sprockets Break Room Starship Man and flower Room with open light shining through window Perpendicular Normals gear brown shoe
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
  • Posts

    5,786
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by itsjustme

  1. I found a Mac version of pstoedit here. Hope that helps.
  2. Great stuff, Mark!
  3. You can get a Mac version of Ghostscript and GSView here...and it does a lot more than interpret for printers. I have converted images saved in Inkscape to AI using it, so I know it's possible. ----------------------- EDIT ----------------------- Since I hadn't tried it for a few years, I went back and double-checked. It looks like GSView would require pstoedit in order to do the conversion to AI. I didn't see a Mac version of pstoedit here, there were only Windows and Linux as far as I can tell. I'll do some more thinking.
  4. That was great, Gerry!
  5. Looks great so far, Mark!
  6. Great stuff, Robert!
  7. That is coming along nicely, Gene! I like the style.
  8. There is no rig named the "2003 Rig" that I am aware of. If it was from 2003, it could be the 2001 Rig or TSM2, if it is one of the more popular ones.
  9. Great job, Kat!
  10. Cool stuff, Nancy!
  11. pstoedit should be able to do it...which is also a part of Ghostscript. Hope that helps.
  12. Here are two asphalt materials meant to be used together, one drives the color and the other drives the displacement. They were made in v15, so take that into account if they are used in other versions. asphalt_mat_10_13_2010.zip
  13. In order to keep the Free Materials thread organized, I made this thread for comments, critiques and suggestions about the Free Materials thread.
  14. In this thread, I'll post materials from this project that I'm making available to the community. They can be used for whatever purpose you want without restrictions. In order to keep this thread "materials only", comments, critiques and suggestions about these materials can be posted in this thread.
  15. Great stuff, Sebastian!
  16. Great stuff, Tommy!
  17. I think the collection looks great, Chuck! The price sounds reasonable. I think you should give it a shot.
  18. Nice work, Gene!
  19. Fantastic, Stian!
  20. I had to look really hard for anything to mention...and it's trivial (it might just be the way it actually is on the car). The back side of the front tire looks like the rim isn't complete...at least that's what I think is going on with it (front view final render image...right side of image, left side of car), it might be accurate considering I don't know what it actually should look like. Incredible work, Stian!
  21. Looks like a fun character, Matt!
  22. I looked at a few images of the 2006 Chevy Tahoe...like most vehicles, there are clearly defined individual pieces that you could model separately. The doors, fenders, headlights, grill, tail lights, door handles, bumpers, windshield and windows (along with the wheels, of course) could all be modeled separately and then put together (either as a single model or using an Action in a Choreography depending on how detailed you want to go). Just my two cents.
  23. Great job, Gerald!
  24. First, there are a ton of dead-end splines in there. Here is an image that shows the ones I can see. Second, there are a lot of unnecessary splines. Third, I think you would get better results modeling things as separate pieces. Some tutorials that might help would be: Rodger Reynolds Non-character Modeling in A:M tutorials. Yves Poissant's Understanding A:M CP bias Gamma property. Hope that helps. -------------------------------- EDIT -------------------------------- I should have also mentioned these tutorials: Mark Largent's Wannabee Way tutorials Jeff Cantin's Basic Splinemanship tutorials
  25. Very cool, Mark!
×
×
  • Create New...