*A:M User* Shelton Posted April 4, 2011 *A:M User* Posted April 4, 2011 I started on the new girl and was having some problems. The patches around the eyes are to be the lashes, with cookie cut. I have used png and tga with alpha but when I tell the decal to be cookie cut it renders as a patch. Did I miss something? Steve Render was done with sss and AO but render time was rather large. Quote
NancyGormezano Posted April 4, 2011 Posted April 4, 2011 Try a small test case with same cookie cut decal, lashes only - both with and without sss, AO - and see if you get same problem Quote
*A:M User* Shelton Posted April 4, 2011 Author *A:M User* Posted April 4, 2011 Thanks Nancy, took off AO and now with SSS still doing it. I will make sure that I have not included the lashes in another group. Steve Still complete, ears on and rework the lower lip to tie into the chin better. Quote
mtpeak2 Posted April 4, 2011 Posted April 4, 2011 Make sure the lashes are not part of the SSS group. You may need to place the lash group below the SSS group in the PWS too. I also had issues with stamping decals in an action, are you applying them is an action? Nice model, Steve! Quote
*A:M User* Shelton Posted April 4, 2011 Author *A:M User* Posted April 4, 2011 Thanks Mark and David. They were part of the copy and paste skin. Deleted that but the cookie cut is not working. Will keep playing Quote
John Bigboote Posted April 4, 2011 Posted April 4, 2011 Try the cookie-cut on some alternative geometry for hoots. The SSS should render relatively fast, the AO will slow you down. Have you tried the fastAO shader? Quote
*A:M User* Shelton Posted April 4, 2011 Author *A:M User* Posted April 4, 2011 Mark Will try again tonight. If not will u/l to see what I am doing wrong. Got ears on Cleanup a bunch of areas. Got chin reworked along with the lips. Here is a shot of her before I work on eyelashes. Steve Thanks David Quote
*A:M User* Shelton Posted April 5, 2011 Author *A:M User* Posted April 5, 2011 I happy to say I got the cookie cut working. Changed a setting or two and viola. Thanks for the help. Now back to modeling. Steve Quote
NancyGormezano Posted April 5, 2011 Posted April 5, 2011 I happy to say I got the cookie cut working. Changed a setting or two and viola. Thanks for the help. Now back to modeling. Great! So what was the problem? And she looks terrific (minus the funny eyelids). Could you share your SSS settings, please? Quote
*A:M User* Shelton Posted April 6, 2011 Author *A:M User* Posted April 6, 2011 The cause was what I thought and what Mark suggested. When I had copied and pasted I had left the lashes in the skin group. Skin surface 240 170 132 SSS 4 2 1 Quote
Admin Rodney Posted April 6, 2011 Admin Posted April 6, 2011 She's looking great Steve! That SSS effect looks great on her. A little voice is telling me to make note of this 'error' because it may be very useful to me someday. Quote
*A:M User* Shelton Posted April 6, 2011 Author *A:M User* Posted April 6, 2011 Thanks Rodney. I still thinking about hair on the lashes instead of cookie cut decal as I have started on the hair for her. Will try to show something of that in a few days. Working on a body now and will try to have some shots of that tonight or tomorrow night Steve Quote
Admin Rodney Posted April 6, 2011 Admin Posted April 6, 2011 Steve, I'm curious if you or anyone else has a good recipe for dealing with the lighter areas at the nostrils? I've used a negative value white light before to good effect but don't think I've tried that with SSS. Is this a by-product of the mesh being opened at the nostrils? Quote
*A:M User* Shelton Posted April 6, 2011 Author *A:M User* Posted April 6, 2011 Yes and no. The biggest area is how the light passes through the skin. If the nostrils are to close to the surface skin then you will color changes. There is a balancing act when using creases with sss as it causes issues. Back when I was working on Stone, I kept rendering black areas around the lips. I moved and pushed the splines but the color would change to white spots. It took several days before I realized it was the closeness of the mouth behind the lip area. I moved the mouth in Z axis back and the spots and "blemishes" went away. Careful planning can give great results with SSS. I will upload the girl with body (nudity) in a few minutes, but even having a different group of skin with the same settings of the main skin causes issues. I will close off the nostrils and help reduce some of the black rigs that it can cause. Quote
*A:M User* Shelton Posted April 6, 2011 Author *A:M User* Posted April 6, 2011 Here is the shot of the new girl with body in place, no clothes yet and that will happen tomorrow. I got the cookie cut to work but place the wrong decal on the lashes! Will change tomorrow. Steve Quote
HomeSlice Posted April 6, 2011 Posted April 6, 2011 Steve, if she is going to have clothes, or she will not be doing a strip-teez, then don't bother modeling her nude body. Model her clothing *instead*. You will save yourself much time and trouble that way. Quote
*A:M User* Shelton Posted April 6, 2011 Author *A:M User* Posted April 6, 2011 She will have clothes. I stole from my other character. I would like to try cloth sim. Quote
*A:M User* Shelton Posted April 7, 2011 Author *A:M User* Posted April 7, 2011 I got the dress on quickly. I did something different. I laid out the dress in the front view. I drew the splines around the outside of the body and arms. Filled in the splines with patches. Then I copied and paste in the z and moved it to the back position. Deleted the outside spline and merged the two halves. Then shaped the dress to fit the girl. It took lease than an hour. Still have some shpaing to do but thought it would be an easy way to do things. Steve Edit just completed a AO render to help see some of the creases and where the splines need to be adjusted Quote
*A:M User* Shelton Posted April 14, 2011 Author *A:M User* Posted April 14, 2011 Finally got the cheeks, lips and chin in the right places. ready to start hair now. Quote
*A:M User* Shelton Posted August 4, 2012 Author *A:M User* Posted August 4, 2012 It is hard to believe I finished the basic shape over a year ago. Decided to start rigging her two weeks ago and the 2008 rig was in pretty fast. Mark helped with the skirt. Now I have to work on the hair and shoulder rigging. That is the hardest area. Ok back to rear window Steve Quote
Hash Fellow robcat2075 Posted August 4, 2012 Hash Fellow Posted August 4, 2012 It is hard to believe I finished the basic shape over a year ago. Decided to start rigging her two weeks ago and the 2008 rig was in pretty fast. Hey, She's looking alive! Quote
Fuchur Posted August 4, 2012 Posted August 4, 2012 I like her alot Steve! She really gives the impression of being female in her looks and the pose and so on. Nicely done! Keep on working on her! See you *Fuchur* Quote
Gerry Posted August 30, 2012 Posted August 30, 2012 Nice to see more progress on this. Good girl! Quote
*A:M User* Shelton Posted August 31, 2012 Author *A:M User* Posted August 31, 2012 Thanks Guys Once the forum project ends She will have a part in thenext animation. Steve Quote
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