-
Posts
7,770 -
Joined
-
Last visited
-
Days Won
205
Content Type
Profiles
Forums
Events
Everything posted by johnl3d
-
If you cut out an image in photoshop use the selection tool to select the shape then in the path menu create a path around the image and the export it as a illustrator file which you can import the ai into AM and apply your image I'm posting a render of the wireframe and results ...a little rough but I spent 25 minutes after I posted this the first time I think there is a tut to show how to do this done by Gene do a search in the forum
-
Make homer taller when you do
-
I am not an expert but it looks like the lighting might be a factor
-
your probably right I should find the mirror I have somewhere down in my corner
-
just noticed particle emitter called fluid emitter
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
Missed it when introduced..yes it seems slow but blobbies do to -
Spent hours on this model to see if sound was working while trying to lipsynch hello.mov Sorry just trying to get back in the groove
-
This needs a little tweaking with the blobbiness setting but almost looks okay blobt.mov blobt.zip v14
-
lets spin a material while moving it forward
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
actually this was a effect I am trying to help produce... but since I'm working with Hash people...they know about trippy and the 70's -
lets spin a material while moving it forward
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
bmt.mov playing with focal length etc bmt.zip -
lets spin a material while moving it forward
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
another similar idea amt.mov amt.zip v14beta9 -
mt.mov trying out the lastest beta nothing to complicated mt.zip
-
actually you can do the opposite if you hold down the control key while scaling the bones the wireframe will scale accordingly..
-
rough test of and idea and latest v14
johnl3d replied to johnl3d's topic in Work In Progress / Sweatbox
fixed constraints a little ..still too fast but then there is no hurry bnewidea.mov oh I changed the camera to proceed the model as it zooms along the path -
anewidea.mov Needs some work on the constraints to look what I had in mind this is the first first test render First trial run since a vacation without computers..read email once
-
Try this explosion with default settings at frame 30 Now I only changed three default settings to 200 Nothing else was changed and at frame 30 Hope that helps
-
Wire Wire Shaded Final toon Project including simbiot hair texture, eyes are toon nation, decal for liips Just trying toonrender with different materias/decals toontest.zip
-
t2sweep.mov Rusty Glad you could find a use for it ..I tweaked it a little here varying the y-scale as it rises Both projects in this copy of zip tsweep.zip
-
control start and stop in rate of emmision as shown remember that the sprites will last as long as their life is set so if you may want to reduce life just before stopping
-
tsweep.mov had to try the new beta moved material overtime (darktree mat included in zip) tsweep.zip --realized after the render that I left alpha buffer on so black sky
-
If your on a mac I am not sure it will open ..it should open in windows media player or winamp. try right clicking and saving it then try viewing it If you look at the project file right clip on the path in the chor you can see the setting used in sweeper. Anyone else have any suggestions
-
Nice ..great modeling
-
okay simpler model and simple shape to sweep over the model Quick Tutorial but because the qt was too large over 4 megs it is a wmv file sweepstut.wmv Project file V13S saved after the tut sweeps.zip I added a material and rendered this is not in the project file Questions ? Oh and thanks for the comments....you are getting sleepy
-
quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper