sprockets Tongue Sandwich A:M Composite Kaleidoscope Swamp Demon Caboose Break Room Starship
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
  • Posts

    7,770
  • Joined

  • Last visited

  • Days Won

    205

Everything posted by johnl3d

  1. Happy birthday
  2. Models look great
  3. the end should be him lifting his head from the table as awakening from a dream and then see who he has really been playing ..insert imagination here. Matt I remenber seeing your Thanks- MGT line on seat cover along with a few other phrases
  4. Happy Birthday youngster .....from an old man another June guy
  5. made a group of entire model then added image to group which means every valid patch gets the image made image cookie cutter this setup seems to work with fog
  6. how about a group image to make the grid group add image did cookie cutter of square image with alpha rough idea square.zip sorry for the size did not notice fog image I used was so large here is no fog with smaller stroke image below newsquare.zip
  7. to download it right click and save otherwise here it is as zip file flatpig.zip
  8. made this up after borrowing image from the net fpig.mov flatpig.prj decals not included sorry but this took 30 minutes half getting the decal...making illustrator paths from parts importing decalling then quick bones/action/ render
  9. try playing with these settings apufftest.mov mp4 version: apufftest.mp4 pufftest.prj project uses dim tga in sprites folder under materials in data from Hash
  10. modified sprite to show in toonmode...added stroke in photoshop..did this rather quickly so could be cleaned up pufftest.mov mp4 version: pufftest.mp4 project and sprite in zip pufftest.zip
  11. unbelievable great skill and talent love the time lapse
  12. Great Model and textures
  13. you can follow any spline in a model by doing what Robert said ..constraint to path then shift pick the spline. That way you can model a custon path and use it in the chor also
  14. Not sure how it works on a Mac but on the PC you start new model right click select plug ins wizard fonts and select font from font directory
  15. another attempt needs more flames starting on different frame on the sequence and a few other tweaks using the tga sequence above ft1.mov ft1.prj
  16. there is do a search I think it was posted earlier ..otherwise I can put something together later maybe tonight ..no time right now running late here is first attempt using light with expression just thrown together flick.mov flick.prj
  17. it reflects well ft.mov
  18. found this http://www.hash.com/forums/index.php?showt...t=0#entry329340
  19. fireex.mov I think the tgas sequence was posted earlier in 2005 found a zip of the flames alphas.zip
  20. You have to animate the Percent of color of the decal Here is a simple example using thoms head a decal and a simple pose controlling the percent of color of the decal a moved the pose slider back and forth a little on the sample red_blush.mov blush.zip project with decal
  21. Great as usual
  22. I tried it sparks.mov watch the color change especially when there is nothing behind the emitter you can see the curve so the problem is still there
  23. Multiply.zip drop in hxt folder then right click on chor then click on copies
  24. Great Idea worth the lunch delay
  25. if you downloaded the data file you would have it or in this zip Materials.zip
×
×
  • Create New...