sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Great first project, David!
  2. Great stuff, Rodger!
  3. Great stuff, Ludo!
  4. Great stuff, Luis!
  5. Great stuff, Will!
  6. Great job, Matt!
  7. Good point, Sebastian. I'll second that...an e-book or video tutorials would work fine for me as well.
  8. Very cool, Ken!
  9. Great stuff, Serg!
  10. I'm going to say it's a .
  11. I think the book would be a "must have". I'll definitely pick up a copy.
  12. LOL! Great stuff, John!
  13. I'm trying to get back to it, Steve. December is my busiest month...I'm just starting to get some time again. I've also got some rig updates working and intend to get the installation tutorials done.
  14. Unfortunately, I'm forced to post another "stay alive" post. I'm presently working on some hand rig improvements...lots of testing. They are getting better, but not where I want them to be yet. Once that is worked out, I'll see about adding a little to the face rig.
  15. Happy Birthday, Mike!
  16. Great stuff, Stian!
  17. Happy Birthday!
  18. Happy Birthday, Gene!
  19. Very cool, Sebastian!
  20. Great test, Sebastian!
  21. Happy Birthday!
  22. Great stuff, Josh!
  23. Looks great so far, Sebastian!
  24. No I just tried rendering a sequence, and found that out. It would be nice to be able to render just area of the camera view to a movie or sequence. Thanks for the help! You can render elements separately and then composite them together...I'm not sure exactly what you're trying to do.
  25. I'm not sure what you did to get the highlighted items...I don't remember seeing those before . Normally, if you translated the bone, you would get something like "Transform.Translate.X". As far as the bone resizing...there is also a mention of "Bone Position.Length" in there. Deleting the highlighted stuff should clear it up. Hope that helps.
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