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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. That was a difficult vote...I had multiple favorites for different reasons. Good luck to everyone participating!
  2. Happy Birthday, Ken!
  3. I'm still working on that animation exercise character...a lot of trial and error, which takes me longer than I'd like. I've also re-worked the splines on the face and abs of the generic character. The changes show up as very subtle, so not a lot of difference in a final render. The face should animate better and there's a little more definition in the abs (I'm not going for "six pack abs", just a suggestion of some underlying structure)...I did end up with a hook in the neck that I don't care for though. I think it would take me a lot more work to improve my head modeling, so I may just accept what I've got with this one for now...I can always tweak some things as I rig him. Now, back to the other character and the rig update.
  4. Happy Birthday, Gerald (Fuchur)!
  5. Happy Birthday, John!
  6. Great stuff, Charles!
  7. A monkey riding a unicycle while juggling lobsters? No, can't be that...too obvious.
  8. Happy Birthday, Luuk!
  9. I like the color variation in the hair, Mark!
  10. I'm still not completely clear on what is needed. Sprites in a vortex maybe?
  11. It will play in VLC. I'm still not entirely clear about what you're after, mustangsRbtr. Would it be like asteroids orbiting a planet while bumping into each other? Or are you after bubbles? Is there a real-world example that we can use as a guide in helping?
  12. Happy Birthday, Paul (fae_alba)!
  13. Happy Birthday, Martin!
  14. Great stuff, Matt!
  15. Great stuff, Nancy!
  16. I haven't actually rigged him yet, but I don't see anything that would be an issue. Except in extreme movements, the shoulder probably won't have to roll...for a wave, the bicep would roll the mesh starting at where the shoulder yoke ends (creating the bicep crease). This version of Sam is modeled differently, but, the same principle applies. I just brought the arm up like it's going to wave and then rolled the bicep to show how the mesh deforms. Hope that helps, Steve. wave_arm_roll.mov
  17. Happy Birthday, Wilhelm (Willi)!
  18. LOL! Those look great, Mark!
  19. I would go with what Robert did with cloth in this thread. There is a Project file in this post. Hope that helps.
  20. She looks great, Jirard! I've been doing some experimenting with character modeling on a generic character in an attempt to improve my modeling. Some of the things that appear to be helpful in my case have been making the shoulders more of a yoke and a slight twist in the forearms. He is still very much a work-in-progress, but maybe some of it will be helpful. There are more images of his current state in this post.
  21. D'oh! Here it is again...sorry about that. -------------------- EDIT -------------------- I thought I misread your post, Jirard...my head isn't working very well at the moment. Porcelain.mat
  22. I misread your post...I'll check my files.
  23. I haven't gotten as much done as I would have liked since my last update. I wrote a first draft for the fourth Bertram short...which is where I'll stop for now. I'll go back over all four in a few weeks to see if I can improve them. I did some modeling for Bertram's first short, but it's not far enough along to show. At the moment, I'm in the middle of rigging a character for use in an animation exercise...when I get it done, I'll release it (which I'm hoping will be sometime next week...we'll see).
  24. Rest in peace, Paul. You will be missed.
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