sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • *A:M User*
Posted

I started on the new girl and was having some problems. The patches around the eyes are to be the lashes, with cookie cut. I have used png and tga with alpha but when I tell the decal to be cookie cut it renders as a patch. Did I miss something?

 

Steve

 

Render was done with sss and AO but render time was rather large.

test0.jpg

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  • *A:M User*
Posted

Thanks Nancy, took off AO and now with SSS still doing it. I will make sure that I have not included the lashes in another group.

 

Steve

 

Still complete, ears on and rework the lower lip to tie into the chin better.

test0.jpg

Posted

Make sure the lashes are not part of the SSS group. You may need to place the lash group below the SSS group in the PWS too.

 

I also had issues with stamping decals in an action, are you applying them is an action?

 

Nice model, Steve!

  • *A:M User*
Posted

Thanks Mark and David. They were part of the copy and paste skin. Deleted that but the cookie cut is not working.

 

Will keep playing

Posted

Try the cookie-cut on some alternative geometry for hoots. The SSS should render relatively fast, the AO will slow you down. Have you tried the fastAO shader?

  • *A:M User*
Posted

Mark Will try again tonight. If not will u/l to see what I am doing wrong. Got ears on Cleanup a bunch of areas. Got chin reworked along with the lips. Here is a shot of her before I work on eyelashes.

 

Steve

 

Thanks David

test0.jpg

  • *A:M User*
Posted

I happy to say I got the cookie cut working. Changed a setting or two and viola. Thanks for the help. Now back to modeling.

 

Steve

Posted
I happy to say I got the cookie cut working. Changed a setting or two and viola. Thanks for the help. Now back to modeling.

 

Great! So what was the problem?

 

And she looks terrific (minus the funny eyelids). Could you share your SSS settings, please?

  • *A:M User*
Posted

The cause was what I thought and what Mark suggested. When I had copied and pasted I had left the lashes in the skin group.

 

Skin surface

240

170

132

 

SSS

4

2

1

  • Admin
Posted

She's looking great Steve! :)

 

That SSS effect looks great on her.

 

 

A little voice is telling me to make note of this 'error' because it may be very useful to me someday.

  • *A:M User*
Posted

Thanks Rodney.

 

I still thinking about hair on the lashes instead of cookie cut decal as I have started on the hair for her. Will try to show something of that in a few days. Working on a body now and will try to have some shots of that tonight or tomorrow night

 

Steve

  • Admin
Posted

Steve,

I'm curious if you or anyone else has a good recipe for dealing with the lighter areas at the nostrils? I've used a negative value white light before to good effect but don't think I've tried that with SSS.

 

Is this a by-product of the mesh being opened at the nostrils?

  • *A:M User*
Posted

Yes and no. The biggest area is how the light passes through the skin. If the nostrils are to close to the surface skin then you will color changes. There is a balancing act when using creases with sss as it causes issues. Back when I was working on Stone, I kept rendering black areas around the lips. I moved and pushed the splines but the color would change to white spots. It took several days before I realized it was the closeness of the mouth behind the lip area. I moved the mouth in Z axis back and the spots and "blemishes" went away. Careful planning can give great results with SSS. I will upload the girl with body (nudity) in a few minutes, but even having a different group of skin with the same settings of the main skin causes issues.

 

I will close off the nostrils and help reduce some of the black rigs that it can cause.

  • *A:M User*
Posted

Here is the shot of the new girl with body in place, no clothes yet and that will happen tomorrow.

 

I got the cookie cut to work but place the wrong decal on the lashes! Will change tomorrow.

 

Steve

body0.jpg

Posted

Steve, if she is going to have clothes, or she will not be doing a strip-teez, then don't bother modeling her nude body. Model her clothing *instead*. You will save yourself much time and trouble that way.

  • *A:M User*
Posted

I got the dress on quickly. I did something different. I laid out the dress in the front view. I drew the splines around the outside of the body and arms. Filled in the splines with patches. Then I copied and paste in the z and moved it to the back position. Deleted the outside spline and merged the two halves. Then shaped the dress to fit the girl. It took lease than an hour. Still have some shpaing to do but thought it would be an easy way to do things.

 

Steve

 

Edit just completed a AO render to help see some of the creases and where the splines need to be adjusted

dressstart0.jpg

dressstarttwo0.jpg

  • 1 year later...
  • *A:M User*
Posted

It is hard to believe I finished the basic shape over a year ago. Decided to start rigging her two weeks ago and the 2008 rig was in pretty fast. Mark helped with the skirt. Now I have to work on the hair and shoulder rigging. That is the hardest area.

 

Ok back to rear window

 

Steve

front0.jpg

  • Hash Fellow
Posted
It is hard to believe I finished the basic shape over a year ago. Decided to start rigging her two weeks ago and the 2008 rig was in pretty fast.

 

Hey, She's looking alive!

Posted

I like her alot Steve! She really gives the impression of being female in her looks and the pose and so on.

 

Nicely done! Keep on working on her!

 

See you

*Fuchur*

  • 4 weeks later...

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