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Hash, Inc. - Animation:Master

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Posted

Thanks

Here is a minor update. I consider this project done. I'm not to satisfied with the IBL render though, so I might do a few more test when I have the time

 

 

liebherr0_large.jpg

 

liebherr1_medium.jpg

Posted

Excellent work Stian! As always you impress me with the speed at which you model complex mechanicals... :o

 

Now I just need to finish that darn Golden Gate Bridge... :D

Posted

One of these days you'll come out with a book or a tutorial cd, right? Put me on the top of the list.

As usual, nothing less than expected, usually a bit better though.

 

Cheers

 

Eric

Posted

You stole my words David .. I would say exactly the same thing :)

 

 

Stian...considering the level which you are...has only one thing that is not good for my eyes...Is the repetition of texture used in the side and in front of the blade...They call attention being in the golden ratio of the image. Especially the front texture ...

The rest is simply amazing

liebherr1_medium.jpg

  • 3 weeks later...
Posted

Hey Stian,

I've been following this project for a while and i'm amazed by you modeling, decalling, lighting, textures. Maybe i'll be as good as you someday. Truly inspiring! :)

  • 2 years later...
Posted

Hi guys!

I am sorry to bump such an old thread, but I have just uploaded a 1080p turntable of this model on YouTube :)

 

 

*there is a few renderbugs on the shovel which is caused by hooks

Posted

Awesome! The black background does not do too much for it... but it looks great in 1080p! Now THERE is a Youtube channel to subscribe to! I wish Youtube had a 'loop' feature...

  • Hash Fellow
Posted

Wonderful model and wonderful texturing!

 

This was my inaugural attempt to watch HD Youtubes on my new computer and it looks great.

 

 

My suggestion on the render would be to find a way to soften the edge on the highlight reflection. Is that a card you have off camera?

 

reflection.JPG

 

 

Or maybe the highlight needs to be not so straight? Maybe some sort of slight bump map on the larger flat surfaces would give it the waviness of a real sheet metal part.

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