sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

Hash Fellow
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Everything posted by agep

  1. You are doing a great job! Awesome level of details. Keep it up my friend. I'm glad you got rid of the artifacts.
  2. agep

    Nidaros Cathedral

    Thanks! I try to use real scale
  3. agep

    Nidaros Cathedral

    Hi guys. I have not given up on this project, just havent had much time to work on it (a few weeks vacation, then a lot of catching up to do at work ). Anyway. Here is a new update. I have been working on the chapter house the last couple of days
  4. Nice. Little more pointier tip and you have a very nice candle fire
  5. I had to test it to be sure. No Jittering here. I turned it all the way down
  6. Thanks for the tutorial, I enjoyd it (eventhough I already have the 3D mouse, and have used it for a while).
  7. Great start. Do you plan on making the welds? that would add nice realism to the model
  8. agep

    Nidaros Cathedral

    Thank you for the tips! For me too. To bad, sounds like a neat feature How come I never thought of that? I've used it before. Thanks for reminding me. Setting the model to "vector" gave me five times better framerate than wireframe at lowest subdivision, so that is an great improvement
  9. agep

    Nidaros Cathedral

    Thanks Steve Nope. At best it takes a couple of seconds to redraw the view in wireframe mode, that makes it hard because you easily overshoot when using the mouse to orient. However, an easy fix is to replace the model with a proxy, just haven't done that yet
  10. agep

    Nidaros Cathedral

    Finally I've had some sparetime to work on the north-east side More renders in the first post
  11. Cool stuff! Could you tell us about the process? I am planing on doing somthing like this myself. What kind of export pipeline did you do? I guess the models need to be "watertight"?
  12. I definitely like the style. Looking forward to see more
  13. Wow! Interesting project! Instead of using action objects, you could simply constraint the bust to the bill in the choreography, that way you can throw some actions onto the bust. I think that would be an simple solution since its only two models anyway, awesome project!
  14. You always need the cd in the drive when starting up the program, unless you have the 1-year subscription version which is a downloadable version
  15. agep

    Nidaros Cathedral

    Yes it is. As far as I know (but I might be wrong), its the 'finding patches' that is time consuming, and that needs to be done, regardless of method?
  16. agep

    Nidaros Cathedral

    Yup, but I sometimes merges two or more models when they are finished, so they are total ends at 30-60K between 10-15K
  17. Great looking characters so far, but you really should tell Sluagh to not do her makeup in the car to late for work
  18. agep

    Nidaros Cathedral

    It is 25 separate models at the moment I combine them in an action (action objects), so when in the chor I simply drag and drop the action onto the basemodel. The framerate in the chor (and the action) is very slow, about 3-4 second per frame in shaded and 1-2 in wire Up and down? The tiles are rectangular running vertically
  19. btw, I'm doing an hires render (1920x1200) where the artifact does not show
  20. Thanks for the tip. Unfortunately it didn't work here. I also tried to detach and attach the hook several times
  21. Thanks:) Its an artifact (hook)
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