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Everything posted by Fuchur
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I dont think this useful... where should the EXR-File get the buffers from out of for example a JPG? *Fuchur*
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...and the old A:M films runs not with php5? Thank you Jason, looks much more modern... when I receive my confirmation mail (I asked for it yesterday, but didnt receive it till now) I am going to upload a few of my animations. See you *Fuchur*
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If it is just about space I would host them at my website. Maybe I would recompress them to h264 if they are not in that videoformat to make them streamable and smaller. It would help to keep them online. Anyway I would need to download them from somewhere... Till now I dont see how A:M films would be a good option since the size / resolution is very limited there. So I dont know what Jason has in mind with AM Films. *Fuchur*
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The thread was about DPI and Resolution and so on. Realtimrenderings would be based on the graficcard-power, everything else seems to be mostly based on RAM-amount useable (you can install 16 GB but if the OS cant handle that or the programm can not, that wont help anything...). 2000 px x 2000px is pretty much already, but for example for photo-printers or other high-resolution-prints such resolutions have to be used. I know that for most other stuff you dont need it... There are some myths about DPI which are (if you ask me) mostly based on the algorithms photoshop uses for resampling images. In reality, the only thing that really counts are pixels. an image printed at 300 dpi with 3000 x 3000 px has still 3000 px and like that the same resolution and quality. The DPI-setting will determine the actually printing width so. 30 cm for example printed at 300 dpi need a certain amount of pixels if they should not be resampled (which looses some quality). -> 300 dpi = about 120 dots per cm. -> an image of 1200 px width and height can be printed in a size of 10 cm x 10 cm without interpolation. 300 dpi is much so... often 200 dpi are enough to give a nice printing-result, anyway most printers want to get data at 300 dpi to be sure that it is enough. On the other hand large printings are often not seen from a very close distance and for example a poster on a housewall (the big once) dont need these kind of DPI-amounts. Anyway: There are circumstances when you may get ask for very large renderings to for example be able to use only cutouts of the rendering. It is just more flexible to have a high resolution-rendering. What size A:M can render is althought highly based on the complexity of the scene. *Fuchur*
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Dont forget that A:M isnt able to use anything over 1.5 - 2 GB of RAM under 32 bit-OSes. *Fuchur*
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I think it is a RAM-problem. I can render resolutions up to 3750 x 3500 (stills) anything above that will not render. But that is pretty huge and works for most printprojects you will need. *Fuchur*
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How many cores do you have? And how much RAM do you have? Normally you can run 3 instances without a problem on a Quadcore and it wont slow down anything. this may change if RAM is short or any other compontent isnt fast enough... *Fuchur*
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If you thought this is it - you are wrong. Here is Take 02 of the plompers... "Gimme the Micro..." Have fun! *Fuchur* plompers_take_02.zip
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What didnt you like about CamStudio? If you are going the way I am (recordin to a big file and rerendering it using super) it should work pretty well... *Fuchur*
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If I had to do it, I would try to use several models and fly with the camera through clouds. Whenever you need to change something there is a cloud and you just fly through it. That should do the trick quite well. It is very hard to do it in another way... anyway the spline-nature could help here, but it would very likely result in huge rendertimes to model something from the greates detail you need and go to the space to render it. Hope that helps. *Fuchur*
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Like the characters very much! *Fuchur*
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You can always disconnect the splines... there is a button that can dettach a cp... 1.) Copy your model to a new model-file / window. 2.) Go to the X-Connections, select the cp in the middle and hit the button in the same toolbar where Add is although placed. This doesnt change the position of the cps or spline, it only deattches them and like that they wont render as surfaces anymore. *Fuchur*
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Very nice! This is very realistic and very nice to look at... See you *Fuchur*
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Steffen, not Steve... and there are already 3 plugins which do that. Sweeper, Duplicator and for models in the chor there is Multiply (this not included if I am not wrong and has to be downloaded here - it is free). See you *Fuchur*
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You lost a few steps like changing the new decal to normal-map-type (it is still in color-mode) or the 1-frame-rendering-setting which is at 38frames in your video, etc but anyway thanks for the info. *Fuchur*
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No I dont think it can. But you can use the free trial of camtasia. Use CamStudio for all your needs (Windows-vis). It is free, it is very customizeable and it works very well. -> Tutorial
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Looks great! You should send that to jason at hash dot com to participate at the mascot-contest! *Fuchur*
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Not bad... you should insert him into the mascot-contest! *Fuchur*
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Looks more like the explosion-project of the data-folder/cd to me. *Fuchur*
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SMTP is only another way to show the same. The difference is, that Frames are not connected to a certain specific "time". You can specify if 50 frames or 1 frame will be a second. SMTP will translate the frames based on the setting in "Frames Per Seconds" (can be found in the options-menu) into a human-readable form. Something like 30 frames = 1 second or 50 frames = 1 second (for HD-content). So there is no linear connection between frames and seconds, it is a defintion you can make by yourself or which is defined by the outputmedia you want to screen it at. In the US you whould have to specify for example 29.97 frames as a second, for PAL-countries (most European and some other countries) it is 25 fps, cinema had 24 fps, and so on. The new HD-standards are a bit less complicated. There it is (most often) 50fps. (even so this can differ too). In the end: Know what you need and insert the right FPS in the Optionmenu of A:M and than use SMTP. For internetuse for example it is not necessary to use 30fps or even 50fps... 25 is a common standard here. Flashcontent is often even created with only 12fps, so I dont recommend that for 3d-animations. *Fuchur*
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Disregard - Just figured it out . . . What was wrong? I never used that option and did it in the pose right away... *Fuchur*
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Hi everybody... The image used in this calendar was created entirely in A:M. Open every day a new present till x-mas... Especially funny and well done is for example present 2. (but there are many good once!) Just to mention it: These clips are not created by 3We (or you will see it in the credits). It is just a compilation of funny or very well made commercials. Have fun! http://advent.3we.de See you *Fuchur*
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Did the rendering. The same result with 15i -> 7:56 min *Fuchur*
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Such a feature already existst... it was introduced for Avalance studios... I just dont know exactly what it produces... I think it produces a lightmap for each patch... but cant say exactly. I tried to use it for my diploma-thesis, but I couldnt get it to work with Quest3d. Most of the programms need one big map, not several for each patch. But maybe someone of you can? Create a Chor and go to "Export > Lightmaps". *Fuchur*
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This is my Benchmark: - Version: 15h - Renderingtime: 7:56 - CPU: AMD Phenom II 955 - Corespeed: 3,2 GHz (per core) - Cores used: 1 core - Cores Total: 4 cores - RAM : 4 GB DDR3 RAM (1066 MHz), 2GB used - OS: Windows XP (32 bit( For the people saying, A:M is too slow for such a scene: This project contains settings which wouldn't have to be used for the image it produces. A reflection-level of 8 (for instance) is just much to high and will increase the renderingtimes significantly. It is however good to test with such a setting, because it will increase the renderingtime and will show the differences between processors in a better way. See you *Fuchur*