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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. That's odd, I was able to set all the drivers to 0, and was able to save the chor with a 180 frame range, with no problems. Maybe because the ground model was not available I was able to save it.
  2. Hi Nancy. All those drivers have chor ranges (open properties of the drivers in the chor), if you set the end range to 0, then you can set and save the chor to what you need.
  3. Looks great David, though the head and neck look a bit too large for his body.
  4. I never experimented with more than one bump material. Are you using a greyscale image for the bump material? If yes, can you merge your three bump maps into one image and use only one bump material? BitmapPlus can also use normal maps within the same color material, this may work better than setting the material to a bump percentage.
  5. You can animate the model bone in an action, but you need to in the models tranform properties.
  6. I sent you a dropbox link, the file is to large to e-mail.
  7. It's been done. No one answered my question on who to send it to.
  8. You don't need to select the hook (you can't set weighting to them anyway). Hooks are automaticly weighted 50% between the 2 cps. Hooks are associated with the cps on either side of it, so depending on the direction the spline runs, a cp may get selected that wasn't intentionally selected.
  9. Well, I added interior lights. I'm not sure how well this is going to be for all of you. The lights are setup in a separate model with poses to turn them On/Off, not a problem. The render time with the lights jump to just under 3 mins a frame, compared to 48 secs without the lights (inactive). In day scenes the light model can be set to inactive to reduce the render times. So, do I leave the light model in, or let the animator add their own lights?
  10. For me, the appeal of this vantage point is seeing the fire escape.
  11. I do too, but unfortunately it doesn't give you the full scope of the set.
  12. Thanks guys! Working on window treatments. Trying to figure out the best way to rig them.
  13. Nice! He looks like one of the muppets.
  14. BitMapPlus, there are very few decals on the set.
  15. 1) I asked about the interior of the rooms and it was said it was not necessary. So shades/curtains got overlooked. 2) I'm not finished with the night/day transition, which is only to be used as a possible transition between scenes. It is not to be used by the participants. All the participants should set the time of day on the light rig model, at the begining of the animation. 3) I thought about this and haven't had time to work on it. 4) I'm not done adding props to the scene. A few plants on the fire escapes is a good idea. I'm also trying to keep the props to a minimum, to keep the render times as low as possible.
  16. Ok, rendering a test animation of sunrise to sunset. I didn't animate the moon yet though. Animating the moon will most likely cause dark shadow areas. I really don't want to add more lights into the scene. I'll post the test render when finished. Added a picnic table and benches. Still need patio furniture, garbage cans (can use the one from bus stop) and grill.
  17. Thanks everyone! No, it goes from noon to night or night to noon, which ever way you want to look at it.
  18. Oh, do we need any exterior props, such as patio furniture, picnic table, garbage cans in alley, etc?
  19. It would of caused dark areas on the other side of the scene. Well, since I didn't get any answers from my question, other than Chris' reply, this is the final set. Who do I send it to or do I post it here? (53 secs per frame) YourName_001.mov
  20. Go to each bones property, open the bone position and set the Z rotation to 0.
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