sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

agep

Hash Fellow
  • Posts

    2,099
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by agep

  1. I've just renamed this thread from "Old barrels" to "Free textures", since I am going to use this thread for updates. For those who use twitter can of course follow me on http://twitter.com/nordicfxnet Anyway, I have uploaded some birchleaves textures. Three different leaves both top side and underside. Maps included: Diffuse (png with transparency and tga with alpha) Normal Specularity Leaf textures
  2. Thank you guys! I am not sure I agree, unless you are talking about personal taste. Here is the original photo which I based the texture of:
  3. *I've just renamed this thread from "Old barrels" to "Free textures", since I am going to use this thread for updates Hi guys Here is a simple barrel model I made while making textures for my new site. Please let me know what you think. I have attached the model in case anyone wants it, but you will have to download the textures from my site though http://nordicfx.net/?portfolio=barrel-texture-001 barrel.zip
  4. So... when are you going to texture the buildings?.. haha, just kidding. It looks wonderful, I love the style! Great work
  5. agep

    My new website

    Hi friends I am proud to present my new website. It is all about free textures and HDRI environments. I have put a lot of work into the content, and I hope to add more regularly. The textures are high res and tileable. The HDRI's are also high res, and comes with matching backplates www.nordicFX.net also feel free to follow me on twitter where I am going to post updates: www.twitter.com/nordicfxnet If you spot any spelling errors or bad sentence structure/wording, please let me know Best regards Stian
  6. Yeah, and it is not out of beta yet! The official release is this autumn I believe
  7. Gratulere med dagen! Happy birthday!
  8. It looks like you've added the texture as a group image, which will add one instance of the texture to each patch. If you select a patch and right click it you can rotate the images by selecting "Roate Images". You got group images by dropping the texture onto the group. If you want regular decals you have to drop the texture onto the model name or into the modelling window
  9. Hi guys I've just completed a fanart video. It is some kind of intro maybe? not sure what to call it. It is based of the game Minecraft which I have become an addict of. Heavy use of Newton
  10. does it render correct if you go back to version 15? Make sure you don't have a duplicate model in there. I have seen similar render artifacts when I have hit [E] by accident
  11. Very nice! I like it very much
  12. Yeah, I am still using PFHoe. I absolutely recommend it. You don't get the tweaking options the big guys do have, but PFHoe is very easy to use and do a great job most of the times
  13. Great model! You have done a nice job on the textures
  14. You are the best Rodger! Impressive looking model!
  15. agep

    Maithwaite Station

    The plugin pops up in its own window, where you can load all the frames and do all the settings and keyframing. I am using PhotoShop CS3
  16. agep

    Maithwaite Station

    Thanks! I used DOF PRO Generator in PhotoShop for the Depth Of Field http://www.dofpro.com/
  17. Happy new year friends! I have been making more Thomas & Friends stuff. This time I wanted to make a more complex environment than last time. I chose to make Maithwaite Station. I hope you like it
  18. For the ball I would suggest HDR environment. Set your material to 100% reflectivity, Reflection Filter and Reflection Blend to about 80% Quick setup: soft reflections:
  19. Thank you guys! I did use real AO and the rendertimes was about 7 to 10hr per frame, and on my 8 core computer I rendered about a second of animation a day Yes. I did the DOF in post Thanks! the render is just plain AO and a Sun/negative Sun setup
  20. Small animation testing DOF, Smoke and rigging. Very simple environment, just a ground model and a few trees Please watch in HD
×
×
  • Create New...