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Everything posted by Zaryin
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Thanks alot for the comments guys. Like I said in an earlier post I'm just trying to finish him off. He's been sitting on my hardrive forever and I figure I better finish him off. I would have made a more muscular version, but I used the olvder body I had. If I did add more muscles I would have to redo all the decal work *sigh*. I don't even want to think about doing that. Maybe in anotehr few years, haha. Ugh Rodney, I love those goldish eyes, but next render I do, I'll make them white just to see what they look like. EDIT: I might just tweak the existing splines to see if I can get it more to the shape of the one you posted, Patrick. I should be able to sdo that without causing too much warping with the webbing -- I hope. Remember also that camera focal length can do alot to give that comic look.
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Your animation has improved along with your texture skills. Looks great to me.
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I'm glad you're starting this one up again. I love the textures and the character.
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I still try not to adjust either if I don't need too. Nice model you got going so far.
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Love the character design. I think the chin dimple and divot under the nose should be modeled, not textured. Other than that I love him.
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I agree whole heartedly. I can't wait until my modeling of the female form comes even close.
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Thanks Trajce. I made the claves bigger, but I am leaving the head size alone -- at least for now. Front torso and boot webbing is basically done. I might tweak it to get it better, but it looks alright for my purposes (which is to finish it, haha). I also figure that since I am redoing the Original Costume I might as well redo my Simbiot Costume. I am basing it off of the pic I saw for Spider-man 3. Since there so similar, it only takes some color tweaks to change it. I always seem to like the black costume better. I wonder why that is? Black's just cooler I guess. Anyone think the webbing on the red/blue one is to dark or to highlighted? Let me know. Thanks everyone.
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Ugh, after seeing Patrick's great Iron Man thread in the Radiosity section I couldn't help but dig up my original Spider-man. I remade the head and made it larger to give him a shorter, and more of a teenager, look. I also wanted to change the eyes to these. I'm using the same body, but I tweaked the proportions. Webbing will be added with Normal Mapping. I rendered this in v13 with AO and one Spotlight. Eyes have an enviroment map on them. The costume has projection maps and a ambient gradient. I figured I might as well finish this guy, since I keep coming back to him. The webbing is going to be hard, but I plan on finishing him this time. I can't get it out of my head.
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Ok, my friend's birthday is tomorrow so I decided to take my character and put a very basic skeleton in her and pose her for a birthday card. I didn't have much time to tweak the pose since I had other stuff to do, but I am surprised how well she moved with just a basic skeleton. I know it's not the greatest, but I thought I'd post it anyway since I haven't posted in a while.
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That is looking great, Colin. I guess the nipples would be an extra that may add realism to the character to those who don't even realize why they think he look more real. I think either way would be good.
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That is crazy cool. I love that second image.
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Holy Crap, you're right! That is pretty cool. The idea of building a dungoen is something I always wanted to do, but never got around to it. Now I stopped playing roleplaying games and haven't had the need. Good Luck with this.
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I also like the texturing. Nice.
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The clown-cook - a commercial advertising videoclip
Zaryin replied to serg2's topic in Work In Progress / Sweatbox
CLOWN!!!! *faints* I actually think he looks awesome. Great job. -
Here's a render of the sword. It's a 1 1/2 hand scimitar with wing guards and the star motif on the hilt. I've decided to go with two throwing axes for her secondary weapons on a belt around her waist. WHen I am done with the axes I will move onto spurs. And while I am doing those things I will tweak the cloak to fit again voer the sheaths for the swords.
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Thanks Dhar, but that's not the anwser. I have no "nan" area is my settings. They're all numbers. *sigh*
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Does anyone know why my sword is rendering all blacky-like in v12t? As you can see, it's the same in the render as it is in the action that I put my swords in. Both are rendered images. I don't really want to have to make two models for my swords being in and out of the sheaths. Any help would be appreciated.
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Thankyou, again peoples . Stian: I used the technique that Frank Silas has in his Beauty and the Brute Thread here: http://www.hash.com/forums/index.php?s=&sh...ndpost&p=163443 Now if I can do mechanical modeling like you I'll be set for life .
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Thanks alot, guys. Will: I wish my friend was a client. If I had any idea of how I could get paid doing this, I would do it, but I'm not very business oriented. . Ken: Yeah I was thinking of just a dagger, not the whip. I think my friend wants me to sexifier some more. I don't think she needs it. I am making this in v12 so there are no displacements. I'm keeping the clothing underneath, becuase I might have need for her clothing in the future and didn't want to save a seperate model with the clothes gone in some areas. I have already decided that I will make two swords that cross her back. They will poke threw her cloak, so I will have to make two versions of the cloak. *sigh* Thanks again.
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I like it so far. It's got a nice "Futurama-esque" type feel.
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Thanks alot, guys. My friend wants me to make a whip for her. "She needs a whip!", he says. *sigh* What does everyone else think ... whip? It might be a little too hard. He also wants me to finish the back armor, add the hood to the cloak, etc, etc... He can be a real ba***rd somtimes . He just doesn't understand how complicated it is to rig a high patch character. Thanks. Now if I can be as awesome with the lighting, like you and your brother, I might be somewhere . Anytime .
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Yeah, I definately like it. The composition is great.
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I actually think the image lok more sad than scary to me. It looks like they're drowning in the there own wieght. Reaching for the only light they can get. I like it.
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Dan: I made a two point spline. Selected that spline. Locked that spline. Then deleted it. I hope that was a good explanation . Well thanks to Jody (YES! ), I didn't have to go insane finishing my armor. Here she is with the finished armor. Now I have to make her swordbelt, sword, and dagger. Then I will be done with her modeling. Here is the patch count. There are two models. Tyanna (girl): 6,068 Armor: 4,700 Total: 10,768 I haven't even built the inside of her mouth. I might not. I don't know if I will have her mouth open for the final image. And then with the sword and stuff I'm expecting somewhere near 13k of patches when the model if finished.