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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. lights.mov Okay cleaned up the model and set up a simple animation with color. Have one or two more ideas then I'll post the project. Thanks for the nice comments on the first render
  2. first render
  3. The purpose was to try a few ideas . I saw a cartoon bee ad so used that as the premise. I should have had a hive for the last one and some flowers for the hair version but I usually am just trying things out so I don't really finish before posting. Mike any great modeling to show us...?? now thar you are awake and active again Oldjohnl3d testing expressions,animated hair and sprites,alpha tga series generation,path ease tricks and very simple modeling and materials this time older tests at http://johnl.inform.net/
  4. at.mov I generates a set of tgas to use as sprites sbee.zip Then brought the tga sequence into another simple project for testing spritebee.zip So using a series of tga file used to animate hair and for sprites is this simple This also shows a simple expression to generate the wing movement without an action
  5. habee.mov Made the flight slightly longer and made a pause in the middle and eliminated motion blur
  6. hbee.mov Made a simple bee model and rendered it with alpha channel and a bit too much motion blur, as a series of tgas, as the bee followed a simple path Used images for hair material on small model and got what you see above Wing movement with simple expression on each wing bone I'll post the project after I try a few more things
  7. go here best sprite tut ftp://ftp.hashmirror.com/pub/misc/sprites_tute/
  8. I think Rusty is looking for the flares with Alpha channels to composed into his projects http://www.virtualmediastudios.com/index.html
  9. Yes but I was going to try to have an emitter doing a wash and have it preceed the same null but thought that would be too much for my machine For motion sickness just contrain the camera to the boats deck
  10. Since I have been off (from work... ) this week I been pushing some ideas I've been thinking about on my commute to & from work so here is another one. I used an expression to move a series of bones on a plane to make waves. The actual expression was applied to each bone with a simple copy and paste and a tweak. It needs adjustment since it is a bit fast but I wanted to try a render. So I grabbed a boat off the cd, a darktree material, for the water, added a null following a spline on the grid, to contrain the boat's position and rendered. Its only a single multipass to speed things up ( slow computer) and a litttle jaggy but here it is wavetest.mov and here's the project the decals needed are on the cd and the darktree is on their site in the depository wavetest.zip
  11. Caroline If it works its correct..I didn't check for the additive colors just used the material as per the one on the cd...will have to remember that the additive should be off thanks Johnl
  12. I started a project turned off everything in options except sprites made sure alpha buffer on then rendered a tga sequence of the explosion material on the cd from 0-30 using a small black model I then used the used the sequence of alpha tgas as a rotoscope on 2 kleig lights and a sprite sequence in another chor and got this expl.mov project file ..sprites on cd ..then after rendering from first chor (adjust as per above) you get the image sequence for chor2 alpht.zip alpha sequence explalph30.zip I'm probably missing something but I tried
  13. In 2005 the tga files for this fire sequence were made available not sure if they are still around I know I have a copy. http://www.colins-loft.net/free/fire%20example.mov I know they had an alpha channel
  14. I must remember to save more often...original monster died when computer got tired and reset..arrgh. So I did a quick job stole the arms off ricky rat an the bucket from the extra cd. here is a regular and toon render Enough fun for now
  15. Here is a very short idea for a splash newtonsplash.mov newtonsplash.zip It is a little to much for my machine just a thought I had to try did it again with sprites spritenewtonsplash.mov spritenewtonsplash.zip
  16. His head and body are just white with I think 20% roughness (AM not open yet) His hat should be just red the rest might be shadows.
  17. Saw a lot of these guys lately as this one sees his reflection
  18. Yes Rat Fink thats the tag..Monster will take some planning...
  19. I saw this old cartoon picture with the monster character driving his hotrod it was from the mid 60's. Anyway just goofing around and got this cartoon car idea although not a very detailed or accurate version and then cartoon rendered what I had so far. Might add the character next ... just a fun side project Johnl3d ...burp no more food pleae.
  20. I was going to play with V14 A2 but it would not cooperate so after using the terrain editor plugin included in 14 I went back to v13 and played using a spline as a path (shift pick) to do this..toonnation material, clouds from cd etc terrain.mov here's the project minus the images which could be skipped trial.zip
  21. Shift select the ring or spline in the model to use it as a path here I shift clicked a spline on Thom to have him attacked......sort of ... hey I spent 10 minutes on this.. skip.mov
  22. Open the community window there is a bell button in the chat area make sure it is turned off and the dong should be silenced
  23. what kind of water http://johnl.inform.net/pages/10material10.htm http://johnl.inform.net/pages/watersim.htm http://johnl.inform.net/pages/105sim.htm http://johnl.inform.net/pages/particle2.htm
  24. Somehow the decal became the qt...fixing it now...
  25. [attachmentid=22962] trying out decal idea either as color decal or displacement...set up on slider for now Any comments welcome never work on a computer when you are half asleep... bpenguin.mov
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