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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. H264 and other will only show up in CamStudio if you download FFdshow. You can do it with another workflow using super and the loose-less-codec so. I recommend using FFdshow with MotionJpeg-Codec and after that using Super, Vegas or Quicktime Pro to make a mp4 from it. *Fuchur* PS: FFdshow can be downloaded here: Sourceforge
  2. Fuchur

    Nidaros Cathedral

    You should have a look at the individual draw-possibilities in hybrid-realtime-mode. (press 7 on your keyboard, not key-pad / num-block) In the PWS > Choreography you will find a button next to the objects in the scene, with which you can go to a Peak-Display-Mode, Box-Display-Mode or Invisible-Display-Mode. These modes are ONLY for realtime-rendering. Finalrendering wont be changed. I think if you would use the Box-Displaymode for all the parts you don't need, A:M should handle it just fine again. (cant test it so) And you can still see the dimensions of your objects. -> I only assume that, but when I worked on a high-patch-count-model I did it and it worked much more fluid. Make sure you are really in hybrid-realtime-mode / defaul-mode not in wireframe. Wireframe and the others will globally overwrite the settings you are setting in the pws-chor next to the models. *Fuchur*
  3. CamStudio does all that without the watermark and it will use any codec you got on your PC with FFDshow installed (which is free too) and it even provides a codec for highquality video-capturing (not distribution but to edit with it). Jing is nice, but has several drawbacks I dont like. Flash is nice, but only a real h264 is really well suited for videocaptures. Flash can do h264, but most software creating flashmovie cant and will still use On2 or even Sorenson... Camstudio is really a nice programm for screencaptures... it doesnt have many drawbacks to camtasia studio but it is free. I really like it. *Fuchur*
  4. You should convert it with Vegas or if you want to go free Super to for example h264. Anyway it depends on the screensize. If you are using a screen-resolution of 1600 x 1200 it will result in much larger filesizes than for example 1024 x 768. I use 1024 x 768 for all of my videos. You should scale your A:M-Window to that size before capturing -> This will result in a better quality and less time to convert the video. For Screencaptures you wont need many fps. So use for example 10 frames / s. Depending on how fast you move the mouse of course, but generally it will be enough. -> Using a lower value will decrease the filesize. My workflow is the following, but this is for high-quality-results: - Use MotionMPEG to capture the video (this creates really really huge files with a near to uncompressed quality) - Convert it using Vegas to h264-movs If you dont own a software like Vegas or Quicktime Pro you can do it like this, but you will need a newer computer: - Use h264, Xvid or Divx for capturing. This is much harder to do for CamStudio, so you may suffer under low framerates. If you dont have this options available in CamStudio's Videosettings, download FFD-Show. If you got any other questions, let me know. See you *Fuchur*
  5. Just to mention it: CamStudio is OpenSource and Free I use it for all my videotutorials. *Fuchur*
  6. Dont know what you are looking for, but I am a longtime A:M user and I create many videotutorials especially if you got a special question. From the technically side I know A:M quite well. I only lag of talent And just to mention it: There are many users like Robcat, etc which have both the talent and the knowledge here and will give you all the informations you need. *Fuchur*
  7. Depending on what you are searching for: Have a look www.patchwork3d.de *Fuchur*
  8. Can you open it in a txt-editor like notepad? Then you can save it with notepad too... normally you can edit most A:M files like that (even prj, mdl, etc.) *Fuchur*
  9. If you got a CD you got the "full" version. (the websubscription is although a full version but only for a year). You have to have the CD in the drive when you start A:M. After that you can take the CD out and insert anything you want. *Fuchur*
  10. Two options: - Buy the Web Subscription (79 Dollars) and get the latest version of A:M. - Get an USB-CD/DVD-Drive (very likely an equal price but with the old version of A:M. -> I would recommend to buy the Web Subscription. *Fuchur*
  11. The models are great, but the SSS and the good lightening really does make it a potential materspiece! *Fuchur*
  12. *grin* yup, nice one *Fuchur*
  13. spot on, I do this all the time. The real question is: Do he need the chors to merge "behind eachother" so that the animations of chor1 are going on after the animations of chor two, or do you want to merge two which have things happening at the same time? The second one can be archieved by eighter using the steps the others mentioned or by opening both chors and drag and dropping the models / lights /cameras you need into the other one via PWS. The first approach is more difficult... you would have to shift the animations of one chor and after that merge them... SHifting can be done by selecting all the keyframes and moving them in the timeline-window. *Fuchur*
