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939 topics in this forum
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- 2 followers
- 3 replies
- 991 views
Last reply by Roger, -
- 6 replies
- 841 views
I wondered how it comes when I import models with the *.obj extention I often get a scrambled surface on the skin. For some reason the trivertices don't seem to fit in well and make bad shadows. Does this have a reason, for example the normals are not fit in well, or is it just because of the nature of the object files? Is there a way to get this effect blended so the surface rounds up well again?
Last reply by detbear, -
- 1 follower
- 3 replies
- 836 views
As a kid in the late fifthies/early sixties, I loved watching a stop motion series of very short films on danish tv, starring a dog made of folded (origami style) paper. I think it was british, and each sketch started with a man's hands folding the dog, which then came to life. No dialogue as far as I remember. I have tried to google it, but can't find anything. Could be fun to watch it again. Any of you know the animations?
Last reply by Tore, -
- 4 replies
- 658 views
Welcome.prj
Last reply by Rodney, -
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- 671 views
might this be of interest to someone ? http://graphicshakespeare.tumblr.com/
Last reply by Wildsided, -
- 37 replies
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I am running Version 18n 64 bit on a computer with 8GB of RAM and an i7 64 bit processor. Sometimes, it takes 10 to 14 hours to save my work. I work in wireframe and sometimes stop and render along the way so that I can see what the patches look like. I am wondering if there is a way to shorten the saving time, or is there a way to know when rendering time for a frame is going to exceed 7 minutes or so, before I press the render button. What happens when I render sometimes is that the computer buffers (twirls) and twirls indefinitely. I try to abort, and the rendering program seems to abort but twirling continues, and I cannot get back to where I can start the 10 to 14 h…
Last reply by Pitcher, -
- 1 follower
- 2 replies
- 752 views
British BFI has recently released a 3 DVD set with the Czhec animation legend Jan Svankmajer's complete filmography. 26 fantastic animations plus interviews and documentaries etc. Highly recomended and very inspirational! Here is a cut from one of the shorts "Dimensions of Dialogue" from 1982 https://vimeo.com/15308509
Last reply by Tore, -
- 1 follower
- 4 replies
- 836 views
I was good in Algebra, 35 years ago. My 12 year old is in 7th grade and is bringing home Algebra problems and wants help. OK, I remember alot of procedures to solve problems in Algebra. To bad the procedures I remember do not apply to the problems he is bringing home. Really, I dont remember anything. I am having to re learn and learn the new procedures in solving Algebra. My brain hurts.
Last reply by pixelplucker, -
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Yep... time again to cover some Adobe news that intersects with our interests... Abobe has released the preview of Fuse which we've seen before under a different name. As part of Adobe CC, if you subscribe to that you get Fuse thrown in to the mix. What is Fuse? Fuse is a bipedal (human) mesh generator that has many custom sliders that allow for modification of the mesh. It's primary purposes is to send the mesh off to Mixamo or to Photoshop CC where it can be articulated/animated. Fuse does also allow export to .OBJ format which is useful for A:M Users. While the mesh is dense for the humans the acouterments/clothing are reasonable. Perhaps best ye…
Last reply by robcat2075, -
- 4 replies
- 1.2k views
Hello Hashers- I noticed these cool time lapse clouds that sort of roll inside out- xhttps://www.youtube.com/watch?v=l3-BVBocCxI and wondered if anyone has been able to achieve this with sprites (or otherwise)? Tom
Last reply by Tom, -
Render test
by Tore- 1 follower
- 9 replies
- 1.2k views
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Last reply by John Bigboote, -
- 2 followers
- 10 replies
- 1.5k views
Wow, go see this, if nothing else, for the scenery. Actually it is very touching. My wife was crying. Lots of fun.
