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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,141 topics in this forum
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- 11 replies
- 890 views
I have modeled a box and applied decals for a realistic look. When I brought it into a default chor it looked fine until I moved off frame 0, whereupon all the decals disappeared and the shading reverted to the plain, non-decaled look. So all frames after frame 0 fail to show my decals. Presumably there is a setting that needs to be changed. Could someone clue me in? Thanks.
Last reply by ronburk, -
- 12 replies
- 711 views
I'd like to collect a few Cameras to add to the Extra DVD as it seems like it might be a great resource to explore. In particular I'm interested in collecting a variety of render styles with settings for people to examine on the DVD. If you have an old project laying around gathering dust you can import it into v13 and see what settings are there. If its a keeper save the camera as an external .CAM file and share it here. If you'd prefer your particular settings to be revealed when the DVD is released that is fine too. You can send the files to me via email if you prefer. Attached is the plain ol' default v13 camera. All settings are (of course) default! …
Last reply by the_black_mage, -
- 1 follower
- 0 replies
- 341 views
i am back from boston and again working diligently with version 13 of am. i am ready to attach the 2001 rig to a model. is it possible to attach the rig to an unfinished model? when trying to attach the rig some of the bones don't show up. i've look in the project work space where the bones are listed and cannot find the fore arms etc. what is the trick? richie ps i'm starting to understand splines a little better.
Last reply by stumblebum, -
- 2 replies
- 426 views
ok t been like this for a long time and i keep forgeting to post this. but since i've had A:M, and got on a:m comunity, i've been under choalmarch productions and it says hi, thomas ingham. my screen name is what i want it to be (the_black_mage333). but i'm under a completely diffrent name. also i made another account, and did every [thing] to be [put] under my name and every thing, but i forgot my password and the answer to my question!!!! i sent a request on the [A:M] reports like a month ago and no response can any one help me.
Last reply by the_black_mage, -
- 11 replies
- 948 views
Would anyone be kind enough to help me out here ... for two days now, I've been trying to create this knob ... any and all help is greatly appreciated. I'm totally stuck ...
Last reply by vf124, -
- 2 followers
- 11 replies
- 991 views
I've been reviewing that some 3D artist start their models in 2d. They draw up the left/right side and then front/back. In which, they then integrate those two 2D outlines and make their 3D model. Other 3D artist seem to start off with just a couple patches and keep extruding and tweaking step by step. Apparently, there is no true way to model, I presume. My question is this though, how do you as a 3D artist/modeler start your day when you begin making a model? Also is there an effective way to model, to speed up the process at times?
Last reply by Xtaz, -
- 1 follower
- 2 replies
- 484 views
Er... hello. I am rather new to Animation Master and I rather suck at modeling. I'm trying to do a movie with my friend that requires a CG shopping cart. I would really appreciate it if someone could take the time out of their busy life to make a shopping cart model for me. I have tried SO many times, I really just can't. So once again, if you have any time and would like to help some kid with a movie he is making, uh... please do. I would appreciate it very much. ~ Matt
Last reply by mattzilla, -
- 8 replies
- 693 views
I'm following the Take a Walk tutorial in the manuel using a model I made. I made the first 4 keyframes, and now I want to use them to make the other 4 key frames using the paste mirrored command, but everytime I use it the the frame number I want to paste mirror the keyframe in, nothing happens. I never had this issue using the rabbit model, so is my model at fault?
Last reply by KenH, -
- 4 replies
- 556 views
Hi.... I'm currently working on animating speech in spanish.... where can I find info on it??? That is phoneme poses for spanish and would I have to build a spanish dictionary file???
Last reply by C-grid, -
- 3 replies
- 438 views
Hey, all-- I'm working through the David Rogers book and I'm making your standard remote control. It is laid out with circle-holes (lathed from a diagonal line, top circle deleted, resulting in a four-point hole) for buttons and a rectangular face around them, with the face comprising five-point patches connecting to the holes' cps. So, theoretically, especially since it will not be animated with any flexing/bending, having a 0-y-scale mesh, even chock full o' five-point meshes, should be crease and wrinkle-free, yes? But at every corner where two or four five-point meshes join, I'm getting a tiny crease. I've tried various combinations of how to lay out …
Last reply by someawfulbridge, -
Hello - Perusing WillP's post on CloneDisc issues in the FAQ forum I thought I'd ask what the procedure is to load A:M on either my HD or a memory stick so that I can run the software without loading the CD. Is this what programs like CloneDisc are for? What is the best solution? Thanks, Chris
Last reply by cribbidaj, -
- 1 follower
- 6 replies
- 608 views
dose anyone know if theres a site were i can upload video's have have them "on" my site. useing html. and yes i did try you tube but for some reson i can ever get my e-mail confermation e-mail.
