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Everything posted by johnl3d
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Nice idea now make a flock of fireworks....the ultimate invasion force
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Flock of lights or models with flares
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
I did this experiment back in 8.5 it looks cool with volumetrics too Glad I could share -
Saw someone playing with flocks so thought I'd try an old idea Flock of lights flockoflights.mov flockolights.zip
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I am currenly experimenting with sweeper and thought I'd built a brick wall and use newton but newton thinks the wall as one model and it did not crumble. So I tried sim cloth because I had use the old cloth to make things fall apart. I just thought the results looks weird but different and so I rendered and posted I have a few other things to try
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Just really looked at the DVD with v14 ..amazing collection and found stuff I had contributed and forgotten. My yellowdog model that I had at the pitstop. Alot of other projects inluding my avatar and under the tutorials some of my old website. Then there is the good stuff. Must say if you haven't purchased the upgrade you are missing a lot of great stuff Early attempt at modeling and why I don't do much now
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Started with using sweeper to make a brick wall (model 1 in project) then played with the results with newton and simcloth ..simcloth part shown here abrickwall.mov project file for inspection abrickwall.zip
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Not sure why I need paint.net the image I posted was straight from a AM render nothing was altered
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When a sweeper idea turns out different than plan
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
I just used a simple treez tree as the path and extruded a few shape with sweeper -
Caroline there are way to many free fonts to download just google how about the blueman group MR Robo Funk font blueman.mov blueman.zip
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Font Wiz and "K R All Smiles" font letter E Sweeper circle over font outline Add material and color See Title sweeperfish.zip
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After helping my son move yesterday along with snow shoveling my body is in pain. Tonight I played a little with photoshop and the polar coordinate filter the decided to test a simple eye ball for a character I'm working on. Here is the strange combo..also added a little hair.. eye2.mov Pose slider to move open eye and null to control eye..might convert that to a sett of pose sliders
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Make sure the group that is emitting the particles is flat or relatively flat. I threw the project below together with one "rocket" using streaks and one using sprites You can see the "tails" do not spread. also limit the life of the particles and increase the quantity. The project also used the explosion material on the cd and one of the sprites on the cd as well streaks.mov streaks.zip Get it working then tweak till it looks right .
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If you are using simcloth then you must add the material to the legs/person as a group and set it to deflect the the cloth then simulate. This would be for anything defecting the cloth.
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tried two more setups sprite14b.mov sprite14c.mov
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Matt I 'm sure you could make it in earlier versions but I like to start out with old ideas and see if the alpha works with them. Good idea with the glow. Since sprites do not have glow I turned on additive sprite14a.mov
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sprite14.mov sprite14.zip V14 project tga on cd in sprite folder in material
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setting seem to way too fast too much speed and force etc are you trying for something like this eng.mov v13 project eng.zip
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sprites and cloth to make a simple splash
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
Merci Mlle Piggy -
sprites and cloth to make a simple splash
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
Since this was a test and my computer is slow I had this set to 1 pass on multipass. I changed it to 3 passes and the ball behaved properly after all not disappearing completely here is a short render clothtesting2_m3.mov one problem solved -
sprites and cloth to make a simple splash
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
Okay it has something to do with the sprites and simcloth combo clothtesting2a.mov this is a differet view and a lot of stuff becomes invisible clothtesting2b.mov same view with sprites turned off you might be able to see the cloth move testingcloth2a.zip Here is the v13 project I will try to see if its the way the materials /transparency was applies with the sprites to the cloth sprite is spots.tga on the cd shaded wireframe clothtesting2w.mov If anyone plays with this a finds something let me know. Thanks JohnL -
sprites and cloth to make a simple splash
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
Thanks Dhar and Nancy, I am not sure why the ball is being obscured. I noticed that after I posted. I apppears to be a corner of the cloth that flips up and blocks the ball. I have not had time to look into it. Johnl -
clothtesting2.mov Just another test with cloth trying to get a splash effect. Still a little rough.
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Have attached arm and hand, let me know what you think...
johnl3d replied to Roger's topic in Work In Progress / Sweatbox
Caroline just stole my suggestions I often will often reconnect each spline around the 5 point patch. In case your interested here is a v13 project with simple penguin I did earlier. penguin5d.zip