sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Hi Everyone,

 

I' am working on an animation and just started

modelling today... Here is a progress of the head

after about 6 hrs.

 

 

Mike :)

post-7-1073960402.jpg

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Posted

Beautiful economy of splines. I still can't seem to get a face looking that good with so little splinage.

Posted

Gotta add my kudos. That is awesome.

 

I'll have to keep this one in mind next time I want to model a head. Smooth.

Posted

I feel odd to add another me too post but I have to do it. Splendid low splines mesh. I got to learn to do that.

Posted

Thanks guys for the compliments !

 

Here is an animated gif of some screen grabs i took over the course

of the modelling...

 

:)

post-7-1074011235.gif

Posted

Here is some more progress for the day...

 

thanks for the comments all you A:M Masters :)

 

Mike

post-7-1074053176.jpg

  • Hash Fellow
Posted

Looks impressive! Maybe someday the image contest topic should be something like "low spline density". The object would be to make the best model with the fewest splines.

Posted

Thats a Brilliant Islandia Robert !

 

hehe sorry,

just had to do that.

 

 

:)

Posted

Here is todays progress...

 

It is a He, but I left out the privates. :)

post-7-1074145052.jpg

Posted

Just some feet for today.

 

Once i get his hands done and a few accessories

i'm going to rig him... i'm going to see how things will bend

if need be probably add a few more splines.. the belly area

might need it.

 

:)

post-7-1074232298.jpg

Posted

Hi Zachary,

 

Your right about having more then 2 splines per cp.

posted an image comparing what i modelled before using 3 splines and after.. the top was what i originally modelled.. but then i was thinking theres got to be a way to use less patches.. and since i'm using porcelain it seems to work.. without porcelain it does show a crease though. it seems fine when i bend the toes as well.

 

thanks for bringing it up, i didn't even think about it or notice anything cause i have been using porcelain all along.

 

Mike :)

post-7-1074276190.jpg

Posted

Here is a Render using Yves Poissant's skylight rig.

 

thanks Yves.

 

Mike :)

post-7-1074540925.jpg

Posted

Wow, your modeling is awesom; simple and effective. The feet, though I think the big toenail is a bit long at this point, are near perfect.

 

Are you using a custom rig or a pre-fashioned one like TSM?

Posted

Hi Frank,

 

thanks for the comments and Crit

 

I'm rigging him with the Eggington rig for now...

 

 

:)

  • 3 weeks later...
Posted
Hi Zachary,

 

Your right about having more then 2 splines per cp.

posted an image comparing what i modelled before using 3 splines and after.. the top was what i originally modelled.. but then i was thinking theres got to be a way to use less patches.. and since i'm using porcelain it seems to work.. without porcelain it does show a crease though. it seems fine when i bend the toes as well.

 

thanks for bringing it up, i didn't even think about it or notice anything cause i have been using porcelain all along.

 

Mike 

 

Well prove me wrong! Got any updates?

Posted

Great work as usual.

Can you please tell me how to get eyes that look so great. All I can make is "dead-eyes". If you take a look at my Naomi Campbell WIP

 

http://www.hash.com/forums/index.php?act=S...t=15#entry15571

 

If it's not too much problems, I'd like to see the African Child expression on a different background the next time you post. I don't know if my monitor is not configured correctly but it's not easy for me to dissern the model from the background.

 

Luv Pat

Posted

Playing around with some textures for Child's Mother...

Some photoshop blurring added.

:)

post-7-1077319559.jpg

  • Admin
Posted

Simply fantastic work!

Really like the detail in the Mom.

 

You make all this look (relatively) easy.

There is a reason I stick to cartoony work... realism is hard to achieve. (at least for me)

 

Looking forward to more...

Rodney

Posted

Thanks for the Compliments guys!

She was reworked from an exhisting model I had.

 

Here's a wireframe of her sofar.

 

:)

post-7-1077334044.jpg

Posted

I really like your spline placement. Very simple yet powerful and very effective. There is a nice flow to the cp's and the overall face. Very nice job.

 

Tony

Posted

Combined some textures to get more definition in the maps.

 

hehe... thanks Mike :P

post-7-1077348986.jpg

Posted

Very nice models. I notice you have five pointers on the mother's upper lip. Does this not cause any problems for animating? I had come to the conclusion that this was the best spline lay out on a previous model of mine but abandoned it because it seemed like such a big no no.

Posted

Thanks everyone :)

 

Thanks for pointing the 5point patch out Hutch,

it's a good point, i can see that being a cause

for weird creasing later when she smiles or talks.

 

:)

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