sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Krita can handle OpenEXR images in either the Mac or Linux versions (the Windows version doesn't presently). For someone on Windows, you could install a version of Linux on a thumb drive and run it from there.
  2. Absolutely.
  3. It's looking better. There are still areas that could use beveling and there are a few dead-end splines you could get rid of by either having those splines go all the way around the top of the gun or by ending in hooks...I would just go all the way around. Those dead-ended splines will give you some irregularities when you render. I marked up what I could see in the image, but every edge would look better with a bevel on it. Hope that helps.
  4. Happy Birthday, Rodney!
  5. It it's for a low-poly game, it's probably fine...otherwise, I recommend beveling every edge. Just my opinion.
  6. I'll have to use another "stay alive" post for this thread...a couple more weeks to go before things level out. Still doing some small bursts of modeling, just not enough to show yet.
  7. Great stuff, William!
  8. Nice card, Marc!
  9. There is also Cinelerra. I'm not sure of the comparison to Lightworks, but, from what I can tell, Cinelerra is extremely powerful.
  10. Here's my attempt (not perfect, but passable)...maybe a little late. tube_test.mdl
  11. Great stuff, Serg!
  12. I just posted an update to the standalone FACE rig here. When my schedule calms down, I'll get back to updating the entire Squetch Rig.
  13. Here is a standalone FACE rig update...a few minor things have changed and are mentioned in the instructions text. There are more fixes and updates that will probably happen when the entire rig gets updated...I need to get back to that when my schedule returns to normal. If anyone finds a problem with the files, let me know and I'll correct it as quickly as possible. ----------------------- EDIT ----------------------- This file was deleted, the next release is located here.
  14. I think it's the "Data.zip" file here. Hope that helps, Jason.
  15. Happy Birthdays!
  16. I haven't been able to do much except work and sleep for the past month...so, I'll have to use another "stay alive" post. I managed to get a little modeling done (in ten minute bursts...which isn't much), but nothing else. I think I've managed to get past some of the issues I was having with a particular model...this will be the third time I've started working on it. If I'm lucky, I may have that model to show by the end of the week. Baby steps for now.
  17. Thanks to Jason for getting the Hash Wiki back up and running! Very much appreciated.
  18. Great stuff, Gerald!
  19. Happy Birthday, Simon!
  20. Great stuff, Gerry!
  21. Happy Birthday, Kevin!
  22. Happy Birthday, Sebastian (thefreshestever)!
  23. I don't think there are any ellipsis', so that isn't an issue, Gerry. When you run the plugin, it re-parents bones according to the instructions in their names, deletes any bones with "INSTALL" in their name and hides all bones that don't have "geom" in their name. Running the InstallRig plugin multiple times shouldn't affect anything. Hope that helps.
  24. It's been an extremely busy couple of weeks, so I'll have to use another "stay alive" post. I've managed to get a small amount of modeling done...if I'm lucky, I'll have something to show sometime this week.
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