Last reply by Stuart Rogers, -
- 8 replies
- 1.2k views
Hello all, Been a while since I have posted (went back to college). Now that I am almost finished and I was Spammed to upgrade to V13 (and I will), My old computer crashed about a week or so ago (crappy performance since I bought it 2 years ago) so I have one to just get by for college work (word processing, etc). When I order a new computer, what specs are best for AM now. I would prefer to either get a Mac that will boot also to windows but I don't know if I want to spend that much money. Feel free to change my mind because I would like to Final Cut Studio. (now you know why I am hesitant to get a mac...i already have the adobe products) OK, so providing…
Last reply by SirSpectre, -
- 1 reply
- 378 views
when I import a model into a new project, I lose sight of the already posed actor that came from the A:M actor library. Where did it go? how do I get it back? Is there a size difference from the imported model and the A:M actor?
Last reply by KenH, -
- 2 replies
- 413 views
Please can someone help me?I am doing a birthday card for a friend and have come to a standstill. As you can see from the quick render screen the picture(wip)is ok.But when i do a render to file the Thom model on HAPPY disapears and the HAT ends up on the floor. I am using the current version of V13a. Please someone tell me this is just a silly newbie mistake. [attachmentid=17679] [attachmentid=17678] [attachmentid=17680] P.s.I am not worried about the skydome problem as this is just a tempory item.
Last reply by youngman, -
- 1 follower
- 13 replies
- 1.1k views
I tryed starting a new topic about 5 mins ago, the post hasnt shown yet so im gonna post again an hope for no double post. Hello all, I would like to make this look like this but fade the transparency out, or in depending how you look at it, overtime. The problem is when i adjust this to lower the opacity of the decal in an action or chor i get this in other words the patches that are stamped with the decal disappear. i'm getting something wrong along the way even after reading quite a few alpha channel an decal tuts . i'm using AM 11.0t. heres the decal decal any help greatly appreciated. Jungl…
Last reply by ronburk, -
- 1 follower
- 4 replies
- 679 views
What are nurbs? Thanx
Last reply by the_black_mage, -
- 1 reply
- 488 views
i have some characters that need bones i want to use them in movie 1st chara is a monster 2th a ninja 3th the man under mask 4th old guy 5th old werewolf i will post pictures of them so that u can see if you can handle it and then i will post the models I hope you guys can help me its very important btw this is what i need pose sliders at eyes hands mouth the model has to be able to move smooth and fight like a martial artist
Last reply by stinkyu111, -
- 2 replies
- 472 views
As of last night, after making several long renders, I got this error message. What is it telling me to do? [attachmentid=17651]
Last reply by Kelley, -
- 2 followers
- 2 replies
- 408 views
Dear AMasters, I have downloaded the v13 release and am seeking how to's for the new features listed. Does anyone have any direct links that demonstrate how to use the features. In addition, are there any forum locations or links on how to output alpha channels and how to use the compositing feature I have heard is included? Is there a master technical reference for the new features? I am using Zbrush to create displacement maps for Maya. Has anyone used this tool for Animation Master? Thank you, Michael Angelo
Last reply by artunemedia, -
- 10 replies
- 582 views
Whenever I try to open the options, it shows up for less than a second and closes itself! What's going on? Can I fix this? Please help. Thank you.
Last reply by MrShandavio, -
- 2 replies
- 500 views
I'm encountering a bug (or perhaps a feature) where, during animation, characters and objects leave 4 ghosts behind them in addition to their current state. These don't appear to be a rendering problem as they appear as solid 3D models appearing on even intervals. This hadn't been happening until a while ago, and I'm not sure what I did (maybe an accidental key command?) to cause it. This picture is an example of what I'm talking about, from the "take a walk" tutorial, as this serves as the best example. From what I can tell, it leaves one of these ghosts behind on every keyframe, though I could be wrong. This problem occurs on all projects with any a…
Last reply by phort99, -
- 1 follower
- 13 replies
- 1k views
hey everyone, I just wanted to post my first model in AM, and get your opinions. This is going to be a surfer character in a :30 second commercial south park like spot. So I will be exporting out to 2D. It took me roughly 3 days of frustration to learn the finer points of modeling in splines, but once you get used to it....well it is great. This model was made freehand, no rotoscoping. I do have a character sketch I am going by but since it is a simple toon, I didnt want to roto it. I started this around 10am yesterday and this is what I have so far. I have to confess, I hijacked the hands from another model, I just dont have time to model hands lol. So I …
Last reply by Dhar, -
- 1 follower
- 1 reply
- 375 views
This is really driving me nuts! ATM I only have my workstation to render with, so I do my rendering when I got to bed, and work with the footage the next morning. Each time (twice now) I have tried to render at some point the program just stops. I check my PC and the program is turned off, and I have not movie. I use Avid Express to edit with so I export to Quicktime at DV resolution @ 29.97 fps. I am exporting using the 2D render, and for shot stills it works. Is there an issue with QT render? Or could it be my virus software? PLEASE HELP!!!
