*A:M User* Shelton Posted June 14, 2009 Author *A:M User* Posted June 14, 2009 Excellent references! Thanks Gene. Steve Quote
Hash Fellow robcat2075 Posted June 14, 2009 Hash Fellow Posted June 14, 2009 What is the best way to place characters in the bus? To get him into place took me forever and I am still not happy. The easiest way to get a character to move with another model is to "translate to" and "Orient like" constrain the character's model bone to a bone in the model; typically the bone that the main body of the vehicle is attached to. Also what is the best way to place lights on the bus? You can do New>light inthe model window and it will create a light that can be placed just like a bone. you'll need to be in bones mode to see it. Quote
*A:M User* Shelton Posted June 16, 2009 Author *A:M User* Posted June 16, 2009 Hot dog cart is nearing completion as far as the modeling goes. Here is a wireframe. i have to get the condiments tray completed and then the wheels. I have started those and hope to have them on tomorrow. Work is starting to interfer. Anyway here is a shot Steve Quote
*A:M User* Shelton Posted June 17, 2009 Author *A:M User* Posted June 17, 2009 This has been fun and I have used some of the wizards in modeling I have not used in a while Steve Quote
*A:M User* Shelton Posted June 18, 2009 Author *A:M User* Posted June 18, 2009 Modeling is completed and I started on the texturing. I have tried to show stainless steel on the main body to test the reflections. Here are four shots of the completed cart before texture Steve Quote
*A:M User* Shelton Posted June 22, 2009 Author *A:M User* Posted June 22, 2009 Texturing is completed I am now working on the hot dog vendor should have some updates shortly Steve Quote
*A:M User* Shelton Posted June 22, 2009 Author *A:M User* Posted June 22, 2009 Thanks. I have had fun on this one as it has been something unusual. Steve Quote
*A:M User* Shelton Posted June 25, 2009 Author *A:M User* Posted June 25, 2009 I need some help. I tried to place a decal on the cloth portion of the ubmbrella but I could not apply. Any thoughts? Steve Quote
*A:M User* Shelton Posted June 25, 2009 Author *A:M User* Posted June 25, 2009 Sorry about that I had transperency turn on before I applied the decal. Got it working. Steve Quote
NancyGormezano Posted June 26, 2009 Posted June 26, 2009 Oooooo....Very very neat hotdog stand! But perhaps a bit toooooo neat? Will you be grunging it up? Quote
*A:M User* Shelton Posted June 26, 2009 Author *A:M User* Posted June 26, 2009 Thanks Nancy. I will dirty it up. I was trying to get the cart to look like stainless steel. Not quite there. Steve Quote
NancyGormezano Posted June 26, 2009 Posted June 26, 2009 I will dirty it up. I was trying to get the cart to look like stainless steel. It definitely looks like stainless steel - no doubt about it. Some dents & pings, stains, etc, would help and perhaps the umbrella fabric can be a bit weathered, ie more sunfaded in spots, with spots of bird poop? - ok - forget the poop. Great cart ! Quote
*A:M User* Shelton Posted July 14, 2009 Author *A:M User* Posted July 14, 2009 Tony the hogdog vendor is coming on line here is a progress shot. Steve Quote
Zaryin Posted July 14, 2009 Posted July 14, 2009 Liking it so far. Reminds me of the Millenium Man kind of. Quote
*A:M User* Shelton Posted July 15, 2009 Author *A:M User* Posted July 15, 2009 Well I am happy with the splines and now its time to clean him up and fatten to match the neck. Steve Quote
*A:M User* Shelton Posted July 15, 2009 Author *A:M User* Posted July 15, 2009 Oops here is the wire frame Steve Quote
*A:M User* Shelton Posted July 15, 2009 Author *A:M User* Posted July 15, 2009 I reworked this face a couple of times and realized less is more. I reduced the patch count and I am lot happier in the detail created. I am not really happy about the neck yet but will have to wait to see the body and how it looks. He will be a large man Tony the Hotdog vendor. Steve Quote
steve392 Posted July 15, 2009 Posted July 15, 2009 He will be a large man Thats all them damed hot dogs Quote
*A:M User* Shelton Posted July 15, 2009 Author *A:M User* Posted July 15, 2009 Ok pulled out the checks and neck to smooth out the transistion from the neck to the chin. Removed the back section and will rework that tonight. Steve Quote
steve392 Posted July 15, 2009 Posted July 15, 2009 Steve can we get a side view ,to see his chinn outline Quote
*A:M User* Shelton Posted July 15, 2009 Author *A:M User* Posted July 15, 2009 Here is a side shot. I took apart the back of his head to rework the ear and neck in the back. Quote
