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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. I saw that there was another question in the thread about a step-by-step-tutorial for super and Camstudio... I did one and attached it to the thread. See you *Fuchur*
  2. Long time ago, so sorry that I didnt answer earlier... didnt see that you asked something again. Here is a step by step image-tutorial on the subject of setting up Camstudio and Super. Super doesnt create the best quality-outputs, but it is the best free converter out there, in my opinion, so if you want to get it free, this is the best workflow I have to offer. (EDIT: Another very good, free converter is Xmedia Recode). Again: You will need - CamStudio - Super - FFDshow - VLC or Quicktime (I prefer VLC). *Fuchur*
  3. Best wishes of course from me to... sorry for being late... *Fuchur*
  4. Fuchur

    Lights

    You can manipulate lights (from within the lightview) with the space-navigator. But I although couldnt find a way to adjust them with a mouse. *Fuchur*
  5. Fuchur

    Nidaros Cathedral

    That has to be one of the most or the most complex model ever created in A:M. VERY impressive! *Fuchur*
  6. Here is a short description how to disable desktop composition: LINK *Fuchur*
  7. Do you use Windows Vista? You have to deactivate the Desktop-Composition for Animation:Master there. Another option is to change the driver for Realtimeviews for A:M. -> Options > Global > Direct3d/OpenGL... switch this. *Fuchur*
  8. Good one... *Fuchur*
  9. Very nicely done... you may want to increase the density of SSS a bit so. Dont know what you are using now? 100%? Try 200%. See you *Fuchur*
  10. As I understand it, he doesnt own a subscription... he just didnt know which update to get. *Fuchur*
  11. Lets face it: A:M cant be run on Windows 3.1 neighter... sorry to say that, but if you change your OS to something that hadnt been out I think it is quite comon to not be able to run the programm... Not Hash or A:M is to be blamed here... apple is... if they change that much and doesnt stay at compatible it is not A:Ms fault. I would recommend you to use an older computer with the old OS, go to a windows-machine for testing A:M or / and get A:M v15 if you like it. It is a pitty that you never could find the time in 5 years to try it out so... See you *Fuchur*
  12. Snap to Grid is named okay if you ask me.. it just has a bit strange behaviour if you edited the position of an existing point. Nevertheless that is useful too. It will not allow you to place a new CP anywhere but only on the grid. For the lathe-options: Just CTRL + Click on the lathe-tool-button and the options will appear... makes things much faster. *Fuchur*
  13. And I am from the material-effector-section. *Fuchur*
  14. Yep, its common in the movieindustry no matter where you go He says: "Cut, all back to the beginning / lets start again..." Thanks for the comments It is meant to become a small series with him... till now it is only Take 1 so... I just wanted to train my (close to not existing ) characteranimation-skills and wanted to have a story for that... *Fuchur*
  15. Just wanted to show a small short-idea of mine... Have fun with the plumpers (No offence meant... next time they will be called plompers...) (h264, mp4) *Fuchur* take_01_how_it_began.zip plompers_take_01.zip
  16. Go Options -> Folders and have a look if the pathes there are correct and/or put some new pathes in. There is also a whole guide what to do, but I cant find it right now. *Fuchur*
  17. If you didnt do it till now, you should sooner or later think about splitting the model into several model-files to avoid Findig-Patches-Problems. *Fuchur*
  18. If your models are created with Subdivision Surfaces and/or very well designed edgeloops, you will have good results... if not you wont. *Fuchur*
  19. I dont think that Steffen has anything against it, but please make sure to ask people before downloading something from their websites and uploading it somewhere else... That is just not too polite... anyway: Thanks for the tut. *Fuchur*
  20. Sounds a bit much too me, but anyway: Nice start. *Fuchur*
  21. All white should work. *Fuchur*
  22. You can use a ambiance-intensity-map to make that possible. It is a greyscale-image where the full ambiance-areas are represented by white and the none-ambianced parts are black. Or you can create a group and manipulate its surfaceproperties. The group should have the exact same size like the decal. *Fuchur*
  23. There is no need for simcloth to manipulated geometry. For A:M there is no difference between "cloth" or the body at first. You can define patches to being cloth in a simulation, but other than that it is just geometry like anything else too. You can of course use (Fan-)Bones (with CP-weights), SmartSkins and CP-Animation to keep cloth (or any other geometry) where you want it while animating. It highly depends on what you want to do: - Throusers for instances shouldnt be simulated with SimCloth. (or at least it is hard to too). - Skirts can be simulated with simcloth. If you set SimCloth in the right way up, it will produce very nice results, but it is hard to do that. One thing you should however know: Lets say you are trying to animate a skirt. Not your whole skirt has to be manipulated by SimCloth. It will be enough if only one or two spline-rings at the end of the skirt will be simulated by simcloth and the other stuff will be manipulated by CPs, SmartSkins FanBones or anything else. The thing is: For SimCloth you need a deflector. That means underlying geometry. For the other attempts you will often like to only model the skirts, etc and dont model the hips underneath. This will help you to rig the skirt without having to worry about intersections, etc. So how should you begin? I would recommend to try a few things out before you are going to do "the heavy stuff". Do a few SimCloth-simulations with simple stuff, Rig a few things with SmartSkins, Fanbones and or CP-Weights. Starting with a complex character to understand what these things wont lead you to your aim. Before you do the heavy stuff, you have to practise a bit. *Fuchur*
  24. H264 and other will only show up in CamStudio if you download FFdshow. You can do it with another workflow using super and the loose-less-codec so. I recommend using FFdshow with MotionJpeg-Codec and after that using Super, Vegas or Quicktime Pro to make a mp4 from it. *Fuchur* PS: FFdshow can be downloaded here: Sourceforge
  25. Fuchur

    Nidaros Cathedral

    You should have a look at the individual draw-possibilities in hybrid-realtime-mode. (press 7 on your keyboard, not key-pad / num-block) In the PWS > Choreography you will find a button next to the objects in the scene, with which you can go to a Peak-Display-Mode, Box-Display-Mode or Invisible-Display-Mode. These modes are ONLY for realtime-rendering. Finalrendering wont be changed. I think if you would use the Box-Displaymode for all the parts you don't need, A:M should handle it just fine again. (cant test it so) And you can still see the dimensions of your objects. -> I only assume that, but when I worked on a high-patch-count-model I did it and it worked much more fluid. Make sure you are really in hybrid-realtime-mode / defaul-mode not in wireframe. Wireframe and the others will globally overwrite the settings you are setting in the pws-chor next to the models. *Fuchur*
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