Last reply by robcat2075, -
- 5 replies
- 612 views
Hi all, I have been doing the tuts the video ones as well as reading and after the 3rd I decided to play with the actors and there bones a bit to get used to them. I can't load certain actors though I get "The parameter is incorrect" even thought I get the right file for hair and such things. I tried restarting A:M and my computer as well as checked my drivers, they are up to date... Any idea's? I await your wisdom Thank you ahead of time
Last reply by LuLu, -
Hi. I am trying to find information re: eyes. I understand how to make spheres and modify them to look like eyeballs. How do you make them more realistic? Decals? Materials? I appreciate the help. V 12.0
Last reply by fanng, -
- 12 replies
- 790 views
I might be jumping the gun on this question and will find the answer soon-- I'm working through the tutorials in the David Rogers book (BEST BOOK EVER, based on the first 1/3, at least--the tutorials are very instructive and logically arranged) and I just modeled my first realistically-muscled appendage (a leg). To keep spline density low, the tut focuses on using spline bias manipulators to define the musculature. On the tut, however, the only cps whose bias is manipulated belong to the spline rings going around the leg. Is it standard/advisable, when modeling, to adjust bias on splines running lengthwise, as well? Is there a reason to stick with bias manipul…
Last reply by C-grid, -
- 9 replies
- 804 views
I was working on a little short animation where a character throws a boomerang... and ran into some problems on making the boomerang spin. Basically I want to be able to position the boomerang in several different places (ex: I want the boomerang over here, at this angle) and then use the curves or some sort of pose to control the speed and direction with which the boomerang spins along its axis as it travels between these points. I was thinking of some sort of rig for the boomerang that allows me to make its position and orientation seperate from the spinning. I've tried several things with no success... I don't really know whats going on... but it seems that t…
Last reply by rossk, -
I got it :)
by LuLu- 2 replies
- 320 views
I got my copy of A:M in the mail woohooo! Now for my full blown first silly question. I am doing the video tuts and the problem is when I go from front view to side I often lose my model and can't find it. So enlighten the simple one what silly thing am I not doing that makes my model leave from view upon changing view? I have tried the buttons and read the book..so I either missed it or its a big secret! please tell Happy animating
Last reply by LuLu, -
- 5 replies
- 489 views
Hello, I've been creating actions for the figure I've created, and I am now practicing stringing them together in a choreography. Two problems I'm having: 1) I'd like to move to a frame, say frame 00:01:00 and have all action start there. When I move the frame counter to 00:01:00 and drag an action onto my character, however, the action starts at 00:00:00 and not the place that I'd like it to. 2) I've added an action to a choregoraphy and it ends at 00:01:00 I want the next action to begin at 00:01:10 with a blend in the intermittent frames. Again, when I set the frame counter to 00:01:10, and the last action ended at 00:01:00, the program ignores the ten f…
Last reply by robcat2075, -
- 1 follower
- 13 replies
- 1.1k views
Hello! I am currently in the process of starting a team for web-based cartoons and (in the near future) games. I'd like full length 20-30 minute cartoons, and completely full length games. After looking around, this was the most expensive thing I could buy for that purpose. Now, two months later, I need an audio program to go with it. What would you guys suggest? I need it to have a full range of sound effects (explosions, mystical magic sounding stuff, mechanicle gears moving, etc), along with the ability to create music (preferably click and drag), and finaly voice acting. I'm very completly serious about this, and if I have my way you guys'll be hearing about…
Last reply by Inzane Productions, -
- 1 follower
- 7 replies
- 764 views
I have animation master 2002 and i cannot get the rotoscope feature to work. When i import an image as a rotoscope it just showes up as a white square. When i render it i can see the full image but it dosnt let me see it when modeling. How can i fix this? A lot of the tutorials call for rotoscopes and so i cannot do them. Please Help!
Last reply by clonewar12345, -
- 2 replies
- 412 views
I was trying to resize a model (the Jason model on the Extra's CD). I wanted to have everything move proportionately (bones, vertices, etc). I was able to select the model bone in the PWS, select the whole model, and scale while holding down the ctrl key. All the bones and vertices sized accordingly - great. However, the bones no longer kept their control pts - not so great... Anyone know how to resize and keep the bones control pts? Arthur
Last reply by walasek, -
- 1 follower
- 8 replies
- 705 views
were do you get newton physics i have v12
Last reply by Vong, -
- 2 replies
- 380 views
Is the Extras CD intended to be used as a place to import from, or can the files be easily copied to an HD as a library to be resident on the PC? Thanks.
Last reply by Rodney, -
- 1 follower
- 2 replies
- 415 views
I just needed to know what size I would need to put in to render a poster size picture. About 10" by 14" Thanks for the help before hand.