Last reply by Steveotron, -
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- 774 views
I haven't plugged anything from Aaron Blaise in quite awhile (although he's been quite busy). Aaron has just released a video that outlines what I find to be missing from most computer animation lipsync/dialogue and something that quite often character rigs don't allow for out-of-the-box. In short, it's not about the mouth shapes so much as it is squash and stretch and shape change of the whole face and body. Well worth the few minutes it'll take to review the lesson: xhttps://www.youtube.com/watch?v=rYPx6sGZzow
Last reply by Wildsided, -
- 3 replies
- 799 views
It is just superb ..... the time is precise... the appeal... hilarious. https://www.youtube.com/watch?v=wZvmPJuksnk
Last reply by Wildsided, -
- 4 replies
- 1.6k views
The book on animation by Preston Blair came up in anther topic. I thought it might be interesting to see some of the original art as it was put together to be published. (I'll try to organize these a bit more later) And here's the place where most folks go to find the books original scans: http://animationresources.org/instruction-preston-blairs-advanced-animation/
Last reply by Rodney, -
- 6 replies
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Once upon a time I was attending the wrapup gathering at Martin's house for initial foray into 'Tin Woodman of Oz' and suddenly felt the urge to depart wisdom to Martin Hash. Martin had just revealed he had a boxful of the original Preston Blair books on Animation and wow, what treasures they were*. With regard to the Preston Blair approach to lip sync I explained that I thought it should only take four or five shapes to account for all that was required for lip sync**. Martin graciously nodded and smiled as if to say, 'thanks for stating the obvious Rodney' and the conversation pressed on to other things. But the idea of using limited shaping for lipsync still reocc…
Last reply by Rodney, -
- 4 replies
- 1.1k views
Even if you don't follow the games world much, these new "next gen" titles are visually stunning. Rendering at 60 fps real time(or something like that.) The real time render world and games show the value of GPU and physically based texturing/ lighting. Light years ahead of CPU. You can catch a look at these all over YouTube in HD. What do you guys think?
Last reply by largento, -
- 12 replies
- 735 views
For those of you that keep track of file formats and other technical aspects of the trade you may want to watch the glTF (Open GL Transmission Format) standard as it seems to be gaining a lot of traction especially in light of current interest in augmented (and virtual) reality. Perhaps more specifically, flTF optimizes assets for rendering instead of modeling frameworks; primarily via JSON (Javascript Object Notation). Of interest, glTF is not a file format so much as it is a scheme to move 3D data from file formats into a standard encoding that can be compressed/decompressed for transmission (primarily over the internet). The example used is that of other standard…
Last reply by Rodney, -
- 1 follower
- 21 replies
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I seem to have run into son banding when mixing the Screen Based Ambient Occlusion and Depth Of Field. Is this a biproduct of the two being used or is there a setting in the SBAO that will decrease the dark "halo" like banding on things. Thanks for any suggestions, Kevin
Last reply by NancyGormezano, -
- 20 replies
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I'm posting this here not so much to plug the kickstarter but to highlight one of the interviews/demonstrations that relates to it. Over on the Traditionalanimation.com site, Lavalle Lee conducts an interview with Don Bluth, then one with Gary Goldman and then raps up with a few question with both that dovetails into the announcement of the kickstarter. The main event however is saved for last and that is an animation demonstration by Don Bluth with him breaking down a simple animation of DIrk the Daring swinging his sword. A few highlights of the video include: Don demonstrates the traditional art of animation Don uses an exposure sheet and metronome as an aid…
Last reply by Rodney, -
- 3 replies
- 569 views
Slight dust accumulation beneath my CPU fan. I only noticed this because the fan spit out a blade and was rattling the whole case and I had to examine it closely.
