sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Xtaz

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Everything posted by Xtaz

  1. Hi Chris .... some advices .... - Try to animate each part of the model independently... I notice clearly that the hand´s keys ( right/left ) are in the same frame.. and the same occurs with the feet - In this context there are two situations in which the knee bends : -------1) to generate energy to take of ...or... -------2) to absorb the impact in the land note that your character comes down until the frame 38, then it goes up a little , stabilizes the y-axis for 10 frames, then lands flexing legs. if we consider the second item mentioned above, your character should not bend his legs, because, as you have stabilized the Y axis, there isn't impact to absorbing. To solve this problem, I suggest you to keep the curve of the Y axis always descending until the absorption of the weight through the legs. Pay close attention to the curves of the axes in the timeline. analyze and understand it .. this is a key to a good animation
  2. ...you already know it .... I presented it in this post.... feel free to download and use it
  3. Web based here ( V15j ) using Windows 7 ... A:M is working smooth and fast ...
  4. Hi Chris ... nice start ... I guess that more antecipation would be great ... flight.mov
  5. Nice effect and camera position Robert... I used your project and increased reflection adding a new gradient decal.... in my shot I used Depth of field and caustic too bottle_2.zip
  6. Where do I find "AMXtext" ? [2]
  7. just beautiful ....the music .. the spirit ..... nonsense .. retro .... amazing
  8. I found the animation that demonstrates the effect using the mufoof It uses ON2 VP3 Video codec ( Quicktime ) match2.mov
  9. amazing Stian .... very very good
  10. minor updates - basic structure. - proportions changed here is how it will move ..... atom_move.mov
  11. Hey Matt !!!! the crocs option is great ... I would never consider this possibility .... and you got it ... it is a vehicle that I am modeling to participate in the CG Society contest ( Robert's post )
  12. almost there friends ..... it needs lot of work yet ..... for while I uploaded a " speed modeling " of it ( 6' 44" - Full HD - 113 Mb )
  13. This is a my new project .... what will it be ??? its name is Atom...
  14. Xtaz

    Smooth

    We can't forget The Wannabe Way: Tutorials
  15. You can use MUFOOF to simulate flames .... I have a brief tutorial HERE in my site...
  16. awesome work Mark ..... kudos.... just me being a perfectionist I missed the birds in the foliage ..
  17. hey stian... another top-notch !!!
  18. Xtaz

    Fluffy

    classic of the classics
  19. you are sick !!! bravo !!
  20. very nice model Lee...... wireframe is apreciated as always
  21. Xtaz

    JD rigged

    Thanks Mark ..... very well done ... I have to ask you ... Can you record the screen while placing the rig's face? I don't ask for a tutorial but just screens ....
  22. Xtaz

    JD rigged

    Steve, when Mark says to scale bones in all axis he wants to say that you must select the bone then type 'S', scale it using the vertex of the cube that is formed around the bone
  23. Xtaz

    JD rigged

    Thanks Mark ... Here is the model with the bones placed but no smartskined ... JD_no_smartskin.zip
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