This at first might look completely useless but think of a stadium where everyone is taking pictures...might work there
Anyway its 5 lenfares randomly changing their x,y,and z position each frame rand()*200-100 in this sample
lights.mov
Nancy is that what you give your mother for mother's day radishes?? The movement is because they are springy and not settled
Radishes ..I guess if you go around patting Rhino butts ....
h1test.mov
h1test.zip
Okay how about carrots
You select the attributes as width color kinkiness in the material and right click and select the time choice then the time line will show percentage then you select values at various points to vary hair width and then do the same for color etc. If you watch you can see the shape take place in the model window.
might try a tut later if I have some more time
Haven't tried hair for awhile
htest.mov
htest.zip
I varied the thickness and color of the hair over time which translated to percentage of length
I must say it renders a lot quicker
appear1.mov
Sped this up to test next step..dynamic exploding element
the idea is a character forms the shell be casting a spell and raising his arms then when it explodes he has morphed into a different creature
Will have to fix the exploding model to look more shell like and probably more pieces and fix the gravity so it doesn't sweep up
welcome any suggestions
I had an idea on the way home tonight so I tried it out and except for a few light spots is seems to work as per plan
appear.mov
The other option was to have the shell appear then the material change to something similar to what I used
This is the first render
import the smoke material from the cd, cut the initial velocity down to single digit, then adjust the rest and tweak as needed...what version are you using
I do believe that the steam and mist the way you want them, would be done by sprites they can leave a trail depending on they life setting and can be turned on or off and directed by a force lots of control
same model one trailing smoke the other switching on and using force to blow in front of model
other.mov
the volumetric steam and mist can grow and subside but as far a I know not trail
Nice render I assume the sink is small since the dishwasher will handle most of the dish cleaning. It look like they have gained some counter space. I think it looks good.
get me a scan of a key or two and I'll make you an ia file
the one i included should work even in 12
new model right click wizard ia import ia file select stuff in box you now have a key model