sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
  • Posts

    7,726
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by johnl3d

  1. okay simpler model and simple shape to sweep over the model Quick Tutorial but because the qt was too large over 4 megs it is a wmv file sweepstut.wmv Project file V13S saved after the tut sweeps.zip I added a material and rendered this is not in the project file Questions ? Oh and thanks for the comments....you are getting sleepy
  2. quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper
  3. johnl3d

    Carpet

    here's a 10 minute attempt using the weave image on the cd and the kci:dnd bitmap plus material included in 13 by changing the grid color your carpet color changes also carpet.zip furniture are props from the cd
  4. I posted a tutorial here http://migrate.hash.com/forums/index.php?s...27333&st=15 look for convert.wmv it is near the bottom of the post
  5. You could just add a material as a displacemment material and animate its its displacement % to simulate waves shield.mov It a little slow on recovery but then I just set it up and rendered without any testing shield.zip
  6. found my old link for sweeper http://www.moscafilms.com.br/emilioleroux/...ns_sweeper.html Did a real quick test in v14 made a shape using sweeper than duplicated the shape around a circle twice using sweeper.. added a quick material and got this
  7. right click on model add force ..setup and use.... something like this...1.98 special fanforce.mov fanf.zip V13s project Set up fan added pose slider to control "mouth" opening and fan speed "grass" is simple hair Now add some sprites on lips or cloth leaves and have fun... This ends the tutorial
  8. Glad you got it to work nice character..now add fan force so he can blow when he twirls
  9. see your other post
  10. tools options check all as shown here especially the last two show items Now if you don't want to use sprites (smoke) here is an alternative using a volumetric light lite_engine.mov v13s project file since I'm not sure which version you are using lite_engine.zip ..got a little carried away with the demo skin moves on character
  11. In the chor goto to the model then group then material then sprite system set emission % to 0 then 1 frame before you want it to start set it to 0 again then next frame set it at 100 or whatever looks right then depending when you want it to stop set frame before to 10 then next to 0 and the sprites will stop emitting but will survive until their life time runs out..thats can be set in same area. Now again this is in chor area of project work space not by the model or material higher up. Hope this verbal tut helps
  12. Here is something similar both are older projects protect.mov project.zip Older project fireball85.mov fireball85.zip
  13. Why do you need a bone object?? make a group on the bottom and add the smoke material. then in the chor control the % of emitting as needed..at the beginning 0 then 100 then 0 ....you could even control it with a pose slider Just a thought did a real quick demo flight.mov
  14. if I am reading your question and procedure right ...touch the bone you want to stay and move it back an forth with the arrow keys one click to tell the program you want that bone to stay there. then move the other bone to wheree you want it move.... change frame marker move first bone etc etc hope that helps...
  15. Trying some ears, teeth, and giving the eyes some pupils. Will have to break and reconnect some splines to smooth this out
  16. Used very simple model, the terrain wizard in the beta , a few simbiot materials, and an animation on a layer. test.mov Nothing great but rendered nicely As Dhar said practice practice pratice...this took longer to render than setup
  17. THe solution is to use layers and animate them you have control of the animation layer.mov If you use the large qt above here is the project file layers.zip Post whatever you get
  18. To get a quicktime to work it cannot be compressed. I did a qt using "animation" as the non compressed codec using the explosion material on a small model with the alpha buffer so the size is large spritely.mov I used this qt as the image for a sprite material here spritemov.mov It does not show the black The trouble with animated sprites is they all show the same frame whether or not its just starting to emit or has emitted 15 frames ago as the frames are rendered.
  19. Actually I'm working on a splash when something hits a body of water and am trying to get the spray to look okay. I tweaking the first post and am getting closer to what I wanted by changing the effects of gravity and drag....I getting close.. as some "drops" are sliding done the side of the fountain the way I want them too. fount_1.mov
  20. the layer would not be a sprite ..you would animated the layer size and position to act as a sprite/emitter...sorry if I am confusing you. or not understanding....I'm old. If you want to use your qt just choose it as the sprite image.
  21. I am working on a watersplash and have made a couple new sprites to get the correct look fount.mov Any comments welcome
  22. If the fire animation has a alpha channel then you should have no trouble using it as a sprite just choose the animation as the sprite image. Or you can use the animation as a layer and animate the layer. I did that here http://migrate.hash.com/forums/index.php?s...re+extinguisher images here http://migrate.hash.com/forums/index.php?s...re+extinguisher
  23. Nicely done something I wouldn't even think of attempting.
  24. Yes you can use any image as a rotoscope and have one for the front and side view for example.. I captured your question traced around it with a few patches then used it as a decal and pasted it on the side of the model I made the added some hair pieces and rendered the small animation quest.mov
  25. some possible leads http://migrate.hash.com/forums/index.php?s...60&hl=water http://migrate.hash.com/forums/index.php?s...77&hl=water http://migrate.hash.com/forums/index.php?s...mp;hl=waterfall
×
×
  • Create New...