  14. Very nice looking character I like him! *Fuchur*
  15. The easiest way would be a screencaputre-tool like camstudio. So you could just get a webpage and take a screen-capture-video of the process. Another one would be to use for eample AfterEffects or Flash to generate something like that. (more complex) See you *Fuchur*
  16. Do you only want to show that on a 3d-model in a 3d-film or do you need the functionality? If the second you need a Webtechnology (at least) like Javascript, PHP or Flash. *Fuchur*
  17. You modelling-skills have sure envolved And the story is funnny too *Fuchur*
  18. This will be gorgeous! Already looks like a winner! *Fuchur*
  19. Thanks for your feedback... I finally descided to go the 3-point-road, which will work out okay, even so not as great as radiosity... I'll post a picture of it soon. It looks good enough. Thanks for your affords... *Fuchur*
  20. Have a look in the toolbar below the "Add"-Button (on the right). You will find the same functionallity with a button there... Peaked CPs will (at first) use straight lines. (you can change the bias after that too to get another look. Differenz is, that you can set yeah bias-handler on every side of the cp independently). *Fuchur*
  21. That one is nice too yes... but it is not only the caustics... it is just very smooth looking... I think I like the photon-look... a bit dirty but very lifelike... cant really say what it is... it just looks quite realistically... *Fuchur*
  22. I think it is hard to get an authentic look of glass without a very well lightening... I tried AO and some other things but I could get the lightening... Radiosity is just more authentic, including the light coming from the surroundin areas, near by geometry, the brighter parts where a geometry is near another one and the photons are reflecting several times and getting caught there... it just looks smoother and more diffuse than other stuff... AO didnt work out well... even with AO transparency activated it was much less bright. I tried to increase the ambiance-value of the paper behind the glass which was better, but still not what I was looking for... especially the thin edges of the glass (beveled) are not very pronounces by AO which makes the glass less visible... I tried setting up the specularity with additional lights but I couldnt get it to look right... I even think that the edges have to be less bright but darker to look right. I tried to scale the chor down and I get more possibilities with that, but I think the high Index of Refraction (Acryl has something like 1.5) is causing the problems behind the glass... Any idea what to do against that? the next thing I would try would be to render the paper flatshaded and the rest with radiosity... that may look okay. *Fuchur*
  23. I have a problem with lightening an acryl-block with an image behind it in A:M. The best result I could archieve till now is a Radiosity-rendering, which looks great except the dark parts behind the acryl-block. Anyone can give me a hint to what to do next? I cant increase the sample-area or the amount of photons (A:M seems to have a limit here). I attached the consolidated projekt (had to replace the image with a dummy-image... but that doesnt matter... The rendering here is a progressiv-one, but it although looks like that in final-rendering. I am talking about the chor "Radiosity_Acryl" here. There I am combining Arealight-Shadows with Radiosity. Thank you very much in advance! See you *Fuchur* acryl_block_forum.zip
  24. This depends highly on your scene... so I cant say much about that... resolution is just what you need and what you are willing to render... I wouldnt go under 640 x 480 so... I usually render to pal or if needed to 720p (smaller HD-standard-resolution). For multipass... for some scenes, especially if you are after some features you need to turn on multipass (for example EXR-Rendering, real motion blur, etc.) For rendering just a preview or just to determine what you need it is very likely overkill... I would suggest to first turn of multipass and see if this is enough for your scene... if it is not, use it something different. Without multipass it will render much faster, most things will look mor or less the same but some dont... you should just try it out. *Fuchur*
  25. Render to Imagesequences and start A:M two times... Then split the rendering and render for example 0-99 with the first Instance of A:M and the second 100-200 by the second instance. After rendering has finished you can combine the imagesequences together using A:M (or a editingprogramm if you prefer to). This has several advantages: - If something goes wrong you can rerender from any time A:M stopped or something isnt like you wanted it to be without haveing to rerender the whole movie. (mov or any other moviefileformat will be corrupt if that happens and doesnt work) - If you want to use several instances of A:M it can speed up rendertimes for up to about n * 90% (in an n-core-system) for rendering imagesequences. *Fuchur*
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