animaster Posted January 29, 2004 Posted January 29, 2004 From: "D.Joseph Design" <Mail@DJosephDesign.com> Mail@DJosephDesign.com Date: 2004-1-29 09:45:41 It is finally done! My "March of the Rubber Duckies" animation has been rendered and output with music, sound effects, and enhancements. The opening animation for Bethel Baptist Temple's annual Year in Review video is now complete! Checkout my animation at www.DJosephDesign.com/3D/SecretWIP.php. Once the video premieres on Sunday, February 15 (rescheduled), my Works-in-Progress page will renamed to "WIP.php" and the animation will be moved to my animations page, www.DJosephDesign.com/3D/Animations.php. Please tell me what you think! I'm sure I now hold the record of the most individually animated characters (meaning not simulated) in one scene/choreography. Faithfully, Daniel J. Lewis President, D.Joseph Design www.DJosephDesign.com AIM & YIM: DJosephDesign | MSNM: DJosephDesign@Hotmail.com Quote
JTalbotski Posted January 29, 2004 Posted January 29, 2004 Wow! Congratulations. Nice production all around. Jim Quote
3Ddoofus Posted January 29, 2004 Posted January 29, 2004 Sorry but I can't see it. Keep getting an error when I click on 'Rubber Ducky'. Don't know if anyone else is getting this problem? Quote
Dalemation Posted January 29, 2004 Posted January 29, 2004 Great camera move....and loads of rubbery looking ducks. I like their bouncy action. Very well done. Quote
Will_S Posted January 29, 2004 Posted January 29, 2004 Very nice! The syncronized quacking made me laugh and the grandeur of the music was a wonderful counterpoint to the absurd visuals. Good camera work, too! Will Quote
animaster Posted January 29, 2004 Author Posted January 29, 2004 From: "D.Joseph Design" Mail@DJosephDesign.com Date: 2004-1-29 13:38:31 I'll fix that, but that link is only for a JPEG screenshot. Select the Medium or High quality "Final Animation!" Faithfully, Daniel J. Lewis President, D.Joseph Design www.DJosephDesign.com AIM & YIM: DJosephDesign | MSNM: DJosephDesign@Hotmail.com -----Original Message----- From: list-errors@hash.com [mailto:list-errors@hash.com] On Behalf Of Karl Smith Sent: Thursday, January 29, 2004 1:30 PM To: animaster@animationmaster.com Subject: Re: [showcase] "March of the Rubber Duckies" From: 3Ddoofus : Karl Smith : Sorry but I can't see it. Keep getting an error when I click on 'Rubber Ducky'. Don't know if anyone else is getting this problem? *** View Entire Thread @ http://www.hash.com/forums/index.php?showt...view=getnewpost Hash, Inc. Forums http://www.hash.com/forums/index.php === Animaster Mailing list === Unsubscribe and other options @ www.hash.com/support/maillist.asp === Quote
animaster Posted January 30, 2004 Author Posted January 30, 2004 From: "debadger" debadger@pacbell.net Date: 2004-1-29 23:17:59 That is very cool, congratulations on a job very well done. Elena -----Original Message----- From: list-errors@hash.com [mailto:list-errors@hash.com]On Behalf Of D.Joseph Design Sent: Thursday, January 29, 2004 6:46 AM To: animaster@animationmaster.com Subject: [showcase] "March of the Rubber Duckies" It is finally done! My "March of the Rubber Duckies" animation has been rendered and output with music, sound effects, and enhancements. The opening animation for Bethel Baptist Temple's annual Year in Review video is now complete! Checkout my animation at www.DJosephDesign.com/3D/SecretWIP.php. Once the video premieres on Sunday, February 15 (rescheduled), my Works-in-Progress page will renamed to "WIP.php" and the animation will be moved to my animations page, www.DJosephDesign.com/3D/Animations.php. Please tell me what you think! I'm sure I now hold the record of the most individually animated characters (meaning not simulated) in one scene/choreography. Faithfully, Daniel J. Lewis President, D.Joseph Design www.DJosephDesign.com AIM & YIM: DJosephDesign | MSNM: DJosephDesign@Hotmail.com === Animaster Mailing list === Unsubscribe and other options @ www.hash.com/support/maillist.asp === Quote
3Ddoofus Posted January 30, 2004 Posted January 30, 2004 Hey I can see it now! Stupid arse that I am needed to refresh the page. Duh! Now I've seen it, I really like it. Well done! Quote
nixie Posted January 30, 2004 Posted January 30, 2004 Totally awesome! the whole thing is really very good, but why do the duckies stop squeaking so abrubptly? it might be better if they faded out just slightly (I know it's probably a little late now) but some very impressive camerawork too and the flash fade was nicely timed - well done that man! Quote
jfirestine Posted January 31, 2004 Posted January 31, 2004 Very Nice! Love the camera work! Congratulations! Job well done! Quote
robvmonte Posted January 31, 2004 Posted January 31, 2004 Its very cute. I love the camera movement. I really really love the music. Did you do the music yourself? If so can I use it for my stuff? Quote
