sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. Hello friends I felt like doing some experimenting the other day. I had a photo of New York taken from the Empire State building The photo is taken by a friend and colleague of me, Johanna Vaart So, I wanted to see if I was able to convert the photo to an anaglyph using A:M. First I used PFHoe, to "track" the photo, by doing so I got the camera position and angle, then I started to create simple proxymodels and placed them accordingly with the photo. When done I made a depthmap using fog. In PhotoShop I used the depthmap as a displacementmap to skew the red channel to the left and green and blue channel to the right. I also made a "tilt-shift miniature" version of the photo Grab your red-cyan glasses and take a look I have also uploaded the wireframe and depthmap Original Photo taken by Johanna Vaart: Wireframe: Depth Map: Anaglyph: Tilt-Shift Miniature: *edit* added a quick animation test: ny_animation_000.mp4 Best regards Stian
  2. Thanks This is basic AO setup (Global Color) Ambiance Intensity - 120% Ambiance Occlusion - 100% I am also using the default ground and white color on the camera. No lights in the scene
  3. Yhanks guys! Yeah, you are right. I don't think I am going to use displacement map though, I might end up modeling them (probably use Newton to fill the upper part of the tender with some simple distorted spheres) Not at the moment. Just making a few vehicles when find the time. I might also make some environments later
  4. Hi friends I have made one more character from Thomas and Friends. This one is James the Red Engine Turntable: Screenshot: Wallpaper of all the characters so far:
  5. Fantastic work so far. I sure like the details!
  6. Thank you guys! No environment maps, just four luminaries strategically placed around in the choreography (luminaries are just simple plains with HDR EXR's decaled to them to appear bright white for reflections). Soft reflections on the metal material. The background gradient is simply an gradient image set to front project target on the ground. Rendered using AO
  7. Hi guys I wanted to recreate the metal material seen on the official iPhone 4 illustrations. While testing, I decided to model the whole phone. I did not manage to get the materials 100% correct, but I am satisfied with the result. Let me know what you think. Best regards Stian
  8. The magic word is "Action Object". I used the Hull as a "Base Model". Then drag and drop the other parts onto the Action. You simply assemble many small models to become one big model. The cannons are one model, the lifeboats are one model and so on I am using the same technique on the Nidaros Cathedral model, which at the moment consists of 54 separate models with a total of 734,742 patches
  9. Thanks guys! I only have this render at the moment. Its a close up of the midsection of Tirpitz. Tirpitz is just slightly different than Bismarck
  10. Hi guys! I know this thread is really really old. But I've just rendered out a HD turntable of KM Bismarck to have on my youtube channel.
  11. agep

    Nidaros Cathedral

    Thanks! Neither. I used Normal Maps The walls are very simple textured. I made various tileable textures based on photos I have taken. These where applied to the model using BitMap Plus
  12. agep

    Nidaros Cathedral

    Thank you everyone for the kind words! 54 models with a total of 734,742 patches
  13. agep

    Nidaros Cathedral

    Hi guys! This project is far from dead, its just slow progress. Anyway, I have finally completed the first row of statues on the west front. Two more rows to go. I have used parts of the GenMan as a basemesh Best regards Stian
  14. Nice tracking. With shadows, this would look very nice!
  15. Thanks That is regular motion blur (rendered)
  16. Thanks! Not sure what you mean. Do you refer to where I have separated the car into its various parts? like the door frame and petrol cap? if so, that is because there is several splines rings around its edge, making it look like a thick spline
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