Last reply by brainmuffin, -
- 3 replies
- 374 views
I am doing the Flower Power exercise using AM 12.0v on a Mac OS X (10.4.6), and I have noticed that I am having difficulty making a complete group from a lathed object. I create a seven point spline, then I choose the control point nearest the X axis and hit Lathe. It makes a nice round stem. Then I try to group the control points manually (selecting a big box well around the entire stem), but I can't capture all the control points on the screen. Most points are green, but some remain red. I try Select All to capture all the control points before grouping, and it appears to work (all control points are green). I name the Group using the F2 key. Then…
Last reply by Milk, -
- 2 replies
- 377 views
Hi there! i'm an official newbie. i just install Animation:Master on my computer today and i've finished 2 exercises already. i decided to explore the software and see what kind of things i can do. i clicked "new project" and i wanted to create a model but it said there was an unnamed file or something and that i couldn't create a model. can anyone give me tips on how to fix this? eDen
Last reply by robcat2075, -
- 1 follower
- 11 replies
- 1k views
Hi, I,ve just produced my first animation, and it looks great. However, i would like to render to an AVI or TGA sequence to be able to mix in a video stream input. I found that the rendering procces render the animation with the Choreography background, i I don't know how to get rid off the background Another question is that if I want to render to an AVI file with the Alpha (Key) channels enabled, i would need two AVI files: one with the animation itself, and another whit the "alpha" animation. Is there any way to do that with A.M? Thanks
Last reply by Gerry, -
- 3 replies
- 433 views
ok i have seen some stuff in the forum that V12 can do can any one tell how to do the newton plugin and the AO setting?
Last reply by the_black_mage, -
- 3 replies
- 455 views
I am looking for a lobster model for a project i am working on. I also need a guitar. I any one has these or knows where i can get them please let me know. i don't think i am that far along to model them myself. thanks!
Last reply by cuboos, -
- 2 replies
- 383 views
is there a way i can make a wrecking ball type object and make it crash through a house several times and destroy it?
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 387 views
I was having many problems with crashes and nonworking features; a moderator suggested I upgrade to the newest version. I upgraded from V12 to V13 and all the crashes went away and the features now work... but the libraries have disappeared. Does anyone have any suggestions?
Last reply by Rodney, -
- 1 reply
- 349 views
so whats happened to the image contest? have hash pulled the plug on it. its like half the years gone by and no word.....
Last reply by Paul Forwood, -
- 4 replies
- 549 views
I created a company logo using AM and would like to export it so that I can import my model into Digital Image Pro so that I can work with there gradient tools. Is there a plug-in out there that I can use to export an AM model into a picture format such as .png, .jpg, .bmp? Or for another imaging program such as AI? As of right now I have been using screen print platinum to take a screen shot of my images. If AM can import files from other programs such as AI, should we be able to export the models as an AI file also. Nicole
Last reply by Muff, -
- 1 reply
- 376 views
Is there any way to delete a pose from the pose slider box? I delete it but it still remains, and I want to reduce clutter. This is really wierd, but I went as far as to delete the whole relationships folder for one of my characters, however, the "deleted" poses are still listed in the pose slider box!
Last reply by robcat2075, -
- 1 follower
- 12 replies
- 896 views
Is there anyway to render this and like be able to animate with it?
Last reply by brainmuffin, -
- 7 replies
- 468 views
I have spent the whole day trying to render an action as simple as "a character waving" but was unsuccessful and feel like giving up. I have the V11.1 CD and was working on Exercise 4: IT's a Pitch and noticed that my rendered file only show the last frame, which is pretty much a "still frame" of the last pose. It wasn't an animated file of the six poses I created following the tutorial exercise. So I tried doing a simple action, "waving" and rendered an avi file, and the same problem persist...showing only the last pose in a equally still pose. So I tried searching for help here and this problem seem to have not been addressed. I want to try all those other…
Last reply by Fran, -
- 3 replies
- 475 views
Hello, I'm looking for a way to adjust a model via it's bone hierarchy, and then apply those changes back to the original model. In case that doesn't make sense, here's what I'm trying to do. I'm exporting models (via amxtex) for use in a role playing game. One particular model needs to be of a dead body. The body doesn't need to be animated, so I don't need to export an animation, but I do need to move the limbs around to suit the position I want. I also want to add some other static scenary objects to the model before exporting. Thanks, Scott
Last reply by C-grid, -
- 2 replies
- 402 views
Hello everybody, I've been using AMv7.1 for a long time. Now, I'm moving to a newer version (v12), but I've looking for some preferences in the render window that I haven't found... Those preferences are BLOOM and FILM GRAIN. Even when I set the render window to advanced I haven't been able to find those properties. Can anyone help me? Thanks a lot
Last reply by Miguel Esteve,