sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Great stuff, Robert!
  2. That is coming along nicely, Gene! I like the style.
  3. There is no rig named the "2003 Rig" that I am aware of. If it was from 2003, it could be the 2001 Rig or TSM2, if it is one of the more popular ones.
  4. Great job, Kat!
  5. Cool stuff, Nancy!
  6. pstoedit should be able to do it...which is also a part of Ghostscript. Hope that helps.
  7. Here are two asphalt materials meant to be used together, one drives the color and the other drives the displacement. They were made in v15, so take that into account if they are used in other versions. asphalt_mat_10_13_2010.zip
  8. In order to keep the Free Materials thread organized, I made this thread for comments, critiques and suggestions about the Free Materials thread.
  9. In this thread, I'll post materials from this project that I'm making available to the community. They can be used for whatever purpose you want without restrictions. In order to keep this thread "materials only", comments, critiques and suggestions about these materials can be posted in this thread.
  10. Great stuff, Sebastian!
  11. Great stuff, Tommy!
  12. I think the collection looks great, Chuck! The price sounds reasonable. I think you should give it a shot.
  13. Nice work, Gene!
  14. Fantastic, Stian!
  15. I had to look really hard for anything to mention...and it's trivial (it might just be the way it actually is on the car). The back side of the front tire looks like the rim isn't complete...at least that's what I think is going on with it (front view final render image...right side of image, left side of car), it might be accurate considering I don't know what it actually should look like. Incredible work, Stian!
  16. Looks like a fun character, Matt!
  17. I looked at a few images of the 2006 Chevy Tahoe...like most vehicles, there are clearly defined individual pieces that you could model separately. The doors, fenders, headlights, grill, tail lights, door handles, bumpers, windshield and windows (along with the wheels, of course) could all be modeled separately and then put together (either as a single model or using an Action in a Choreography depending on how detailed you want to go). Just my two cents.
  18. Great job, Gerald!
  19. First, there are a ton of dead-end splines in there. Here is an image that shows the ones I can see. Second, there are a lot of unnecessary splines. Third, I think you would get better results modeling things as separate pieces. Some tutorials that might help would be: Rodger Reynolds Non-character Modeling in A:M tutorials. Yves Poissant's Understanding A:M CP bias Gamma property. Hope that helps. -------------------------------- EDIT -------------------------------- I should have also mentioned these tutorials: Mark Largent's Wannabee Way tutorials Jeff Cantin's Basic Splinemanship tutorials
  20. Very cool, Mark!
  21. Great stuff, Mark!
  22. Looks great, Marcos!
  23. That was fun, Alan! Great job.
  24. Great stuff, Gerry!
  25. Looks great, Gene!
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