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Everything posted by itsjustme
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The only thing I would add is that any bone with "geom" in the name will be unhidden in Bones Mode (all other bones will be hidden) after running the InstallRig plugin.
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The InstallRig plugin is explained in the video tutorial I put together a few years ago...here (it explains how to build a rig that uses the plugin and what it will do). The 2008 Rig and the Squetch Rig both use this plugin for the installation process. While the plugin is included in the current version, you will have to add it for v13...it is available in these forums. You can still use the 2001 Rig, but there are several rigs that you would probably find easier to animate with. The LiteRig, 2008 Rig, TSM2 or the Squetch Rig (all free and available on these forums) would be the standard options, but you could also "roll your own". I haven't heard of a "Taylor" skeleton...so, I can't help with that. The "Show Some Backbone" tutorial explains how to install the 2001 (Thom) Rig. Hope that helps.
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That was fun! I'll echo the critique on the smoothness of the splines, but I don't think it was a "deal breaker" in this animation.
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Happy Birthday, Filip!
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attempting to model again and now partially rigged
itsjustme replied to johnl3d's topic in Tinkering Gnome's Workshop
Lots of different ways you could go, John...it depends on what you're after. How about a Path Constraint with controls to shape the path along the length of the neck? ----------------- EDIT ----------------- I made a strap rig that might help...here. -
Nice! Great stuff, Mark.
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He's progressing well, Jeff! I like how the hair is looking.
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playing with balls and lights - Newton+Radiosity
itsjustme replied to Xtaz's topic in Work In Progress / Sweatbox
Very cool, Marcos! -
It looks like it will be a fun animation, Caleb!
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Let's see, where to begin...it looks fantastic so far, Stian!
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Great stuff, Jeff!
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It just looks that way, Steve. I went back into A:M Films and added a link to the Quickstart tutorials in the forums so that the example files and subtitles would be available to people who only know about them from the Films area...and every change posted them as if they were new on the forums. I wish I were that prolific in a day.
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Looks good so far! The only suggestion I have is to bevel everything.
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Happy Birthday, Jesse Kiewiet!
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I made a few minor tweaks and fixed a couple of things I found, so I uploaded a new version of Sam in this post. If you downloaded the previous version, get the updated Sam for any testing. If anyone finds a problem, let me know and I'll fix it as fast as I can. Once I get the installation rigs finished, I'll upload a stop-gap version before I go through the testing of the next possible addition. That addition (if it works out) will be the last for a while, since there will be a feature freeze...if you want something added, you need to mention it soon. ---------------------------- EDIT ---------------------------- A rig update is in the next post.
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I just posted a test version of Squetchy Sam and quick demonstration video of the things I've been working on in the Squetch Rig...it's here. If anyone has time to see if it breaks, it would be very helpful.
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It took me longer than I would have liked, but I think I've gotten the two updates I've been working on doing what they are supposed to do. Here's a test version of Squetchy Sam and a quick video showing what I added. If anyone finds a problem with the additions, let me know and I'll see if I can correct them. I'll get this stuff added to the installation rigs and then try a shoulder tweak that I'm not sure will end up working...we'll see. ----------------------- EDIT ----------------------- I made a few minor tweaks and fixed a couple of things I found, so I uploaded a new version of Sam here. ------------------------ EDIT ------------------------ This version of Sam has been removed, the next release is in this post.
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attempting to model again and now partially rigged
itsjustme replied to johnl3d's topic in Tinkering Gnome's Workshop
Robert's Simplest IK leg tutorial might be helpful, John. -
Looks great, Mark!
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Wouldn't hair in A:M work for frayed edges?
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Looks great, Jirard!
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You are correct, Chris. I finally remembered an old post on this where Nancy talked about the same method but adding Image Based Lighting. It works on models that are textured. After playing with it for an hour figuring out how to get it to work again (including getting that old project and going over it about 12 times), I finally got it to work again in a new project, and I updated the wiki page. (The part with the word "IMPORTANT" is what I kept doing wrong when trying to reproduce it.) That was with passes=4, AO sampling=20%. Here is with passes=16, AO Sampling = 70%. My initial response was at least partially incorrect, Chris. I just realized that I have used the purely AO render with some texturing applied. The images of the door and frame in this post uses some bump and diffuse maps. ---------------------- EDIT ---------------------- That is also true of the bolts in this post. The signs in the images in this post are an actual colored decal as well. So, I guess my response was incorrect. I should engage my brain when responding, I guess (rather than give a knee-jerk response). Sorry for my mistake.
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You are correct, Chris. ------------------- EDIT ------------------- Ooops, I think my response is incorrect. See this post.
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EggBot walking through Distortion Box
itsjustme replied to robcat2075's topic in Work In Progress / Sweatbox
Yessir, that is a great use, Chris. Thanks for adding that to the Wiki! I'm going to try to do that as well...I think we all should, it would greatly add to the online documentation.