Last reply by robcat2075, -
- 1 reply
- 643 views
There are ways to try Windows 10 and get back your old OS if you don't like it. If you decide within 30 days Windows 10 will ostensibly do the roll back for you. Alternatively, you can do a disk image of your OS drive before you upgrade and use it to revert later. I only recently discovered that Windows 7 can make a disk image for that purpose. how to roll back windows 10 to windows 7
Last reply by Wildsided, -
- 7 replies
- 1.1k views
Flash plugin users (that's almost everyone) on all platforms should update theirs immediately because of a new serious bug discovery that has been discovered. Adobe releases patch for major Flash vulnerability heres how to download it See post #7
Last reply by John Bigboote, -
- 7 replies
- 735 views
Some users finding they are given no choice by Windows update... Preventing Windows 10 Upgrades from Windows Update with GWX Control Panel My AfterEffects is not compatible with Windows 10 so I don't want the upgrade. update: MS claims the involutary upgrades were a mistake... Microsoft is sorry it forced that Windows 10 update down your throat
Last reply by robcat2075, -
- 1 reply
- 639 views
This one almost doesn't rate a 'tech watch' label but there are aspects to it that certainly lend itself to further exploration. xhttps://www.youtube.com/watch?v=SWzurBQ81CM
Last reply by robcat2075, -
- 0 replies
- 3k views
This may be of interest to those who need more realistic characters... of a variety of body types. It was previously reported that Adobe had acquired Maximo and the latest news shows plans moving ahead to provide Fuse software with Adobe CC. Fuse is a bipedal set of tools used with Maximo (and other software) used to create characters. It's similar in many ways to MakeHuman and other software. For geometry the characters can be exported as OBJ. For animation the preferred format is FBX. In something that reminds me much of Hash Inc's earlier ground work with segmented models, the highlights of Fuse are the quick modification of modular characters (those …
Last reply by Rodney, -
- 11 replies
- 1.2k views
VFX animator Webster Colcord is interviewed in CGW... Spotlight on Webster Colcord I note it for this interesting portion...
Last reply by nemyax, -
- 0 replies
- 584 views
Here's a brief but good article from the Animated Spirit Blog: http://www.animatedspirit.com/the-five-phases-of-work/ Overview: Phase One: Beginnings Phase Two: Preparation and Planning Phase Three: Doing the work Phase Four: Struggle Phase Five: Completion This process is not unlike any good story-telling worth being told. I can easily see overlap between the phases that suggests similarity between the three (and often four) act structures of theater/film production. And (because things in collections of 5s seem to be important) don't forget to read James Chiang's five part review of the book 'Five Cs of Cinematography'. It's very well worth th…
Last reply by Rodney, -
- 1 follower
- 10 replies
- 1.2k views
There is severe flooding in Clarendon County, South Carolina where forum member Kevin Detwiler lives and in half the rest of the state, also. I hope he and his family are OK! Clarendon Sheriff: All Main County Roads Impassable
Last reply by Shelton, -
- 12 replies
- 1.5k views
Hi, Not sure if this is the right place to ask this stuff. If not, feel free to move it to the proper location. I used to use A:M a number of years ago and moved on to polygon modeling (yes, I know polygon isn't a nice word around here). I want to get into doing some animations and am looking back at A:M again. I remember how easy it was to rig and weight a character was and especially to animate it. So, my questions are: 1) In the software that I am currently using, I have the ability to move a point along an edge without having to guess where to place it. Does A:M have anything that would allow you to move a control point along the surface of a spline? …
Last reply by robcat2075, -
- 0 replies
- 1.1k views
Bottom line up front: Everyone needs some type of video capture software. There are a lot of screen capture programs and utilities out there and each one has it'd pros and cons. There are so many in fact that I've debated running something of a comparison in order to highlight some of the options. But... since such a comparison will take considerable time and a lot of information is already available via a quick google... for now I'll just point to yet another of the options. Atomi Active Presenter is a program that I don't recall highlighting and it is one of the more powerful ones out there because in addition to screen/video capture it also has some basic vi…
Last reply by Rodney, -
- 0 replies
- 606 views
If you aren't following the Animated Spirit blog... you might want to add it to your list of resources. There have been quite a few useful and interesting posts there since James Chiang first launched the blog back in June. James is a 17 year veteran of animation. In the latest post James analyses a shot from Pixar's 'Ratatouille' where he delves into how the audience is directed right to the place you want them as well as what that means relative to characters /elements in the shot. There's too much to summarize here so go see for yourself. Amongst other topics James emphasizes that "Forces begin internally" and that "Understanding forces is the key to belie…
