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Hash, Inc. - Animation:Master

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Posted

Well I'm on vacation until January 4th so I decided to start a new character.

I want to have a simple-to-animate character that can have a wide range of expression.

Kind of like the standard Animation Mentor characters.

My ambitious intention is to build a rig for her and use her to get better at the animation side of things.

I did add ears and some hair which may be more than needed but here's what I did so far.

I'm having a little trouble smoothing the cheeks.

It seems anytime there is a five point patch I get a slight crease from some angle.

I don't want to use the porcelain material to fix it.

I'd rather figure out how to do it with the splines.

Right now all the bias settings are 0,0,100,100.

Let me know what you think.

 

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Posted

When you begin animating her, the cheeks (as well as everything else) are going to move in all sorts of directions anyway, so the cheeks seem fine to me.

It seems like you will be able to get a wide variety of facial expressions with that mesh. Rigging and weighting are still going to take a significant amount of time though.

Posted
Looks promising!

 

Hi Robert,

 

I know you have been thru Animation Mentor and are familiar with the stock characters used in many of the exercises.

I am sure the results have a lot to do with the training but you also need characters that will move and not break.

Without divulging any Animation Mentor secrets, can you give any advice for trying to create that degree of flexability in a chracter?

If you have the time and are willing to impart some wisdom on this I would greatly appreciate it.

 

Thanks for all your support on this forum,

Posted

I played with the hair options a bit and started on her body.

Here is where she is so far.

I think I may go back to the original style hair.

 

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Posted
I played with the hair options a bit and started on her body.

Here is where she is so far.

I think I may go back to the original style hair.

 

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TNT I would not change a thing! She has character and is a cutie.

finishe her up! :D

Posted
I like the new hair. Modeled hair or hair material?

 

It hair material set to 8 at teh base amd 0.5 at the tip.

I need to learn to style better it I use it.

:rolleyes:

Posted

Try setting the base smaller (.5-1), then go to 8 (10%-30% in the timeline) and back smaller at the tip. You can also add an image to your shaped hair, for texturing.

Posted

Here is the latest update.

I altered the hair thickness like Mark suggested.

I haven't had time to try the decal for texturing it.

 

I did give her some legs and a pair of hot pink converse.

First shoes I ever tried to model.

Not to sure they can animate well though.

I may need to simplify them a bit.

 

Next is the dreaded hand! :o

 

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Posted
Great model! I wonder how eye lashes would look. I think she would want them. :)

 

They are in the works.

Also some eyeliner which is giving me a fit.

Now I can empathize with the wife when she is struggling to get it right. :P

Posted

I think I have the eye lashes, face decal, and hair done finally.

I appreciate all the suggestions for different ways to create these features.

This forum is great!

 

I still have the inner mouth and a few details but I think she is getting close.

 

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