glenn Posted February 7, 2009 Posted February 7, 2009 Hi All This a model I have been working on for the last wee while, it's going to be a Victory motorcycle. I have started to add some colour to the model and I'm in the process of making the metallic/pearl paint for the tank and rear fender. All crits welcome, this is the first time I've attached pictures to a topic to I apologoise in advance if they don't turn out right. Glenn Quote
Hash Fellow robcat2075 Posted February 7, 2009 Hash Fellow Posted February 7, 2009 That looks wonderful! My one suggestion would be to bevel the edges of the 90° corners. There's a few shapes that look like they have bare corners. Quote
glenn Posted February 7, 2009 Author Posted February 7, 2009 My one suggestion would be to bevel the edges of the 90° corners. There's a few shapes that look like they have bare corners Thanks Robcat Most of the components have got bevels on them and your right they don't stand out. I'm going to round them all and try to tweek thenm to make them more pronounced. As for the others the ones without bevels, well i'm going to put them down to modeling on lazy days(bad habit), they, may take longer to sort out. Glenn Quote
glenn Posted February 8, 2009 Author Posted February 8, 2009 That's the engine in place. I should point out that these are separate models, that I have working on for the passed six months. I am now bringing all the models together to construct the bike. the next bit will be the wheels. Glenn Quote
Paul Forwood Posted February 8, 2009 Posted February 8, 2009 Nice detail and economical splining. Quote
glenn Posted February 8, 2009 Author Posted February 8, 2009 Nice detail and economical splining. Thanks paul Sometimes I think theres to much detail, the patch count is very high, but thats ok as I don't think this model will ever be animated. its more of an experimental exercise for me, I had great fun using sweeper for the first time on a lot of the components. Glenn Quote
animas3D Posted February 8, 2009 Posted February 8, 2009 Shaping out rather nicely, I would say. Look forward to seeing the finished product. Quote
nimblepix Posted February 8, 2009 Posted February 8, 2009 Beautiful craftsmanship! Looking forward to watching this progress. Quote
glenn Posted February 9, 2009 Author Posted February 9, 2009 OOPS DISASTER! Forgot to model the stand, that's what I get for trying to do stuff at one in the morning. Never mind I'll sort it out in the morning. Glenn Quote
glenn Posted February 10, 2009 Author Posted February 10, 2009 Ok, stand sorted. This is the latest version with colour and decals added, I'm not too happy with the colours they need abit of tweeking, and I think the lighting could be improved, the lighting at the moment is the standard chor lighting with minor adjustment. If anyone knows of a good tutorial on lighting please guide me in the right direction. Ta Glenn Quote
KenH Posted February 10, 2009 Posted February 10, 2009 Great model. You've obviously got some 3D background. Have you splined before? Quote
Paul Forwood Posted February 10, 2009 Posted February 10, 2009 Forgot to model the stand Ha! Funny! I'm not too happy with the colours they need abit of tweeking To get a more realistic paint finish you will need to add a skydome, or a blurred reflection map, so that there is something to reflect. Quote
glenn Posted February 10, 2009 Author Posted February 10, 2009 Great model. You've obviously got some 3D background. Have you splined before? THanks Ken My back ground is pure A:M, It started with a free cd bundled with a Pyro video card, purchased with my first computer in 2000. I thought, What! All this on one cd, you can make movies and its free, must be a mistake, but it's wasn't. I've sent the next nine years learning A:M, I've hardly scratched the surface of the potential of this programme, but its be great fun. Still not made a movie yet, maybe this is the year to make a short. My next project, i think, is to complete the exercises in Toa:M, I have done some of them years ago. So I really should complete them and get the certificate. To get a more realistic paint finish you will need to add a skydome, or a blurred reflection map, so that there is something to reflect Hi Paul I know skydomes but not blurred reflection maps, are they the same as enviroment maps. Ta Glenn Quote
Paul Forwood Posted February 10, 2009 Posted February 10, 2009 I know skydomes but not blurred reflection maps, are they the same as enviroment maps. That's the one. Quote
glenn Posted June 4, 2009 Author Posted June 4, 2009 Knight_Biker.mov Just a Quick update This a small test render of the bike, it's not perfect but you can get the jist of what I am trying to achive. Glenn Quote
Hash Fellow robcat2075 Posted June 4, 2009 Hash Fellow Posted June 4, 2009 that looks fabulous! I see some iffy CP weighting around his boots. But great looking models! Quote
glenn Posted June 4, 2009 Author Posted June 4, 2009 Hi Guys Thanks for the comments. There is no CP weighting done on the Knight model, as yet. I have had some real problems with the shoulder amrour and the chain mail skirt which I am still working on. Then maybe I'll get around to sorting the CP's, and adding face poses etc. Time is'nt always an easy thing to find. Incidentally, the Knight model has been in conception for about 30+ years, my younger brother first sketched him in the late 70's, and I didn't start to model him untill about 2002 shortly after I obtained my first copy of A:M. I think it is about time I got him finished. I was going to put the Knight model up as a WIP, but I think you would all get bored waiting for him to get finnished. Glenn Quote
steve392 Posted June 4, 2009 Posted June 4, 2009 Very nice modeling ,The knight looks graet aswell Quote
nino banano Posted June 10, 2009 Posted June 10, 2009 awesome work glenn and nice render as well Quote
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