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Hash, Inc. - Animation:Master

mtpeak2

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Everything posted by mtpeak2

  1. The clothes are separate models rigged with the same geometry bones. The clothes are setup as action objects in multiple ON/OFF poses, so I can mix and match different outfits. This could be done in an action as well, but I chose to do it in a pose.
  2. mtpeak2

    Cicak

    I like the toon render, looks cool. And he looks alot better with the hat and vest too.
  3. Thanks guys. Matt, the model is already available, it's on the extra DVD, jungle queen project. I just rerigged and modified. I'm guessing you didn't like the hair, since you are volunteering to redo it. And no, I haven't done any animation, other than testing existing actions that I have for the 2008 rig, which is not the rig of choice by the majority of the community.
  4. Well, I'm glad somebody liked it, thanks guys.
  5. Are you sure you don't have duplicate bones in the model? It's hard to know what's going on without having the model to inspect. You can delete the geometry and post just the bones model.
  6. I haven't done much in updating the face rig and setting up an installer (a few things I need to update and add). I wanted to take a look at A:M Track2's new rigging setup. My face rig is base on Luuk's original setup. I use it in the models I rerig, but that's about it. It's not that difficult to install (pretty easy), but the weighting takes alot of time. I really haven't had any motivation in writing up any instructions for it either, that's the biggest obstacle. There wasn't a whole lot of feedback from the example model I posted, so things came to a hault fairly quickly. As I said, it still needs some work, but I haven't really gotten the urge to work on it. One of these days. I have a new updated spine for the 2008 rig (5 bone spine, works like TSM2 rig), but there are other things I want to eventually update as well.
  7. Sure, just let me know what you have in mind.
  8. Looks great Steve! Can't wait to see it textured.
  9. An updated installer (removed duplicate constraints) and installation notes have been added.
  10. Very odd. I do not see this in the installer on my computer. I'll have to DL the version on the forum and take a look. [EDIT] Hmm, the installer on the forum had this issue. I must have fix it on my end, but not on the forum version. I update the installer on the forum and added installation notes to adjust the euler limits if you are having issues. Thanks for finding that. Unfortunately it took 2 years to find.
  11. Thanks everyone. Yes, it's been bothering me too, it's something I've been meaning to fix. I think the palms of the hands are too long. Not that long. The worst part was finding good settings for the MuhHair shader. The diffuse and ambiance settings may seem odd for skin, but combined with the patch image works fairly well (50%). I find it doesn't work in all cases though. The color setting are set on the models surface properties and the patch image applied to a group with SSS settings of 6,4,5 200. SKIN_PATCH.tga
  12. Yes, it's the euler limits constraints. I set the X axis to -9.3 for the minimum and it works as expected. As i said, if you have an issue with the hands jumping when pulling the IK hand controller away, you'll need to adjust the limits on the forearms too. Sorry, this was one thing in the instructions I didn't cover.
  13. My first thoughts are you need to adjust the euler constraints set on the calf bones. I'll take a look at the model. You may need to adjust the euler constraints on the forearms as well.
  14. Denoise is a camera post effect. Right click on the post effect folder and choose new post effect. Right click on the post effect and choose denoise. Drag the post effect onto the camera in the chor. Make sure you set the camera to render post effects in the render option.
  15. Thanks everyone! And Happy Birthday to you too, Paul!
  16. Looks great Nancy. If you add a bit of roughness to the ground, with low roughness scale, it will soften the reflection. Right now the reflection looks a bit to sharp.
  17. Can you post the image being used?
  18. Make sure the lashes are not part of the SSS group. You may need to place the lash group below the SSS group in the PWS too. I also had issues with stamping decals in an action, are you applying them is an action? Nice model, Steve!
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