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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. I was hoping to render more images, but I ran out of time this evening. Here is a closer image of the mounting brackets for the conduits and a render showing what the nuts and bolts I'm using look like. If I don't need the entire bolt, I use just the head of it to reduce the patch count as much as possible...even though it's still going to be extremely high. At this point, I'm almost done with the rain gutter and I have the mounting brackets on for the conduits that are already in the scene. The patch count is now 28,215.
  2. Great looking trains, Stian!
  3. It's been a couple of days since the last post from "Pain" in this thread...I'm assuming the installation problem was solved? If it has been, it would help others who may eventually have the same problem if the solution were shared with the community in this thread.
  4. I got rid of the problematic hooks on the door frames, added some bolts to the boxes on the wall and modeled a set of stairs. For anyone keeping score, the patch count is at 17,299 at the moment...so, some over-modeling, but I feel alright about it. Still a lot of things to add...I'll get back to it tonight. Here's a few updated "so far" renders:
  5. You don't need the setup on the disc...use the links I posted (v11stuff.EXE, then run AM2004.EXE). Make sure "autorun" is off, run those two EXE files with the disc in the drive. That should install the program, then, run it from the desktop icon.
  6. When you run the installation, first run v11stuff.EXE, then run AM2004.EXE.
  7. Now, run the installation file that you downloaded from the link I posted...that is the latest v11.1. Your computer will access the disc when it needs to confirm it's there.
  8. Turn off "autorun" on your disc drive.
  9. Are you running the installation as administrator? I've never had to do that, but I don't have Windows 7. Also, are you running any disc emulation software? That has been a problem in the past.
  10. What picture is on your disc? a orange monster with a purple face pointing at somethin Then that is the correct disc for the link I posted. ------------------------ EDIT ------------------------ Are you running the installation as administrator? I've never had to do that, but I don't have Windows 7. Also, are you running any disc emulation software? That has been a problem in the past.
  11. I'm not sure it would work, but, deleting the "master.lic" has worked for other problems.
  12. The latest version you can update AM2004 (11.1) to is located here (Windows). You won't be able to update to the latest version, 15.0j+, using your v11 disc. You can get the current subscription version (1 year license) for $79.99 (US) here if you don't want to pay for the CD version. Hope that helps.
  13. If you are using v13, you can download the last version of it (v13.0t)...it won't expire and is tied to the CD. If you are using the Yeti disc, download it here (Windows) or here (OSX). If you are using the TinWoodman/Scarecrow disc (the one with a mostly chrome TinWoodman), download it here (Windows, I didn't find an OSX version for v13 tied to this disc). Hope the helps, Rob.
  14. The latest version of 13 is v13.0t...it probably couldn't hurt to get that first. I had no problem with the model in v13.0t. My guess it's your render settings..."Options/Rendering". Set it to "Final Render" and turn everything else "off" and see if that clears it up. Hope that helps, Rob.
  15. Thanks for the encouragement, guys. Hopefully, I'll end up with something worth looking at. I decided to detail the doors quite a bit...I'm over-modeling a few things, I realize. The reason for the added detail is that I intend to use these doors in other sets and I want to cover all possibilities. The first animation is going to be extremely simple and this set is going to be way more than what is needed for that, but I plan on re-using it at least a few times. I've made two versions of the door, one of them has a standard-looking door knob. I've got them rigged with a working lock (moves when the handle/knob is turned), working dead-bolt and working hinges. The heads of the screws are just bump and diffuse maps as are the key holes...I mainly wanted to make sure it would look good enough to use (I think it will work well enough). Here are some renders I did to check for any problems. There is a black mark on the image of the entire door (on the door frame, right side, near the bottom hinge) that I think is being caused by a hook...at least I think that's what is causing it.
  16. I tried installing the plugin in v13.0t and got the same error...Steffen would be the one to ask how to correct the problem.
  17. Did you download the "prior 15f" version? That is located here (Windows). Hope that helps.
  18. I posted the beginnings of the first set here.
  19. Here's the beginnings of the first set. There is a lot left to do, but I figure showing my work might make me get things done a little faster...we'll see. Obviously, the stairs aren't done, the hinges on the doors, more electrical conduits, there's also a small generator building to add, another handle on one of the boxes, a gas meter, some mounting brackets for the conduits, a chain-link fence, a wooden fence, a dumpster and a bunch of other little additions. At this point, it's a little over two thousand patches.
  20. The magic word is "Action Object". I used the Hull as a "Base Model". Then drag and drop the other parts onto the Action. You simply assemble many small models to become one big model. The cannons are one model, the lifeboats are one model and so on I am using the same technique on the Nidaros Cathedral model, which at the moment consists of 54 separate models with a total of 734,742 patches You are a very scary man, Stian! Incredible work, as usual.
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