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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. newton.mov newton.zip simple test of newton
  2. Everything I post is for you to use as seen fit .
  3. Jeff One day I might learn to model John
  4. just update qt so was testing to see if there was any problems as other were reporting None noticed Looked at expressions in reference manual and got this idea with the right liimits of values could be useful qttest.mov qttest.zip v14 red =1 grn =rnd() blue = 0 qttest1.mov qttest1.zip
  5. If you cut out an image in photoshop use the selection tool to select the shape then in the path menu create a path around the image and the export it as a illustrator file which you can import the ai into AM and apply your image I'm posting a render of the wireframe and results ...a little rough but I spent 25 minutes after I posted this the first time I think there is a tut to show how to do this done by Gene do a search in the forum
  6. Make homer taller when you do
  7. I am not an expert but it looks like the lighting might be a factor
  8. your probably right I should find the mirror I have somewhere down in my corner
  9. Missed it when introduced..yes it seems slow but blobbies do to
  10. latest V14 fluid.mov fluid.zip --seems to be like blobs not sure if its any different
  11. Spent hours on this model to see if sound was working while trying to lipsynch hello.mov Sorry just trying to get back in the groove
  12. This needs a little tweaking with the blobbiness setting but almost looks okay blobt.mov blobt.zip v14
  13. actually this was a effect I am trying to help produce... but since I'm working with Hash people...they know about trippy and the 70's
  14. bmt.mov playing with focal length etc bmt.zip
  15. another similar idea amt.mov amt.zip v14beta9
  16. mt.mov trying out the lastest beta nothing to complicated mt.zip
  17. actually you can do the opposite if you hold down the control key while scaling the bones the wireframe will scale accordingly..
  18. fixed constraints a little ..still too fast but then there is no hurry bnewidea.mov oh I changed the camera to proceed the model as it zooms along the path
  19. anewidea.mov Needs some work on the constraints to look what I had in mind this is the first first test render First trial run since a vacation without computers..read email once
  20. Try this explosion with default settings at frame 30 Now I only changed three default settings to 200 Nothing else was changed and at frame 30 Hope that helps
  21. Wire Wire Shaded Final toon Project including simbiot hair texture, eyes are toon nation, decal for liips Just trying toonrender with different materias/decals toontest.zip
  22. t2sweep.mov Rusty Glad you could find a use for it ..I tweaked it a little here varying the y-scale as it rises Both projects in this copy of zip tsweep.zip
  23. control start and stop in rate of emmision as shown remember that the sprites will last as long as their life is set so if you may want to reduce life just before stopping
  24. tsweep.mov had to try the new beta moved material overtime (darktree mat included in zip) tsweep.zip --realized after the render that I left alpha buffer on so black sky
  25. If your on a mac I am not sure it will open ..it should open in windows media player or winamp. try right clicking and saving it then try viewing it If you look at the project file right clip on the path in the chor you can see the setting used in sweeper. Anyone else have any suggestions
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