Hash Fellow robcat2075 Posted September 4, 2014 Hash Fellow Share Posted September 4, 2014 The first take is just cloth, the second is with a procedural noise material on top of it for additional ambient water activity. cloth16_000.mov Update: here's some extra shark action... SHARK! SHARK! cloth18W_000.mov 2 Quote Link to comment Share on other sites More sharing options...
largento Posted September 4, 2014 Share Posted September 4, 2014 That's pretty incredible, Robert! Quote Link to comment Share on other sites More sharing options...
Zaryin Posted September 4, 2014 Share Posted September 4, 2014 Wow, that looks awesome! Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 4, 2014 Share Posted September 4, 2014 Great stuff, Robert! Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 4, 2014 Share Posted September 4, 2014 EXCELLENT Quote Link to comment Share on other sites More sharing options...
agep Posted September 4, 2014 Share Posted September 4, 2014 WOW! Very convincing effect Quote Link to comment Share on other sites More sharing options...
wedgeeguy Posted September 4, 2014 Share Posted September 4, 2014 Very nice job Robert! ... When I watched it a second time it made me stand on my chair because it looked so realistic ... Quote Link to comment Share on other sites More sharing options...
KJ'd Beast Posted September 4, 2014 Share Posted September 4, 2014 Robert, That actually looked better than the VFX for Sharknado. I think you can get yourself a gig with SYFY and upgrade their CGI. Quote Link to comment Share on other sites More sharing options...
agep Posted September 4, 2014 Share Posted September 4, 2014 How much can you scale up the clothwater before you run into problems? I guess making an ocean is out of the question? Being able to make nice looking wakes after a boat would be fantastic Quote Link to comment Share on other sites More sharing options...
Fuchur Posted September 4, 2014 Share Posted September 4, 2014 Really great . See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 4, 2014 Author Hash Fellow Share Posted September 4, 2014 Thanks, everyone! How much can you scale up the clothwater before you run into problems? I guess making an ocean is out of the question? Being able to make nice looking wakes after a boat would be fantastic I'm not sure what the upper limits are. It's mostly about how long you want to wait to simulate something, knowing that you'll need to revise and retry several times to get what you want but that's true of "real" water simulations also. This shark thing with 2cm patches only takes a few minutes to sim, but one of my previous ripple tests with 0.5cm patches took several hours. I'm sure there's a way to put this cloth water in the relevant part of a larger scene. I don't know what that is yet but it's probably out there. I'll note that Charles Babbage (?) has a tut out there for creating nice looking boat wakes using particles to generate a displacement map. You might look at that technique also. Quote Link to comment Share on other sites More sharing options...
KJ'd Beast Posted September 4, 2014 Share Posted September 4, 2014 Rob, If you have time, shoot a video of yourself or someone in a bathtub and composite the "tub shark" into the scene. I'm cracking up thinking about the possibilities. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 4, 2014 Author Hash Fellow Share Posted September 4, 2014 New clip with double the shark action added to first post. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 5, 2014 Author Hash Fellow Share Posted September 5, 2014 Rob, If you have time, shoot a video of yourself or someone in a bathtub and composite the "tub shark" into the scene. I'm cracking up thinking about the possibilities. It would have to be the "or someone" Tricky to do in a bathtub situation, in any event. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted September 5, 2014 Share Posted September 5, 2014 Thats great. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 5, 2014 Admin Share Posted September 5, 2014 I'm late to the party... That's really nice!. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 5, 2014 Author Hash Fellow Share Posted September 5, 2014 I wondered if re-orienting the mesh by 45° might reduce the parallel artifacts. NOPE! Back to the drawing board. cloth19W_000.mov Quote Link to comment Share on other sites More sharing options...
jason1025 Posted September 24, 2014 Share Posted September 24, 2014 cool Quote Link to comment Share on other sites More sharing options...
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