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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. It's good to consider the spline layout for the face especially for characters that will animate well - When I browsed to the article that Dhar suggested - there was an image that might be used as a sorta starting "template" for the layout of face splines in A:M There are many different ways to layout splines - depending on the model's character - I am a rubbish modeler - but there are others on this forum who can definitely help guide you if you start your character and post a wip
  2. Those are really terrific looking stylized characters. You're doing a great job getting them translated into 3d. The 2d are very impressive as well. Those long arms might? be a challenge when you start to animate him.
  3. great looking character - just the right amount of pathos - looks like he would be fun to make fun of. I am no modeler - but I suspect you might want an extra ring of splines around his mouth, and you probably want to get rid of that 3 cp patch around his nose corner. (Hoping the more expert modelers will set me straight)
  4. Actually the ground is white - it's the default lighting (rim= orange, fill=blue, key=white) that causes it to look brown.
  5. Ohhhh John - you are soooo in trouble. Thanks. Nothing feels better than trying to devise more ways to get even.
  6. sometimes the color change doesn't immediately register (in realtime) - I sometimes find I have to move the group (in the pws hierarchy) above some group and then back down again - or save/close the model & reopen. Check which other groups the group that you want to change belongs to - then play with moving that group in the models hierarchy. That's a convoluted explanation alrighty. Not sure if that's your problem either.
  7. Wonderful looking stuff. However I must quote from yesterday's calendar entry (365 Stupidest Things Ever Said): "Jupiter's moons are invisible to the naked eye and therefore can have no influence on the earth, and therefore would be useless, and therefore do not exist." - professor of astronomy Francisco Sizzi, in 1610. That goes under the category: Logic, irrefutable.
  8. If you are talking about hair and it is showing up inside your model - then most likely the patch normals for the hair patches are facing the wrong way Shift +1 will show you the normals & then you can right click on the patches where the normals are wrong and choose "Flip normals" If you are talking about other "particle effects" - sorry, don't know.
  9. Amazing job.
  10. After you select either 4 or 6 on the numpad - you might need to do a Shift + Z (zoom to show character) - perhaps that is the problem?
  11. very terrific - great creative day you're having!
  12. This is me circa 1983? in Kenya training a White rhino to be nice. I am not making this up - it really is me touching a White (Weit?) Rhino. It takes just the right tenderly caress of their butts. I wouldn't try it with the Black Rhino tho, those are the dangerous ones who will charge. Very touchy guys. Sadly I have found out that the herd of White Rhino in Tsavo have since then been poached. No more Rhino butt fondling, for those who are so inclined.
  13. Dhar was referring to images that you have posted in the forum. My guess is that to remove images in A:MStills that you have submitted - you would also have to contact someone at hash as well - ssappington?
  14. Is that in vers 14? (or even 13?). I sure hope you put in a bug report to A:Mreports with a simple example - there's lots of reflective surfaces in TWO, (and sprite type stuff in spots) - and I wonder if that isn't contributing to some "glitches, funnies" that happen sometimes when rendering.
  15. very very interesting - nice thinking (I have got to play with cloth one of these days)
  16. looking good Paul - I like the cycle experiment - What are your plans for this character ?
  17. Where you been, boy? http://www.hash.com/forums/index.php?s=&am...st&p=243319
  18. But some bones in the branches and gently move them - If you've set the dynamic option for the hair material on - the leaves will move when the branches move. I find the dynamic constraint setting for the hair = spring, with forces on, with y force = 100 gives nice bounce, and returns to the original leaf/hair position - You might have to play with drag - if the response is too quick (try 20%), and turn off face camera. I'm not looking at the settings right now - so I'm winging it from memory.
  19. Correct Normally images are saved in 24 bit (just rgb data - 8 bits per channel) - the extra 8 bits (32) is for the alpha channel data. If you don't save in 32 bit - you don't get the alpha channel.
  20. Hmmmm...Is that the pirated version?
  21. apparently, you are not alone: http://www.hash.com/forums/index.php?s=&am...st&p=242421
  22. Wow - that looks really great - and it's terrific to hear that You (and A:M) got the job.
  23. Yayyyy!!!! All hail to John's Big TOE! (we are not worthy)
  24. Just a folder? John needs a sub-forum all his own. I also can't keep track of all his stuff, whenever I'm looking to steal.
  25. There is no trimmed down version of A:M - Only 1 truly full featured wham bam one size fits all magnificent program no matter what you pay. Along with a 30 day money back guarantee. And yes contact Hash directly.
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