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Everything posted by Fuchur
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There are different possibilities... ( I hope I understood you right): 1.) Use Particles. Set up an emitter, give the particles a very high lifetime and a velocity of 0. Now move the emitter (for example with a path and a path-constraint or a surface-constraint along the "line" you need to draw. 2.) Do it in post with masks. (this is one of the most important reasons why I use AE). For that create a tube-like geometry along the line you want. The ball should follow this geometry. Now render out the tube only and after that in a second imagesequence the building, after that render the ball in a third imagesequence. Now combine them in AE. Use a Mask to hide the parts of the tube that are not visible at the time and animate the masks over time. The ball should be your indicator how far you have to go with the mask. --------------------------------------- 2.) Will render much faster but will although need more work from you in post and is limited when it comes to 3d-movement. (Camera-view has to be choosen visely). See you *Fuchur*
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Go to "Tools > Customize > Keyboard" and click on "Export". That will generate a HTML-list with all the shortcuts and you can of course change them there too. *Fuchur*
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A:M can render to OpenEXR-files. Have a search for OpenEXR or LightBuffers and you should find some useful informations. See you *Fuchur*
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Hi! The other way to do it: 1.) Open a modeling-window. 2.) (rightclick) in the modeling-window (at a free space). 3.) In the menu click on "New > Rotoscope". 4.) Choose the image you want to have as a rotoscope. See you *Fuchur*
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Q6600 is a good processor, but it is outdated today... it will (if A:M handles it like the average benchmark) be a bit less fast than AMD Phenom II 945 / 955 but still not bad. The 945 is not equipped with a open multiplicator, or? Otherwise I would recommend to overclock it a bit... should work quite nice on the AMD PIIs. See you *Fuchur*
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"Right Mouse Button" ->
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Pose or Action is needed... *Fuchur*
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Just to mention it: Preview-Renderings are faster. -> green Buttons. But Final Renderings aren't. For the non-programmer that sounds odd, but this is because of many final-rendering-operations which are not programmed to be multithreadable. NetRenderer is for several computers, not for several cores! That means, you can get much out of it with 100 single-core-pcs but not with a 4-core-system. For that you should open instances, etc. *Fuchur*
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Looks like Hisako was asking about the 'Translate To' and 'Orient Like' constraints- which are the most common ways of constraining a prop like a hammer to a character's hand. I think he is asking about deformation too... *Fuchur*
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It is more or less Nancies Plugin (I think it is called "Dress me Up" or something like that) and maybe Resurface from Steffen for Poser. But this is not possible for Props, because of the whole polygon-thingy. See you *Fuchur*
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Try "Surface Baking". You will need v15 for that. - Go to the model you want to bake. - Rightclick in the modellingwindow. - Choose (with Shift-Button pressed) "Bake Surface". - Choose a texturesize. > Trial and Error is the best way to determine what you need. - Delete the material-shortcut from the group it is attached to. This may help in certain situations, but it is not always faster, depending on the texture-resolution, etc. *Fuchur*
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Did you make a keyframe at the time exactly before the toes SHOULD go up? *Fuchur*
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You will need a composition-programm like AE or Fusion. *Fuchur*
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This has to do with the interpolationmethod of the keyframes. Go to the timeline-window and activate the curve-mode (not the keyframemode). You will see what is happening by looking on the curves. Two possibilities to solve that: - Use the bias-handlers on the curves in the timelinewindow. - Change the interpolation-method to linear or Zero Slope. *Fuchur*
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Here is a tutorial I did a few month back... Have a look at this Thread... you should get a couple of new informations there: Z-Depth? - Thread *Fuchur*
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Yes it is a very good one... I still like it very much even so I saw it several times... *Fuchur*
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Isnt this what the Null-Shader does? *Fuchur*
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Yes, it can be created by that. However you have level the resulting Depth-Map, because it is 16 or 32 bit and will show as a black image if you dont do that. *Fuchur*
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Although watch for groups... you have to ungroup everything and save it as AI8. Works for me with CS3. *Fuchur*
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Use Page UP / Page DOWN. These settings can be changed by "Options > Rendering" too, but oyu have to go from "Final" to "Shaded" there to get the option needed. Even better: Add the Draw / Views-Toolbar to your toolset. I have a tutorial for setting up A:M on my website (see signature). *Fuchur*
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Have a look at the rules here again: "The short-version: 1.) Patches must be created from 3, 4 or 5-CPs. 2.) Patches must contain of at least 2 splines, which are connected. 3.) 5-Point-Patches have to be created by selecting 5 CPs (see the image how they should be placed) and clicking on the Make 5-Point-Patch-Button (see the image.)" They dont form a patch because rule 2 isn't fullfilled. They are created from only one spline. *Fuchur*
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Do it like this... And no, extruding is not the only way to create a surface. You should only use it in certain situations when the continuity of the splines is garantied. The short-version: 1.) Patches must be created from 3, 4 or 5-CPs. 2.) Patches must contain of at least 2 splines, which are connected. 3.) 5-Point-Patches have to be created by selecting 5 CPs (see the image how they should be placed) and clicking on the Make 5-Point-Patch-Button (see the image.) *Fuchur*
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I dont think this useful... where should the EXR-File get the buffers from out of for example a JPG? *Fuchur*
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...and the old A:M films runs not with php5? Thank you Jason, looks much more modern... when I receive my confirmation mail (I asked for it yesterday, but didnt receive it till now) I am going to upload a few of my animations. See you *Fuchur*
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If it is just about space I would host them at my website. Maybe I would recompress them to h264 if they are not in that videoformat to make them streamable and smaller. It would help to keep them online. Anyway I would need to download them from somewhere... Till now I dont see how A:M films would be a good option since the size / resolution is very limited there. So I dont know what Jason has in mind with AM Films. *Fuchur*