sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. I think I see what you're seeing, Jake (the same frame stepping Robert and Nancy mentioned). It seems like a lower frame rate than it actually is...have you tried rendering it without blur?
  2. Looks great so far, Steve!
  3. Great stuff, Mark!
  4. Happy Birthday, Dhar!
  5. itsjustme

    Cicak

    Looks great, Gerry!
  6. The best way to figure it out would be to post the rig that has the problem without the geometry, Mack. It would make it easier to track down.
  7. Happy Birthday, Gerry!
  8. Happy Birthday, Paul!
  9. It took about thirty minutes for an AO render (plus about fifteen minutes for the ceiling render)...my laptop isn't the fastest. I rendered using v15 on a 32 bit OS as well. I'm thinking it would be a lot faster in v16 on a 64 bit system. Also, the backgrounds will get rendered once per angle instead of every frame...which should save time in an animation render. The patch count for this room is 108,327 at the moment...of course, it'll end up being a lot more than that.
  10. Happy Birthday, Mark!
  11. Just another update for this thread. I made another QuickStart Expression tutorial on making a circular orbit here that was also used to make a propeller rig with throttle for Jake here. The progress on the break room is in this thread. Now, I'm going to bounce back to the rig for a few days and make another Expression tutorial. It feels better actually seeing things get kicked out. I'll keep bouncing around between things for a while and see what happens.
  12. I tried some experimenting with having the ceiling set to "Cast Occlusion/Off"...I'll need to do some more experimenting to see if I can get better results than I have so far. Here's an image done using the previous method, so, the lighting is inaccurate, but it will show what's in the room at this point. Still a lot to do.
  13. Have you tried setting the ceiling model to Options > Cast Occlusion > Off ? I was under the impression that if you do this, you don't have to render twice and composite. Hmmm, I haven't tried that, Holmes. I'll do some messing with that. Thanks!
  14. Great stuff, Robert!
  15. Since it is an AO render, I rendered the room without the ceiling, then rendered the ceiling and composited them together.
  16. Here is the beginnings of the second set...the break room. The room has two doors leading to a hallway (one door is shown here), the floor, baseboard and acoustical ceiling tile. I put the chair in the shot as a visual reference...eventually, there will be at least six tables with six chairs per table, kitchen cabinets, sink, soda machine, emergency lights, light fixtures, fire extinguisher, coffee maker, etc. Of course, it's not lit properly yet, but I wanted to show a little forward movement on this.
  17. I'd be interested as well, Robert.
  18. Great start, Steve!
  19. Happy Birthday, David!
  20. Great stuff, John!
  21. Congrats, guys!
  22. I had no idea it was such a reviled font. I used it recently for the "QuickStart" Expressions tutorial splash screen...maybe I should have gotten suggestions on the font first. Oh well, the damage is done.
  23. I'm with Jake. I think Darrin needs to focus a little and clarify what we're looking at.
  24. Looks great so far, Nancy!
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