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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Congrats, Marcos!
  2. I've had an extremely busy couple of weeks, so I'll have to use a "stay alive" post again. I think I might be able to get something accomplished this week though. I'll put a couple of experiments aside for the time being and do something that will yield results I can show.
  3. Sorry to hear about your spill, Rusty...ouch. Dislocated anything is not fun. I'll throw some positive energy your way...can't hurt.
  4. Weird. Haven't received it yet. I just sent myself an email, not there yet either. You can try rusty@znet.com --proceed the comment with about 20 underscores so I can pick it out quickly from the hundreds of SPAM I get. Thanks, Rusty Resent it to the second e-mail address with twenty underscores preceding the comment. Since I haven't heard back, I'll assume this one is buried somewhere in your e-mail as well, Rusty. I just resent again to both e-mail addresses. If it doesn't make it after three tries, then there is something wrong with your e-mail accounts. My comments are just my opinion, so they aren't necessarily valid and it's no great loss if you don't receive them. I'm sure you are getting enough input from other sources, making my assessment redundant.
  5. Weird. Haven't received it yet. I just sent myself an email, not there yet either. You can try rusty@znet.com --proceed the comment with about 20 underscores so I can pick it out quickly from the hundreds of SPAM I get. Thanks, Rusty Resent it to the second e-mail address with twenty underscores preceding the comment.
  6. Critique is in the mail, Rusty. I only mention it here so that it doesn't get lost in a spam filter or something. Feel free to ignore anything I say. Although I hope some of it is helpful.
  7. Where should I e-mail the critique, Rusty? rrw4rusty@hotmail.com Thanks! I'll send it your way late tonight.
  8. Where should I e-mail the critique, Rusty?
  9. That's very cool, Robert! Now I've got an internal debate about something I'm working on that requires a cloud-like thing. I may have to experiment as well.
  10. That was fun, Robert!
  11. Happy Birthday, Lee!
  12. Happy Birthday, Gerry!
  13. Great stuff, William!
  14. I can't think of a reason anyone would be horrified...fear of puppets?
  15. itsjustme

    Curl!

    Great stuff, Robert!
  16. Very cool, Robert!
  17. I was hoping to have more done to show by now, but I did get another Quickstart Expressions tutorial knocked out about two weeks ago...it's here, in case anyone missed it. At the moment I've got another ball bounce exercise I'm working on and an update to the animation I made for my friend incorporating Matt Campbell's suggestions. I've also done some tinkering on one of my nagging rigging issues...I periodically go back to a couple of those to see if I can come up with a solution. I've put in a couple of feature requests because of this one, but I may have to add one more, I'm thinking. I just have to think up a request that makes sense within the existing system. I've still got a rig addition to make and some modeling on the generic character that I'm trying to improve. It seems unrelated to Bertram, but in reality it's all going to help with the animations I want to make with him...he's always my main focus even though it may not appear to be the case at times.
  18. That would make a good mummy, Jason!
  19. Post when you can, don't knock yourself out because of us.
  20. Looks great, Mike!
  21. All very helpful. Thanks, Matt!
  22. Mark would be the person to ask about specifics with the 2008 Rig, but if it's something obvious I might be able to track it down, Jirard. First, are you using the exact settings on the MirrorBone plugin as are shown in the instructions? Which bone or nulls aren't mirroring?
  23. The link for v16b is located in this thread. The things I think you are looking for as far as content should be the links in this thread. Hope that helps, Reuben.
  24. It really cranks up the believability. Very nice so far!
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