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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. If you cut out an image in photoshop use the selection tool to select the shape then in the path menu create a path around the image and the export it as a illustrator file which you can import the ai into AM and apply your image I'm posting a render of the wireframe and results ...a little rough but I spent 25 minutes after I posted this the first time I think there is a tut to show how to do this done by Gene do a search in the forum
  2. Make homer taller when you do
  3. I am not an expert but it looks like the lighting might be a factor
  4. your probably right I should find the mirror I have somewhere down in my corner
  5. Missed it when introduced..yes it seems slow but blobbies do to
  6. latest V14 fluid.mov fluid.zip --seems to be like blobs not sure if its any different
  7. Spent hours on this model to see if sound was working while trying to lipsynch hello.mov Sorry just trying to get back in the groove
  8. This needs a little tweaking with the blobbiness setting but almost looks okay blobt.mov blobt.zip v14
  9. actually this was a effect I am trying to help produce... but since I'm working with Hash people...they know about trippy and the 70's
  10. bmt.mov playing with focal length etc bmt.zip
  11. another similar idea amt.mov amt.zip v14beta9
  12. mt.mov trying out the lastest beta nothing to complicated mt.zip
  13. actually you can do the opposite if you hold down the control key while scaling the bones the wireframe will scale accordingly..
  14. fixed constraints a little ..still too fast but then there is no hurry bnewidea.mov oh I changed the camera to proceed the model as it zooms along the path
  15. anewidea.mov Needs some work on the constraints to look what I had in mind this is the first first test render First trial run since a vacation without computers..read email once
  16. Try this explosion with default settings at frame 30 Now I only changed three default settings to 200 Nothing else was changed and at frame 30 Hope that helps
  17. Wire Wire Shaded Final toon Project including simbiot hair texture, eyes are toon nation, decal for liips Just trying toonrender with different materias/decals toontest.zip
  18. t2sweep.mov Rusty Glad you could find a use for it ..I tweaked it a little here varying the y-scale as it rises Both projects in this copy of zip tsweep.zip
  19. control start and stop in rate of emmision as shown remember that the sprites will last as long as their life is set so if you may want to reduce life just before stopping
  20. tsweep.mov had to try the new beta moved material overtime (darktree mat included in zip) tsweep.zip --realized after the render that I left alpha buffer on so black sky
  21. If your on a mac I am not sure it will open ..it should open in windows media player or winamp. try right clicking and saving it then try viewing it If you look at the project file right clip on the path in the chor you can see the setting used in sweeper. Anyone else have any suggestions
  22. Nice ..great modeling
  23. okay simpler model and simple shape to sweep over the model Quick Tutorial but because the qt was too large over 4 megs it is a wmv file sweepstut.wmv Project file V13S saved after the tut sweeps.zip I added a material and rendered this is not in the project file Questions ? Oh and thanks for the comments....you are getting sleepy
  24. quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper
  25. johnl3d

    Carpet

    here's a 10 minute attempt using the weave image on the cd and the kci:dnd bitmap plus material included in 13 by changing the grid color your carpet color changes also carpet.zip furniture are props from the cd
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