Last reply by Rodney, -
- 0 replies
- 414 views
You are now free to sing "Happy Birthday" and use it in your movies without paying royalties. The rigorously enforced copyright, which all the facts indicated was invalid, has been declared invalid by a Federal Court. This one has actually been all they way to the Supreme Court before with a win for the copyright claimants, but now that is over... for now. ‘Happy Birthday to You’ copyright thrown outand ‘Happy Birthday’ Copyright Invalidated by Judgealso... Old Colbert Report on "Happy Birthday"
Last reply by robcat2075, -
- 6 replies
- 832 views
I've been meaning to post a few examples from a book I picked up years ago at a Library book sale. The book, part of a series of lessons on learning how to lip read... with accompanying video... which was missing when I purchased BTW... echos what most animators have been taught about lipsync but adds a few descriptions to assist with categorization. Those categories include: Blowing Wide Smiling Sealers Pinchers Forwards Lip Biters Peekers Pushers Teethy Lifters In theory, all dialogue can be shoe-horned into one of these categories. This is perhaps something to consider when rigging a face to achieve articulation for dialogue... although they very l…
Last reply by Rodney, -
- 4 replies
- 622 views
This is my kind of movie. I'm looking forward to seeing it. xhttps://www.youtube.com/watch?v=O-RgquKVTPE
Last reply by Rodney, -
- 12 replies
- 3.9k views
I couldn't locate the previous topic on Davinci Resolve bSo... Black Magic has announced the release of Davinci Resolve from Beta testing. It is now available in free and paid versions. If you don't have a dedicated video editor this is well worth a look, especially as Black Magic also produces the compositing software Fusion (which is not a dedicated video editor) and integration between the two will surely continue as time goes on. The primary difference between the free and paid release ($995) is higher resolution capabilities used in professional studios. The free versions (of Davinci Resolve and Fusion) operate on Mac and PC while the full version work…
Last reply by Xtaz, -
- 13 replies
- 1.3k views
I want to make transparent windows with sign letters across them. For example, there might be individual letters saying "Bill's Barbershop" that we could see from the outside or from the inside. I don't want a rectangular sign that I decal on the window. I want only the individual letters or perhaps a logo to show. Is there a way to do this in A:M? How?
Last reply by robcat2075, -
- 6 replies
- 836 views
How does one get a character rigging job? I've been giving this some thought for awhile and wondered what may actually be involved in finding a character rigging job. I am not nessesarily talking about getting a job with one of the more well known studios; I just want to know in general terms what kinds of things are involved in the process. What are some of the aspects involved in making oneself an attractive prospect to potential employers? What kind of things do you need on a resume? I imagine that we all need to start small and then work our way up along the way. I find plenty of information on various websites on information about finding character …
Last reply by robcat2075, -
- 6 replies
- 1.2k views
I have been trying to make a chianti bottle. For whatever reason the 4 point patches are not filling in. I have tried rendering, but the patches don't fill in there either. I am not sure what I am doing wrong. Any ideas? A picture of the bottle as it exists now follows:
Last reply by robcat2075, -
- 3 replies
- 547 views
I don't recall seeing John Lasseter's Cal Arts video before. It's a fun little... at 5:25 minutes actually a rather lengthy... piece. xhttps://vimeo.com/86365423 There are many things that could be said of the short film but one is that... like everyone else who gets the itch to dive into animation... you've got to start somewhere. The prevalent thing on display in the short from my perspective is John's ability to imbue inanimate objects with character followed with a knack for putting those characters into a story with multiple emotional payoffs. Yet another is his extensive use of repetition. In this short... repetition is a major element handled ma…
Last reply by John Bigboote, -
- 1 follower
- 12 replies
- 1.1k views
I am currently running A:M V18.0M (avx) on Windows 10, and everything seems GREAT except I notice my render time indicator is being 'cut-off' by the program... happens in A:M render and A:M NetRender as well. I have 2 montitors... one is a 4K and the other is a 1920 X1080 Dell... it happens on both. I have tried adjusting the little sliders that would make the column bigger, but with no luck. It's a very-very small issue- and if I hover over a frame or the current render frame it will show the time elapsed or total frame render time..., anyone else have this? If more people see it this way- I will submit as a bug.