Hash Fellow robcat2075 Posted January 31, 2004 Hash Fellow Posted January 31, 2004 very nice piece! I guess we don't need scripting for crowd scenes after all. So, does the choice of the duck have some meaning known only to trusted insiders or is it capricious whimsy? Quote
JBarrett Posted February 1, 2004 Posted February 1, 2004 Sweeeeeeeet work there, Daniel! Really nice all around! I agree w/ the comment re: the abrupt end to the squeaking. Its intensity should match the amount of ducks in the neighborhood of the camera through the entire piece, fading out during the final camera pull-back. You're taking some big steps in animation, bud. This one shows some huge improvement over last year's "year in review" treatment. Keep it up! Justin Quote
DarkLimit Posted February 1, 2004 Posted February 1, 2004 great work here.... Good CAM motions ;I also love when the CAM zoomed out and gave you a view of the whole field nice RES..... keep up the great work... Quote
SeanC. Posted February 2, 2004 Posted February 2, 2004 I LOVE THE CAMERA WORK!!! The music was perfect too. Where did you get that from. Is it a movie soundtrack perhaps?? Plz tell, id go buy that! SeanC. Quote
JohnArtbox Posted February 3, 2004 Posted February 3, 2004 my renderfarm had a seizure just watching it. what was the render time? Looks good Quote
Admin Rodney Posted February 3, 2004 Admin Posted February 3, 2004 Bravo! and Congratulations. So what's the next project? Rodney Quote
iocane Posted February 4, 2004 Posted February 4, 2004 I liked when the camera dived through the crowd. Quote
D.Joseph Design Posted February 6, 2004 Posted February 6, 2004 Oh, wow! I didn't get all of these forum-only replies! Let me try to answer all the questions. First, thank you very much for the compliments! Music: The music is "The Chickens are Revolting" from John Powell & Harry Gregson-Williams' Chicken Run soundtrack. Because the animation is for my church and I'm not getting paid for this, I am covered under "gratis use permission" of the music. However, considering this piece's great success and review, I'd like to use it to promote D.Joseph Design, enter in contests, and list on my website as more than just a "personal project." For that, I'm applying for commercial license of the music. There are 1,914 rubber duckies in the animation. These are not simulated with special trick-videography, and they aren't calculated by a flock. All 1,914 rubber duckies are "individually animated" meaning each one exists in the choreography as an individual model-copy with it's own action. I can select and ducky and do whatever I want with it. The choreography file is 5 MB uncompressed and contains nearly 90,000 lines of code. Unless I'm wrong, I believe I hold the record for the most individually animated models in a single choreography. Combined total for render time was 1,100 hours rendered by Mike Ulrich with RenderMuscle. Half of that time is re-rendering an eight-second section at 9x multipass where single-pass motion-blur just didn't cut the peanut butter. This took about 300 hours to model, animate, test, time, compile, and place. Are the duckies symbolic of anything? No. It was just a crazy idea my father and I had after getting sugar-high from ice cream and watching a movie with my mother(sorry, I can't remember the movie). I am rather pleased with the camera movement. There are a couple flaws, but you wouldn't catch them unless I point them out to you. Concerning the squeak. I decided against the constant squeak because it just got so annoying after much longer than I already had. Fading out just didn't seem to work because the duckies were still right there. BTW, that Camera2 scene at ground-level with the marching sound was inspired by old World War II movies that showed marching troops' feet down the ranks. Last year's opening animation? That was my first A:M project! This is my seventh animation. That's including little title sequences I did for last year's video. So what's next? Sleep. After that, I'm working on some fun ideas that involve less than 20 models. I'm working on a thorough document on how I did the animation. If for no other good, at least it gives me something else to put on my website. As of 11:53 PM EST, Thursday, February 5, I have had 596 unique visitors to my website, and over 3.4 gigs transferred since I announced the animation Thursday morning, January 29. Half of those numbers were the first two days after announcing the animation just to some friends and the Animaster Mailing List. Anything I missed? Quote
D.Joseph Design Posted February 13, 2004 Posted February 13, 2004 "Gratis use permission" is a free license strictly for non-profits with a tax-exempt number. I request this form of license since I do these videos for my church and I don't get paid. Quote
D.Joseph Design Posted May 28, 2004 Posted May 28, 2004 Just so everyone knows, I now have "March of the Rubber Duckies" on A:M Films. Quote
ZachBG Posted May 28, 2004 Posted May 28, 2004 Rubber Ducks Unite! I was thinking of this when we made ours. Quote
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