sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. Have you seen this tutorial - perhaps this might help (not sure)? http://www.hash.com/forums/index.php?s=&am...st&p=248996
  2. I agree with Robcat. I really like the 2nd one. I also like the sketches that indicate he was going to have a numbered jersey track outfit, as well as speed goggles - very cute(in a good way) I also wonder what does it matter if the texture stretches if you were going to enter him as a mascot ?
  3. looks absolutely terrific - the sprites look great in combination with the blowing "clouds" - I can hear the wind blowing. I love that it's blowing in from an angle. Were the blowing clouds an after effects filter or was that an A:M layers with animation? or ???. I especially like that the densities/transparencies of the effects were varied - makes it really really interesting visually.
  4. Depending on what you want - you can apply all of these constraints to the camera (using compensate mode with each): translate to (character model) orient like (character model) aim at (character model) then when the character's model bone moves, the camera will always follow. Unfortunately the model will always be in the relatively same position in the camera view and it might look a little obvious. try a simple case just to get the feel. Then you might try instead, constraining the camera to a null that is in the vicinity of your model and use that as your focal point (rather than the model). Then you would also have to animate the null. But could have more interesting variation in how things looked thru the camera.
  5. Fabulous characters - terrific style - Best Wishes to You and all the Bugbrains in 2008
  6. perhaps using the glow property would be better? (and not use volumetric for the brake lights - looks strange - given that it's a daylight scene) If you do want to use volumetric - you might shorten the focal distance so that it doesn't extend so far.
  7. all very cute characters - nice, consistent style
  8. ok .... I'm hooked ....me me me.... I want in, please
  9. Wow. I needed that - especially today. I sincerely thank you for posting that.
  10. I just use photoshop to mirror and flip images horizontally and vertically. Not sure how easy it is in other image editing programs. 1) start with any image eg 320 x 240 2) double canvas size to 640 x 480 3) duplicate the layer, flip horizontal, move flipped image to opposite side, link layers, merge linked layers 4) duplicate this merged layer, flip vertically, move layer to top
  11. fabulous!! - very creative solution - thanks
  12. dilemma it tis
  13. Hi Make sure you have the timeline open - & select thickness in the material The timeline should then show percentage (along the shaft of hair) for the horizontal axis - you may have to zoom to get it to show the appropriate range (0-100) - move to the percent along the timeline that you want to change thickness for & type it in
  14. and don't forget the new liquids for blood splatter
  15. That's a mighty sweet looking Pin-up Pig Ricky's got there. (made me laugh)
  16. Ditto, Rodney: Awww - how cute. You do know of course, that Ricky the Rat shares DNA with Cow-a-Johnga ? It's great to see you paying tribute to Grandpa: http://www.hash.com/forums/index.php?s=&am...st&p=190034
  17. Fabulous! (I had always wondered what the music track would be)...Excellent all around, put together wonderfully. Happy Holiday to you and all as well!
  18. The ease property is located in the properties for the constrain to path constraint http://www.hash.com/forums/index.php?s=&am...st&p=254454
  19. Actually A:M will do the math for you. Import the action into a project set for 30 fps (or whatever it was shot at) and then change the A:M project frame rate to 24. A:M will auto-magically realign the keyframes. No stretching/dragging of keyframes involved either. You might want to select "snap to frames" on all the keyframes - but that might not be necessary if you don't want to do any monkeying with the keyframes.
  20. old & crappy? I'm old & crappy. That was great. Nice breakdown as well - very clear I hate you....I mean that in a good way, of course.
  21. Turn off light buffers? and post effects ? I'm not that familiar with ver12 & stereo rendering - but if turning off light buffers & post effects doesn't help, then start turning off a variety of things including multipass, reflections to track down what might be causing the problem
  22. After constraining your model to a path - pull down the property triangle for the constrain to path (or select show properties) to view the ease property - Set the ease value to be the percentage that the model travels along the path. Select the show bias handles - then adjust the rate of ease in & out as desired on the ease channel curve.
  23. sweet little song - nice voice
  24. hmmm...that is strange - It should work in director mode as well as skeletal mode but not bones mode. And it looks like there might be something funny that happens when switching modes - I noticed that if I went into bones mode and then switched back to director mode - that the pose slider wouldn't work anymore So Start a new choreography. Drag keekat in. select Keekat. and now try the pose slider. Should work. (what version 2006 of am are you using ? - should be the latest 13s -ish? (help/about to see version). And now you will ask where to get the latest version and I'm hoping someone will tell us)
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