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Everything posted by Fuchur
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How many cores do you have? And how much RAM do you have? Normally you can run 3 instances without a problem on a Quadcore and it wont slow down anything. this may change if RAM is short or any other compontent isnt fast enough... *Fuchur*
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If you thought this is it - you are wrong. Here is Take 02 of the plompers... "Gimme the Micro..." Have fun! *Fuchur* plompers_take_02.zip
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What didnt you like about CamStudio? If you are going the way I am (recordin to a big file and rerendering it using super) it should work pretty well... *Fuchur*
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If I had to do it, I would try to use several models and fly with the camera through clouds. Whenever you need to change something there is a cloud and you just fly through it. That should do the trick quite well. It is very hard to do it in another way... anyway the spline-nature could help here, but it would very likely result in huge rendertimes to model something from the greates detail you need and go to the space to render it. Hope that helps. *Fuchur*
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Like the characters very much! *Fuchur*
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You can always disconnect the splines... there is a button that can dettach a cp... 1.) Copy your model to a new model-file / window. 2.) Go to the X-Connections, select the cp in the middle and hit the button in the same toolbar where Add is although placed. This doesnt change the position of the cps or spline, it only deattches them and like that they wont render as surfaces anymore. *Fuchur*
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Very nice! This is very realistic and very nice to look at... See you *Fuchur*
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Steffen, not Steve... and there are already 3 plugins which do that. Sweeper, Duplicator and for models in the chor there is Multiply (this not included if I am not wrong and has to be downloaded here - it is free). See you *Fuchur*
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You lost a few steps like changing the new decal to normal-map-type (it is still in color-mode) or the 1-frame-rendering-setting which is at 38frames in your video, etc but anyway thanks for the info. *Fuchur*
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No I dont think it can. But you can use the free trial of camtasia. Use CamStudio for all your needs (Windows-vis). It is free, it is very customizeable and it works very well. -> Tutorial
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Looks great! You should send that to jason at hash dot com to participate at the mascot-contest! *Fuchur*
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Not bad... you should insert him into the mascot-contest! *Fuchur*
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Looks more like the explosion-project of the data-folder/cd to me. *Fuchur*
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SMTP is only another way to show the same. The difference is, that Frames are not connected to a certain specific "time". You can specify if 50 frames or 1 frame will be a second. SMTP will translate the frames based on the setting in "Frames Per Seconds" (can be found in the options-menu) into a human-readable form. Something like 30 frames = 1 second or 50 frames = 1 second (for HD-content). So there is no linear connection between frames and seconds, it is a defintion you can make by yourself or which is defined by the outputmedia you want to screen it at. In the US you whould have to specify for example 29.97 frames as a second, for PAL-countries (most European and some other countries) it is 25 fps, cinema had 24 fps, and so on. The new HD-standards are a bit less complicated. There it is (most often) 50fps. (even so this can differ too). In the end: Know what you need and insert the right FPS in the Optionmenu of A:M and than use SMTP. For internetuse for example it is not necessary to use 30fps or even 50fps... 25 is a common standard here. Flashcontent is often even created with only 12fps, so I dont recommend that for 3d-animations. *Fuchur*
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Disregard - Just figured it out . . . What was wrong? I never used that option and did it in the pose right away... *Fuchur*
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Hi everybody... The image used in this calendar was created entirely in A:M. Open every day a new present till x-mas... Especially funny and well done is for example present 2. (but there are many good once!) Just to mention it: These clips are not created by 3We (or you will see it in the credits). It is just a compilation of funny or very well made commercials. Have fun! http://advent.3we.de See you *Fuchur*
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Did the rendering. The same result with 15i -> 7:56 min *Fuchur*
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Such a feature already existst... it was introduced for Avalance studios... I just dont know exactly what it produces... I think it produces a lightmap for each patch... but cant say exactly. I tried to use it for my diploma-thesis, but I couldnt get it to work with Quest3d. Most of the programms need one big map, not several for each patch. But maybe someone of you can? Create a Chor and go to "Export > Lightmaps". *Fuchur*
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This is my Benchmark: - Version: 15h - Renderingtime: 7:56 - CPU: AMD Phenom II 955 - Corespeed: 3,2 GHz (per core) - Cores used: 1 core - Cores Total: 4 cores - RAM : 4 GB DDR3 RAM (1066 MHz), 2GB used - OS: Windows XP (32 bit( For the people saying, A:M is too slow for such a scene: This project contains settings which wouldn't have to be used for the image it produces. A reflection-level of 8 (for instance) is just much to high and will increase the renderingtimes significantly. It is however good to test with such a setting, because it will increase the renderingtime and will show the differences between processors in a better way. See you *Fuchur*
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I think it is an image-fileformat, which can be read by Xnview which was created for PaintBrush. See you *Fuchur*
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I cant watch it... quite odd so that it is available in France for example (if it is). Any nazi-symbols in there? In germany it is not allowed to draw such symbols (like the hakenkreuz) which seems to be okay in America (at least if I watch American History X)? *Fuchur*
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My last question is: Is it possible to export files from A:M in a format that can be used by other 3D apps such as Max and Maya? My guess would be no, since A:M is spline-based not poly-based. Export isnt that much of trouble... OBJ, DXF and DirectX-files work quite well... import on the other hand is a whole other story. *Fuchur*
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Here is a small description: SoftwareFocus: Animation:Master *Fuchur*
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A:M has an algorithm like that implemented since I am using it (about 9 years)... Try using "Reduce Keyframes" on your animation. This should kill unnecessary keysframes from your files and make it much smoother. Higher resolutions like 720p or even 1080p are just not useable on the web in many situations... people have faster connections today, but that doesnt mean that anyone can really stream a 1080p-video without using a very well suited codec with lots of work on that part. Youtube doesnt use anything like 720p or 1080p... even the "HD"-file you can get by clicking on the button is much smaller than 720p. It is only slightly over SD. You can render to high-resolutions in A:M without a problem. Just change to whatever you want. 720p and 1080p are presets which are available. Even 4k is available... I am rendering my previews in 640 x 480 or the 16:9-equivalent to see how it works out and after that in final-rendering you can still increase the resolution. I dont have a bigger problem with increasing the default-resolution, but it has one big drawback: Rendertimes for such resolutions are just much longer. *Fuchur*
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Cutplane is a good plugin. It should not be used in every circumstance, but for doing this "need another splinering there"-kind of stuff it is very helpful... Steffen was very generious in creating it after we talked about it. If you have any questions and he is busy, I'll be happy to answer where I can. *Fuchur*