sprockets TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders Animated Commercial by Soulcage Tralfaz's Lost In Space Robot Rodger Reynold's Architectural WIP Live Answer Time Demo
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Fuchur

*A:M User*
  • Posts

    5,373
  • Joined

  • Last visited

  • Days Won

    84

Everything posted by Fuchur

  1. Wow! That is a most excellent presentation! Thank you. Done clearly and concisely. AND I find it ironic that you did it this way - rather than make a video. (of which I'm glad) I am one of those who prefer the written step by step with screen captures, way more than the live video tutes - Videos (with real-time screen captures) might be good for providing an overview, and introducing a subject, or critiquing an animation...but I find them very difficult, time consuming to use as a reference, if I need to remember settings, procedures. I normally like videotutorials (so you are right, for stuff like precise numbers, etc. they are not that well suited...) but there was although a very easy reason why I didnt create one: I couldnt. CamStudio can only be started once and I couldnt show of every step without a second instance Thanks to you all... it made fun to make it and I am glad to help you to help others I hope there will be lots of good tutorials on different subjects. Just to let you know: If you need permament webspace for a videotutorial for A:M or anything related to A:M, let me know. I'd be glad to upload it to my server / may give out temporary FTP-accounts for those who want to upload them directly. See you *Fuchur*
  2. Dont know what happend there, but I am glad you got it working. *Fuchur*
  3. I think the best way is to use a mask on a layer, than use the mask-image (black / white, make sure to select it before going on) and paint on that with a black or white pencil. (depending which you need... black = 100% transparency, white 0% transparency). You can although use filltools with selections, blur-filters and so on with the mask (make sure to not use the image for the blur- etc operations) *Fuchur*
  4. I saw that there was another question in the thread about a step-by-step-tutorial for super and Camstudio... I did one and attached it to the thread. See you *Fuchur*
  5. Long time ago, so sorry that I didnt answer earlier... didnt see that you asked something again. Here is a step by step image-tutorial on the subject of setting up Camstudio and Super. Super doesnt create the best quality-outputs, but it is the best free converter out there, in my opinion, so if you want to get it free, this is the best workflow I have to offer. (EDIT: Another very good, free converter is Xmedia Recode). Again: You will need - CamStudio - Super - FFDshow - VLC or Quicktime (I prefer VLC). *Fuchur*
  6. Best wishes of course from me to... sorry for being late... *Fuchur*
  7. Fuchur

    Lights

    You can manipulate lights (from within the lightview) with the space-navigator. But I although couldnt find a way to adjust them with a mouse. *Fuchur*
  8. Fuchur

    Nidaros Cathedral

    That has to be one of the most or the most complex model ever created in A:M. VERY impressive! *Fuchur*
  9. Here is a short description how to disable desktop composition: LINK *Fuchur*
  10. Do you use Windows Vista? You have to deactivate the Desktop-Composition for Animation:Master there. Another option is to change the driver for Realtimeviews for A:M. -> Options > Global > Direct3d/OpenGL... switch this. *Fuchur*
  11. Very nicely done... you may want to increase the density of SSS a bit so. Dont know what you are using now? 100%? Try 200%. See you *Fuchur*
  12. As I understand it, he doesnt own a subscription... he just didnt know which update to get. *Fuchur*
  13. Lets face it: A:M cant be run on Windows 3.1 neighter... sorry to say that, but if you change your OS to something that hadnt been out I think it is quite comon to not be able to run the programm... Not Hash or A:M is to be blamed here... apple is... if they change that much and doesnt stay at compatible it is not A:Ms fault. I would recommend you to use an older computer with the old OS, go to a windows-machine for testing A:M or / and get A:M v15 if you like it. It is a pitty that you never could find the time in 5 years to try it out so... See you *Fuchur*
  14. Snap to Grid is named okay if you ask me.. it just has a bit strange behaviour if you edited the position of an existing point. Nevertheless that is useful too. It will not allow you to place a new CP anywhere but only on the grid. For the lathe-options: Just CTRL + Click on the lathe-tool-button and the options will appear... makes things much faster. *Fuchur*
  15. And I am from the material-effector-section. *Fuchur*
  16. Yep, its common in the movieindustry no matter where you go He says: "Cut, all back to the beginning / lets start again..." Thanks for the comments It is meant to become a small series with him... till now it is only Take 1 so... I just wanted to train my (close to not existing ) characteranimation-skills and wanted to have a story for that... *Fuchur*
  17. Just wanted to show a small short-idea of mine... Have fun with the plumpers (No offence meant... next time they will be called plompers...) (h264, mp4) *Fuchur* take_01_how_it_began.zip plompers_take_01.zip
  18. Go Options -> Folders and have a look if the pathes there are correct and/or put some new pathes in. There is also a whole guide what to do, but I cant find it right now. *Fuchur*
  19. If you didnt do it till now, you should sooner or later think about splitting the model into several model-files to avoid Findig-Patches-Problems. *Fuchur*
  20. If your models are created with Subdivision Surfaces and/or very well designed edgeloops, you will have good results... if not you wont. *Fuchur*
  21. I dont think that Steffen has anything against it, but please make sure to ask people before downloading something from their websites and uploading it somewhere else... That is just not too polite... anyway: Thanks for the tut. *Fuchur*
  22. Sounds a bit much too me, but anyway: Nice start. *Fuchur*
  23. All white should work. *Fuchur*
  24. You can use a ambiance-intensity-map to make that possible. It is a greyscale-image where the full ambiance-areas are represented by white and the none-ambianced parts are black. Or you can create a group and manipulate its surfaceproperties. The group should have the exact same size like the decal. *Fuchur*
×
×
  • Create New...