mtpeak2
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Everything posted by mtpeak2
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This topic should be in the community project forum (pinned). It's hard to find the final movie file. Has this been submitted to A:M Films yet?
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I've been testing the renders in v13t (1:03), v14c (1:04), v15j+ (1:07) and v16b 64 bit (:44) At 5 passes. The hair flowers do not render the same in these versions (v15 and v16 render the same). So, my question is.....How many people participating are using v13 or v14?
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Pretty cool, Marcos.
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I got better examples than these, to show what A:M hair can do. I just haven't posted them.
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I can watch that over and over again.
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I guess I had hair turned OFF.
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There is a link at the very, very bottom of the new A:M Films.
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Here's an animation from Shaun Freeman. http://vintagefilms.hash.com/search/entry.php?entry=1077
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The vintage site is still online.
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with a 10% reflection set, it renders in 1min 3sec.
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There is no reflections set on the glass.
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Thanks everyone! Background buildings done. Still need to rig windows and doors and clean up the PWS. Robert mentioned stain textures, which I still need to do as well. The set is one model, I'm debating on splitting it up and assembling it in an action. At 854x480 it rendered in 44 secs, so I'm not sure if splitting it up will lower the render times. Patch count comes in at 27306.
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Ok, I got a few loose ends to take care of and the background buildings to do, then I can rig the windows and doors. After that, I need to tidy up the PWS abit and it's all yours. Hopefully I can get most of it done today.
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I finally got to work on the apartment on the left. The building is not beveled (brick part), I'm getting lazy, but I don't think it will be a problem. I still need to work on the tall apartments on the right, but they shouldn't need too much detail. I also need to do something with the background buildings, but that shouldn't be too bad. I'm pretty much down to minor details. Once I get all that done, I'll rig all the windows and doors. All the apartments have rooms and walls, do you need me to furnish them? Sorry it's taking so long, but there was alot to do. Hopefully I'll have it done in a week or so.
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Another update. Working on the small apartment. Rebuilt the porches, railings and stairs, and added new windows. Slowly rebuilding the whole set where it needs beveling. The roof needs beveling, but I'm not sure if it needs it. Next will be the penthouse apartment on the right. The apartment on the left is going to be a nightmare, alot to do on that one.
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Here's an update. I've been mainly working on the 4 story apartment. I've beveled most of it, except the fire escapes. I've added the fire escape ladders and remodeled the windows, with bevels, still need to remodel the door. I hope to have all that done today and start on the other buildings. I'm getting shadow problems from the fire escapes, I don't know why, maybe because it's not beveled yet, it is double thick. Raytraced there is no issue, it's just the z-buffer shadows. I may have to rethink the settings in the main light. I'll have to check to see if this is an issue in v15.
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Thanks everyone! Unfortunately I haven't had alot of time to work on this lately. I have been fixing things little by little and added a few things, as time permits. I'll have some time over the weekend, so I hope to get alot of it done.
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EggBot walking through Distortion Box
mtpeak2 replied to robcat2075's topic in Work In Progress / Sweatbox
I always get rounded corners like this... What settings are you using? I think he peaked the cps. -
Thanks guys!
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Thanks Nancy! No fake or real AO.
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Thanks guys. 23 secs, 5 passes, 854x480