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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. Nancy is that what you give your mother for mother's day radishes?? The movement is because they are springy and not settled Radishes ..I guess if you go around patting Rhino butts .... h1test.mov h1test.zip Okay how about carrots
  2. V13q Oz disk
  3. You select the attributes as width color kinkiness in the material and right click and select the time choice then the time line will show percentage then you select values at various points to vary hair width and then do the same for color etc. If you watch you can see the shape take place in the model window. might try a tut later if I have some more time
  4. Haven't tried hair for awhile htest.mov htest.zip I varied the thickness and color of the hair over time which translated to percentage of length I must say it renders a lot quicker
  5. look on hash ftp site for eugene.mdl...skull and rest of the bones
  6. Mark I agree have to work on that
  7. Nice effect very simple yet ...well great effect
  8. appear3.mov A little tweaking and another model plus a few more materials and a flare getting close
  9. appear2.mov I trimmed the exploding model to make it more shell like and tried a different darktree
  10. abirth.zip Here's the project it uses a darktree that I included remember the project is just in idea stage no tweaking
  11. appear1.mov Sped this up to test next step..dynamic exploding element the idea is a character forms the shell be casting a spell and raising his arms then when it explodes he has morphed into a different creature Will have to fix the exploding model to look more shell like and probably more pieces and fix the gravity so it doesn't sweep up welcome any suggestions
  12. I had an idea on the way home tonight so I tried it out and except for a few light spots is seems to work as per plan appear.mov The other option was to have the shell appear then the material change to something similar to what I used This is the first render
  13. import the smoke material from the cd, cut the initial velocity down to single digit, then adjust the rest and tweak as needed...what version are you using
  14. I do believe that the steam and mist the way you want them, would be done by sprites they can leave a trail depending on they life setting and can be turned on or off and directed by a force lots of control same model one trailing smoke the other switching on and using force to blow in front of model other.mov the volumetric steam and mist can grow and subside but as far a I know not trail
  15. Nice render I assume the sink is small since the dishwasher will handle most of the dish cleaning. It look like they have gained some counter space. I think it looks good.
  16. ramped ambience with a twist aface.mov
  17. face.mov Sweeper used to sweep circle around face font then playing with material with ambience level control by random expression
  18. I'd say Caroline's on track I changed forces in my sample and you might have the play with the tail duration
  19. get me a scan of a key or two and I'll make you an ia file the one i included should work even in 12 new model right click wizard ia import ia file select stuff in box you now have a key model
  20. hand.mov did a quick project messed up the final color..played with the force to have the flames go up hand.zip the project file might help you
  21. not sure what kind of key you were planning but I did a quick google and got a picture ,made a path in PS around it, exported as ai file, used ai wizard in AM and got a key...actual two one with and one with out bevel project file includes picture ai file and project file keys.zip easier the boolean
  22. Nice Tinkering
  23. It also depends on what you are trying to model..start simple and learn the tool as Caroline suggested
  24. box.mov little larger than usual because of the sound Okay this one is now quite the same (no light in box) but uses the same basic model witth a pose slide to change colors and the texture on the box uses an expression based on the pose slider position The pose slider was driven by an action I made based on the wav file with an old program called amplitude. I can post any of the project files or just the model Mini version lilbox.mov
  25. Nancy thats strange behavior since I never touch the stuff...diet coke =2/3 of my blood...but diet pepsi.. Thanks Paul
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