sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. very very interesting - nice thinking (I have got to play with cloth one of these days)
  2. looking good Paul - I like the cycle experiment - What are your plans for this character ?
  3. Where you been, boy? http://www.hash.com/forums/index.php?s=&am...st&p=243319
  4. But some bones in the branches and gently move them - If you've set the dynamic option for the hair material on - the leaves will move when the branches move. I find the dynamic constraint setting for the hair = spring, with forces on, with y force = 100 gives nice bounce, and returns to the original leaf/hair position - You might have to play with drag - if the response is too quick (try 20%), and turn off face camera. I'm not looking at the settings right now - so I'm winging it from memory.
  5. Correct Normally images are saved in 24 bit (just rgb data - 8 bits per channel) - the extra 8 bits (32) is for the alpha channel data. If you don't save in 32 bit - you don't get the alpha channel.
  6. Hmmmm...Is that the pirated version?
  7. apparently, you are not alone: http://www.hash.com/forums/index.php?s=&am...st&p=242421
  8. Wow - that looks really great - and it's terrific to hear that You (and A:M) got the job.
  9. Yayyyy!!!! All hail to John's Big TOE! (we are not worthy)
  10. Just a folder? John needs a sub-forum all his own. I also can't keep track of all his stuff, whenever I'm looking to steal.
  11. There is no trimmed down version of A:M - Only 1 truly full featured wham bam one size fits all magnificent program no matter what you pay. Along with a 30 day money back guarantee. And yes contact Hash directly.
  12. Nice Hat! Thank you so much - I can definitely see a use for it sometime in the future for me
  13. Stian - THAT IS FABULOUS! You constantly amaze me.
  14. In real life, it is true that predators have evolved to have their eyes facing forward (better for hunting, focusing), while their prey do have their eyes on the sides of their head (larger field of view, better to see movement, and the predators coming).
  15. yup - yah sure, you betcha - that's a blinking light, alright
  16. It wouldn't matter how long your action was (could make it 2 frames if you want with just 2 keyframes: 0 % ambiance & 100 % ambiance) - you would adjust the # of repeats, and the cycle length of the action after you dragged it into the chor. So if you wanted it to repeat every 10 frame, for 200 frames then set the cycle length to 10 - and the # of repeats =20. (200 frames total). Similarly, if you wanted a longer cycle & wanted it to repeat every 40 frames for 200 frames - then set cycle length to 40, repeat = 5 (total # frames = 200)
  17. If you are really wanting to learn how to do expressions - then ignore the following: But perhaps do it in an action? then you can control the cycle time, and number of repeats for many different situations
  18. This is so great Paul - Thanks for posting your work, its extremely helpful. The tartan skirt looks terrific. (and thank you Holmes as well for the written tutorial)
  19. Pretty good alright. And maybe someone will believe me now...
  20. Very Good! Definitely would vote for it, even without knowing who did it.
  21. Ok - still not sure what's going on, and it may be something going on with your computer config? - so many questions that would need to be asked & investigated: pc? version A:M (stick to 13s,t for now)? QT vers?, compression settings? disk space? happen only on 1 project? accidently trying to save .mov to the CD? ....etc, etc...can you show us screen grabs? No, shouldn't have to change it in camera options menu ...like I said: procedure should be same as rendering to avi. As an experiment: Have you ever been able to create a .mov? if so rename it, (or delete it) and then try to render to origname.mov. I have noticed a problem similiar with specific chor's of mine that if a rendered tga sequence already exists for an animation, then I have to delete the tgas first before I can rerender it to samename tgas - or else each tga gets rendered looking like maybe some random frame of the sequence. So not sure this is same problem.
  22. Wheeeeeeee....Love it That is GOOD. Love the camera angles, pacing, reactions, sounds, classy British accents (we Nu Yawkas think anything with a British accent is classy). Good storytelling - builds interest for the next segment - me want more. Ditto for the BIG smile on my face too. And in conclusion: Wheeeeeeeeeee (perfect sound for witch)
  23. Not sure why you would be having a problem with .mov - should be a similar procedure as to avi: Render to file, select quicktime, set the name of file, choose the compression algorhythm (set) and set the values for compression or use default, What are your compression settings? Make sure you've set a range of frames to be rendered as well
  24. very neat - I might also find a use for the technique in the Yoop Lonely sequence - thanks John
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