Jump to content
Hash, Inc. Forums

Recommended Posts

The first take is just cloth, the second is with a procedural noise material on top of it for additional ambient water activity.

 

cloth16_000.mov

 

 

 

Update: here's some extra shark action...

 

SHARK! SHARK!

 

cloth18W_000.mov

  • ____ 2

Share this post


Link to post
Share on other sites

That's pretty incredible, Robert!

Share this post


Link to post
Share on other sites

WOW! Very convincing effect

Share this post


Link to post
Share on other sites

Very nice job Robert! ... When I watched it a second time it made me stand on my chair because it looked so realistic ... ;)

Share this post


Link to post
Share on other sites

Robert,

 

That actually looked better than the VFX for Sharknado. I think you can get yourself a gig with SYFY and upgrade their CGI.

Share this post


Link to post
Share on other sites

How much can you scale up the clothwater before you run into problems? I guess making an ocean is out of the question? Being able to make nice looking wakes after a boat would be fantastic

Share this post


Link to post
Share on other sites

Thanks, everyone!

 

 

How much can you scale up the clothwater before you run into problems? I guess making an ocean is out of the question? Being able to make nice looking wakes after a boat would be fantastic

 

 

I'm not sure what the upper limits are. It's mostly about how long you want to wait to simulate something, knowing that you'll need to revise and retry several times to get what you want but that's true of "real" water simulations also. This shark thing with 2cm patches only takes a few minutes to sim, but one of my previous ripple tests with 0.5cm patches took several hours.

 

I'm sure there's a way to put this cloth water in the relevant part of a larger scene. I don't know what that is yet but it's probably out there. :)

 

I'll note that Charles Babbage (?) has a tut out there for creating nice looking boat wakes using particles to generate a displacement map. You might look at that technique also.

Share this post


Link to post
Share on other sites

Rob,

 

If you have time, shoot a video of yourself or someone in a bathtub and composite the "tub shark" into the scene. I'm cracking up thinking about the possibilities.

Share this post


Link to post
Share on other sites

New clip with double the shark action added to first post.

Share this post


Link to post
Share on other sites

Rob,

 

If you have time, shoot a video of yourself or someone in a bathtub and composite the "tub shark" into the scene. I'm cracking up thinking about the possibilities.

 

It would have to be the "or someone" ;)

 

Tricky to do in a bathtub situation, in any event.

Share this post


Link to post
Share on other sites

I wondered if re-orienting the mesh by 45° might reduce the parallel artifacts. NOPE! :facepalm:

Back to the drawing board. :)

 

cloth19W_000.mov

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...