steve392 Posted July 15, 2009 Posted July 15, 2009 Thank's I see what your on but to me the kneck should be back a bit more maybe to the first spline you have or more .Thats just me ,I think even fat blokes have some kneck lol ,depends on what look your after really,a fat flobery geizer lol or maybe a fold in the throte kneck would do it Quote
CreativeAustinYankee Posted July 15, 2009 Posted July 15, 2009 Steve, Great work! I did notice a few small things that, if changed, would add to the project. First, I noticed the front tires of the bus don't really turn into the curve. It kinda looks like the bus is gliding along. Rigging the front tires seperately and getting them to turn along the path would help add a little realism. Also, the bags of chips on the hot dog cart, there's a point of realism that your striving for, but these decals might be too real to fit within that context. You might consider creating fake chip decals that are a bit less realsitic. Just one guy's opinion. Steve P. Quote
*A:M User* Shelton Posted July 15, 2009 Author *A:M User* Posted July 15, 2009 Thanks for the help Steve. Once I get the body into place the neck may need more adjusting. Believe it or not the neck I am working from actually extends out further than what I have done. Thanks for the comments Steve. I agree about the chip bags. The bus has never been rigged. I have been following a couple of threads on how to rig the wheels for steering. I just d/l a car that was rigged and will try to set up the bus. Steve Quote
matt_stanford Posted July 16, 2009 Posted July 16, 2009 Hey man, I love your work! One thing I would say though is that the hot dog guys face looks too chiselled from the front. I love how fat he looks in the side view. I'd probably lose the definition in the chin and the cheek bones. Just my two cents. Quote
*A:M User* Shelton Posted July 16, 2009 Author *A:M User* Posted July 16, 2009 Took your advise and removed some of the chin and jaw area. Removed a spline that was causing such a crease at the jaw line. Here is a render of the changes. Steve Quote
*A:M User* Shelton Posted July 16, 2009 Author *A:M User* Posted July 16, 2009 Thanks David. Been watching your progress on the rigs and tutorials Steve Quote
itsjustme Posted July 16, 2009 Posted July 16, 2009 Thanks David. Been watching your progress on the rigs and tutorials Steve I've been working extremely slowly, unfortunately...but I'll get it done one way or another. Quote
MJL Posted July 16, 2009 Posted July 16, 2009 that change was strategic, Steve. I t made a world of difference. Quote
steve392 Posted July 16, 2009 Posted July 16, 2009 Thats suprising how a bit of colour makes so much differance ,looks good Steve sortof more natural Quote
*A:M User* Shelton Posted July 16, 2009 Author *A:M User* Posted July 16, 2009 Thanks all. You are right! Adding color helped me see some of the problem areas. Steve Quote
Zaryin Posted July 16, 2009 Posted July 16, 2009 Wow, that's really coming along. I like him alot so far. Is he bug-eyed just for rigging purposes or is that part of the character? Quote
*A:M User* Shelton Posted July 16, 2009 Author *A:M User* Posted July 16, 2009 Just a different look more than anything else. The roto I had drawn had the eyes closed more and when I started modeling I wanted something different. Steve Quote
*A:M User* Shelton Posted July 17, 2009 Author *A:M User* Posted July 17, 2009 Smoothed out the splines and now ready to tackle the body. Quote
Zaryin Posted July 17, 2009 Posted July 17, 2009 Hmmm...Is that a flipped normal or a pinches area at the nostril? Head shape looks great. Quote
*A:M User* Shelton Posted July 17, 2009 Author *A:M User* Posted July 17, 2009 Good catch. I missed the flipped normal I had tested the porcelain mat. Here is the shot with the skin shader and the normals flipped. Steve Quote
TheSpleen Posted July 17, 2009 Posted July 17, 2009 He looks great! Kinda reminds me of Uncle Fester Quote
*A:M User* Shelton Posted July 17, 2009 Author *A:M User* Posted July 17, 2009 Hi Gene, Thanks and you are right Uncle Fester. You are doing some really great stuff. Steve Quote
steve392 Posted July 17, 2009 Posted July 17, 2009 Hey thats looking good Steve ,yea he looks like a hot dog muncher Quote
*A:M User* Shelton Posted July 20, 2009 Author *A:M User* Posted July 20, 2009 Adding body to the model. Hands next then legs and clothing / hair. Steve edit: three quarter view added Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.