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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Here's what I have so far. There's still alot of work to do yet, it's going to take awhile. There's alot of remodeling to do as Paul mentioned in another post.
  2. I don't have it installed, I'm too lazy to fix the folder paths and I don't need both installed. Also, had issues with NetRender with both installed, but that was with older versions.
  3. If you have both v12 and v16 installed, you can render to AVI (uncompressed) in v16, then import the AVI into v12 and "save animation as" to a QT file. I use v15 to convert to QT, but you should be able to do the same with v12.
  4. Are we using the set Paul started as a starting point? Has anyone continued where Paul left off? I have been messing around with it today (fixing and texturing), but I was wondering if someone else was working on it.
  5. This appears to be the particles pentetrating the camera. If I move the camera out of the blast zone, it renders correctly.
  6. I do, but I only tested it on one model. The only problem with these setups is, once you install them, you need to edit the pose and recompensate all the constraints. I need to find an better way to integrate them or convert the bvh sequences to A:M actions for the different rigs.
  7. That looks great, Matt. Can you do Yankee Stadium for me?
  8. mtpeak2

    new set

    Looking good, Gene!
  9. You should alway check for rig updates (for any rig) before you try installing it and look/ask on the forum if you are having issues.
  10. I'll set you up with a BVH setup, then all you need to do is import the bvh motion sequence. I have setups for all the available rigs which integrate the BVH rig into your model.
  11. mtpeak2

    IK foot

    The Left/Right Ball Controllers can be animated (rotated and translated), it's the vertical bones located at the base of the toes. If you want to shift the nulls pivot from the heel to any part of foot, just animate the ball controller to where it needs to be so the pivot of the null is where you want it. Then switch to the null to continue animating. You could create a percentage pose that shifts the ball controller to the desired location so the null is in the correct position of the new pivot you want. That way it makes it easier to get back into the original placement. The only thing is, you won't get any auto rotation of the heel, if that is what you are looking for.
  12. Looks great, Myron!
  13. Loved the guitarist!
  14. Cool stuff, Marcos! Though they need a little more bounce.
  15. Same here, though it does appears to render correctly.
  16. Happy Birthday!
  17. I'm curious, if you set the arms in separate groups, would you get the glowing effect?
  18. I've seen this quite a bit. This is where the SSS geometry intersects with other SSS geometry. They can't be touching each other. I don't know if this is a bug or not.
  19. Use the scale manipulator while holding the ctrl key.
  20. That looks great Paul. I haven't had time to do anything on the set, I'd say go with it. Try rendering at 854x480.
  21. The auto shoulder was part of something I was working on, the IK elbow (adding it as an option to TSM2 rig and the 2008 rig). That's where the forearm and hand would maintain position and the should/bicep would adjust when the chest was animated. It can be quite difficult to animate, putting the shoulder in ackward positions, if not careful. A full IK arm would be even more difficult to animate.
  22. Just weights. A:M already has a "Mirror All Smartskin", right click on the model in the PWS.
  23. Usually that means you didn't use the right settings in the mirrorbones plugin. Are you using the most recent update (4/20/2011)? I did change the settings in the instructions in the last update. Others were having the same issue. Make sure every setting matches what I have in the instructions (that includes capital R & L in Right and Left). If you can post a screengrab of your settings, I could tell you what is wrong. I just rigged 6 characters for someone and had no issues.
  24. I here ya. Here's the rear window set. I could try to duplicate something like it.
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