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Everything posted by NancyGormezano
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It's good to consider the spline layout for the face especially for characters that will animate well - When I browsed to the article that Dhar suggested - there was an image that might be used as a sorta starting "template" for the layout of face splines in A:M There are many different ways to layout splines - depending on the model's character - I am a rubbish modeler - but there are others on this forum who can definitely help guide you if you start your character and post a wip
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Those are really terrific looking stylized characters. You're doing a great job getting them translated into 3d. The 2d are very impressive as well. Those long arms might? be a challenge when you start to animate him.
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great looking character - just the right amount of pathos - looks like he would be fun to make fun of. I am no modeler - but I suspect you might want an extra ring of splines around his mouth, and you probably want to get rid of that 3 cp patch around his nose corner. (Hoping the more expert modelers will set me straight)
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Actually the ground is white - it's the default lighting (rim= orange, fill=blue, key=white) that causes it to look brown.
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Decide to work on an old character I started
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Ohhhh John - you are soooo in trouble. Thanks. Nothing feels better than trying to devise more ways to get even. -
sometimes the color change doesn't immediately register (in realtime) - I sometimes find I have to move the group (in the pws hierarchy) above some group and then back down again - or save/close the model & reopen. Check which other groups the group that you want to change belongs to - then play with moving that group in the models hierarchy. That's a convoluted explanation alrighty. Not sure if that's your problem either.
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Additions to my astronomical gallery
NancyGormezano replied to Julian's topic in Work In Progress / Sweatbox
Wonderful looking stuff. However I must quote from yesterday's calendar entry (365 Stupidest Things Ever Said): "Jupiter's moons are invisible to the naked eye and therefore can have no influence on the earth, and therefore would be useless, and therefore do not exist." - professor of astronomy Francisco Sizzi, in 1610. That goes under the category: Logic, irrefutable. -
If you are talking about hair and it is showing up inside your model - then most likely the patch normals for the hair patches are facing the wrong way Shift +1 will show you the normals & then you can right click on the patches where the normals are wrong and choose "Flip normals" If you are talking about other "particle effects" - sorry, don't know.
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Amazing job.
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After you select either 4 or 6 on the numpad - you might need to do a Shift + Z (zoom to show character) - perhaps that is the problem?
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very terrific - great creative day you're having!
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This is me circa 1983? in Kenya training a White rhino to be nice. I am not making this up - it really is me touching a White (Weit?) Rhino. It takes just the right tenderly caress of their butts. I wouldn't try it with the Black Rhino tho, those are the dangerous ones who will charge. Very touchy guys. Sadly I have found out that the herd of White Rhino in Tsavo have since then been poached. No more Rhino butt fondling, for those who are so inclined.
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Dhar was referring to images that you have posted in the forum. My guess is that to remove images in A:MStills that you have submitted - you would also have to contact someone at hash as well - ssappington?
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Is that in vers 14? (or even 13?). I sure hope you put in a bug report to A:Mreports with a simple example - there's lots of reflective surfaces in TWO, (and sprite type stuff in spots) - and I wonder if that isn't contributing to some "glitches, funnies" that happen sometimes when rendering.
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very very interesting - nice thinking (I have got to play with cloth one of these days)
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looking good Paul - I like the cycle experiment - What are your plans for this character ?
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Where you been, boy? http://www.hash.com/forums/index.php?s=&am...st&p=243319
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But some bones in the branches and gently move them - If you've set the dynamic option for the hair material on - the leaves will move when the branches move. I find the dynamic constraint setting for the hair = spring, with forces on, with y force = 100 gives nice bounce, and returns to the original leaf/hair position - You might have to play with drag - if the response is too quick (try 20%), and turn off face camera. I'm not looking at the settings right now - so I'm winging it from memory.
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Correct Normally images are saved in 24 bit (just rgb data - 8 bits per channel) - the extra 8 bits (32) is for the alpha channel data. If you don't save in 32 bit - you don't get the alpha channel.
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Hmmmm...Is that the pirated version?
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apparently, you are not alone: http://www.hash.com/forums/index.php?s=&am...st&p=242421
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SimCloth V14 working quite well!!!
NancyGormezano replied to John Bigboote's topic in Work In Progress / Sweatbox
Wow - that looks really great - and it's terrific to hear that You (and A:M) got the job. -
animated displacement with a decal
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Yayyyy!!!! All hail to John's Big TOE! (we are not worthy) -
animated displacement with a decal
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Just a folder? John needs a sub-forum all his own. I also can't keep track of all his stuff, whenever I'm looking to steal. -
There is no trimmed down version of A:M - Only 1 truly full featured wham bam one size fits all magnificent program no matter what you pay. Along with a 30 day money back guarantee. And yes contact Hash directly.