sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
  • Posts

    2,728
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Zaryin

  1. You Star Wars fans here on the board are seriously angering me with your awesome mechanical modeling skills. That is pretty nice so far. Nothing to crit that I can see. I will say that I like the lighting in the first pic better. The lighting in the seconde one is too dark.
  2. "'Multiple Objects on a Path' plugin" -- What's this?
  3. I also find this idea interesting. I don't really experiment with different camera settings. Every once in awhile I change the focal length, but other than that I never mess with the setting. I would find it very interesting to see what people do with the camera.
  4. I love when he goes high pitched. The character turned out great.
  5. That's just beautiful. I love the lighting.
  6. I just finished modeling this character. His name is JD. I have to add an extra spline ring to the wrist and ankles to give them three, but basically he's done. I was going to give him away after I rigged him, but will give him away to the public so they can use him for rigging, and animating, too.
  7. This is an interesting thread. These types of threads come up alot, but disappear quickly. I wish someone would pin this one so the info will stay and can be added to.
  8. All I can say is, Holy Crap! That is amazing. What an update
  9. I love this character so far. Let us know if you get some episodes going, I would love to see them.
  10. If you haven't added porcelain, do it. IT will smooth out your model considerably. Looks great and shows alot of character.
  11. I can't wait to see him posed. I like him.
  12. He's looking pretty close, but I agree with others in they're saying to enlarge the eyes.
  13. Great and very creative, John. I can't wait to see what it will look like finished.
  14. Stian, that is excellent! I wish I had the mechanical skills you have.
  15. Haha, yeah that is way better. It's looking good..
  16. Hey Dennis, that turned out great. Especially in the time you had. I would keep going and do the entire body along with textures .
  17. Love what you got so far. I'm having a little problem with the nin-movment of the arms though. They just don't seem right to me.
  18. I thought it was great, but I wish there was more.
  19. Screw around with the glow setting in the chor. Nice sabre .
  20. I love that ant model. Nice job on that.
  21. Awesome! Is that all one model or is it put together in the chor?
  22. It couldn't hurt to have a common model to compare notes on...it is a conundrum at the moment. The only model like that that I've thrown out there is the modification to Thom, Squetchy Thom. Since he doesn't have a face, that leaves out any of the face rigging. I have Trevor, but, I wasn't planning on releasing him to the community because I wanted to use him in an animation that I hope to get started on sometime toward the end of this year (I was trying to kill a couple of birds at once when making the tutorial). If we could come to an agreement on what model to make the community test installation model, I'm all for it. Whatever we decide on, let's make sure that we Copy/Flip/Attach as much of it as we can, ideally the whole model...it would help if we use the MirrorWeights plugin, which brings up another point. The next problem that I'm wrestling with as far as installation goes is that the MirrorWeights plugin that Steffen has 98% finished would cut the time in half. It only has one issue, the SDK needs to be updated to include the ability to mirror nulls. If that problem gets cleared up, you would only have to put in half of the bones, use the plugin to copy/mirror those to the other side of the character, weight one side and then use the plugin again to mirror those weights to the other side. There are a couple of places that I would still weight both sides, but the plugin will still save loads of time. Things develop so fast it's hard to keep up with the changes sometimes...I haven't even finished the tutorial and it needs to be updated. I'm trying to get started on my rigging model, but family things keep getting in the way. If I ever get it done I'll be giving it away free.
  23. I agree that the second half is way better, but I loved it all.
  24. Excellent, Ken! Is that one model or seperate?
  25. I would love a rigging workshop. Any way to learn a little more .
×
×
  • Create New...