfectly. Set one to 100% color and one to 0% color. In the chor you can animate their visibility by adjusting the color percentage. And the best of all, it is not limited to just two images, you can add many more
  15. Very nice Ken. Do you mind me asking what the plans for the project is?
  16. Interesting project! I hope you will keep us updated when you start the building of it?
  17. Very nice
  18. Thank you for the nice comments! Actually, Thomas and Henry are one of the more simple models I have made lately. Thomas is at about 10,000 patches, and Henry is at 18,000 patches. And that is with everything beveled
  19. Thank you Gene
  20. Hi Due to lack of reference images I had to take a break from the cathedral. Poor Thomas looked so lonely, so I decided to make him a friend By the way. In near future I plan on making more of his friends, so if anyone know of any great resource pages for these trains such as blueprints or reference images, please let me know. Turntable: Still:
  21. agep

    Nidaros Cathedral

    Thank you Nancy! I will most likely add the statues on the west front. I hope to make a generic model that I will equip with various props and make various poses according to the real statues. It takes between 2 and 3 hours rendering each image at 100% AO as you mentioned. I don't dare aiming the trebuchet toward this model
  22. agep

    Nidaros Cathedral

    More done to the Octagon. The main structure is almost done. Just minor additions to the Octagon, and there is a wall missing on the south side (I don't have reference images of that wall because the wall is covered up due to maintenance)
  23. I enjoy your updates more and more! Looking very much forward to the next strips.
  24. What do you mean by splitted in two? Can you add a screenshot?
  25. It does not need to be non-continuous as long as you peak the spline (hit [P] on the CP you want to be sharp). Also, in your case maddle, add the spline diagonally (lower left CP to upper right CP, not lower left to upper left)
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