Last reply by Tore, -
I've decided the best way to make progress is to try small projects, not necessarily related to my main film, to at least keep my skills up. The kind of thing that could be completed in a night or weekend. Hence, a fishbowl. I was curious: how would the rest of you go about handling water inside the bowl? Model it as a separate object, or try and use the fluid feature? Or some combo? I'm going to post my fishbowl model by midnight CST, if anyone is interested. At least the glass part.
Last reply by Roger, -
- 1 reply
- 461 views
http://www.cgtextures.com/
Last reply by johnl3d, -
- 2 replies
- 563 views
I purchased the latest update for A:M and ran the installer program. Hash sent me the access code after they processed the payment. The installer appeared to do something because the settings got set to the default conditions. I expected that the program would ask for the access code and do some process to renew the license, but that has not happened and now the system says that the license expired. What am I missing? It is probably something pretty basic because I have updated the system in prior years without any problem. Does anyone have have an idea of what I should do?
Last reply by RS3D, -
- 3 replies
- 898 views
Data mining features of Windows 10 are now being sent as updates to Windows 7 and 8. Article on how to side-step them... Windows 10 Worst Feature Now Installing On Windows 7 And Windows 8
Last reply by robcat2075, -
- 3 replies
- 1.1k views
Hi! I tried an action with my overly complex character models last night and the action worked differently in the chor. The Torso control bone key frame gets dropped. There are no key frames on this bone in the chor. Can you think of anything I'm missing or anything I can check? Thanks, Rusty PS: Note the head is attached in the chor.
Last reply by rusty, -
- 1 reply
- 2.5k views
http://www.digitalproducer.com/pages/explosions_in__animationmaster_.htm
Last reply by johnl3d, -
As I have diverse versions of the Animation master, I came to a strange habbit in the workarounds of them. After construckting some models with the help of rotoscopes, I started up AMv11.1b and added some tga files to make a new model. Every tga file(or jpg etc) I load comes up blanc and I can't work with them. The only way to see something is using the render button, but that's no way of using it. I thought they were made to use in shaded and wireframe rendermode. What's the reason these rotoscopes appear as white shades and not the way they are intended? It doesn't matter what I import, decals rotoscopes, they all go blanc. For info: I use it on win98 co…
Last reply by Rodney, -
- 2 followers
- 27 replies
- 3.3k views
Hello, Years ago I played with using bvh MoCap files with AM and various rigs. I also purchased the entire Truebones collection and started indexing the files. I'm looking into bvh MoCap w/AM again and wondered if there were any tuts or other information on the subject. I remember stumbling onto a way to scale each part of a bvh mocap rig to the model rig and also got whole mocap thing working pretty well (though I didn't document any of this...DUMB!). So I want to research it all and try it again. If I get it all working again and find that none of the current AM/BVH MoCap tuts cover any of my own methods/discoveries I'll add a tut to demonstrate these. S…
Last reply by rusty, -
- 2 replies
- 937 views
Pixar has teamed up with Khan Academy to offer a free course on how animated movies are produced. Introduction: https://www.khanacademy.org/partner-content/pixar/start/introduction Course page: https://www.khanacademy.org/partner-content/pixar The folks at Pixar can now point aspiring creators to the Khan Academy when they ask those inevitable questions about CG animation. The basic breakdown of course material: Environment modeling Explore how blades of grass in Brave were created using parabolic arcs. Modeling grass with parabolas Calculating parabolas Character modeling Explore how clay models are transformed into digital characters using weighted averages. …
Last reply by Rodney,