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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Not always, but usually, there's an involuntary blink when eyes rotate beyond the current field of view (ie with head movement). Try it yourself. But you'll probably conciously keep your eyes open. You'll see it in any animation/movie.
  2. Oh and if you haven't finished your editing, also, people tend to blink when they shift their eyes. Not always, but usually.
  3. Very nice work. I got all those words from watching it. Congratulations on finishing it.
  4. Make sure you use Mpeg 4 quicktime compression with 10 and 150 in the options. And about medium quality. That usually keeps the size down. Of course though, render to high quality frames if you want a good render.....combining them later into a movie.
  5. It turned out spectacularly well! Yay! I see my cockrill peeking through the window in one of them.....actually I can't remember if I made him now it was so long ago. But I did something with him. May you have much success. Don't let the next one take so long.
  6. Ah good. Well, the eyes usually lead the head, so they should be moving to the sword first. The head could use a dip halfway along it's turn to make an arc. Then the fingers need some movement and maybe they look a little un-natually bent as they are (too bent). Finally, the sword is moving, but it may be part of the story. Hope I didn't say too much! Keep it up!
  7. For all that's there, it looks good. I don't know if you want crits, but if I were, the eyes and fingers would be mine.
  8. Yeah, nice work. I wouldn't be able to tell they weren't drawn.
  9. LOL. I hope they were six individually named images......front, back, left, etc.
  10. How else did you do it?! Another good tidbit largento.
  11. That's pretty good. I think in the render properties, there's an option to make the post effects "stick".....it's where the alpha option is under the range and path options (down the bottom). If you're trying to get interest in your animation (hence votes), I think it's a good idea to have your character in a "clever situation" rather than just talking. Look at past winners to get an idea of what I mean. Also, animation usually always benefits when there is someone else reacting to what's being said.
  12. It should work by just switching the slider in an action.
  13. You need to be in skeletal mode in the chor. It's activated using the face interface slider in the pose window.
  14. The main question is how long is your project going to be? The longer it is, the more actions there are going to be which makes navigating the PWS a pain. General computer efficiency is going to suffer if you have bigger chors too.....probably not alot. If you have say, a 20 min chor, then when you're working toward the end, there's a whole 20 min worth of keyframes sitting in memory. If it's just a 3 minute thing, then you could probably do it all in one chor. If it's more then yes, I'd divide it up. Also, there's the morale quesion to consider. It's alot less daunting to tackle three small chors than a single long one. With each chor comes the satisfaction of finishing something.
  15. So, it shouldn't be making anything transparent if it's a color map. Are you sure you haven't set it to a transparency map? Is it doing it when you render it too?
  16. Can you select all the cps and press the F key to flip the patches. In that image the patches are transparent which makes it hard to make out what's going on. From what I could see, you have a few dead ending splines which is where the creases are. No bias tweaking should be necessary to get rid of creases.....it's all in how the splines flow.
  17. All things considered, it's great. I hope you come back to this image in a few years and see how much you've progressed. For a 15 year old, it shows alot of potential. One thing that sticks out is the fingers. They're un-naturally straight. Then again, a demon isn't exactly natural.
  18. Yes, an image would be helpful. As others say, the image looks crisp enough to me. If it's not your monitor try rendering the rotoscope out at twice the resolution of the image it'll be in image it's a roto in.
  19. KenH

    AM 2008 rig

    I guess the thumb is pretty much tied to the rest of the fingers in what it does. But it would be nice to have a control bone there for any tweaks.
  20. KenH

    AM 2008 rig

    Cool! I didn't know you could delay expressions.
  21. KenH

    Star Wars AT-AT

    That looks great. I'm not sure about the blue though....maybe less saturated.
  22. KenH

    AM 2008 rig

    The X axis of the hand gizmo feels much better now. Looking at the Y axis, the fingers raise up......that's a move that is needed sometimes, but for the majority of occasions, you're just going to want the fingers to delay going down. That means you have to use the X axis with the Y axis to get natural results. This seems counter productive. Gizmos to me are ways to get quick natural results. If anything else is needed, then it's on with the finger bones. I agree with the forearm needing to twist (more?) with the wrist.
  23. Yes, I get this too (as well as the old rotation flipping thing). I'll have to take a screenshot to show it. My guess is it's the video drivers haven't quite caught up with Vista yet. I have an amd/ati card.
  24. I missed this one too. It seems like some threads aren't showing up in the activity page. Anyway. please let us know when you have it completed edlundart. I'd love to see what it's about. Also, good tips on keeping your interest in a project!
  25. You want fries with that?
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